Dialogue Update Hotfix 2
[h2]Changes[/h2]
[h2]
Bug Fixes[/h2]
- Bosses now set their attack cooldowns to 0.5 seconds when dialogue ends instead of attacking immediately.
[h2]
Bug Fixes[/h2]
- Violet now continues moving at an appropriate speed if you choose to skip the dialogue.
- Fixed bullet opacity settings not working in the main menu, and fixed it not applying to currently active bullets.
- Fixed Rocket's animation not applying to bullets that have their animators replaced and then removed. (ex: wildfire can)
- Fixed Magnet and Blackhole applying their effects while the game is paused.
- Fixed the incredibly rare bug that causes the blue twin's beam attack to not despawn.
- Fixed some of boss1 and boss2's dialogues using the wrong reference name for HQ, making it not highlight their portrait nor change the name when they spoke.
- Event text now correctly moves the description text down when the title is very long. (ex: wildfire can)