1. Paper Planet
  2. News

Paper Planet News

Release Hotfix r17034

- Added Chinese localization
- Fixed some inaccurate extended text
- Fixed red ball flying past Karmai if you shield it point blank with plane planet
- Fixed incorrect staple values for achievements
- Fixed bullet teleporting not working correctly with ancient dial, beam buddy, turret bullets, and turret buddy
- Fixed stats not updating with carnage engine
- Fixed seed pod's color being set incorrectly

Release Hotfix r16992

[h3]r16992[/h3]
  • (Hopefully) fixed achievements not being achieved on Steam when earned in-game.
  • Made drone bay drag scale with Shot Speed.
  • Reduced Karmai's maximum firerate from +150% to +100%.
  • Made Karmai's spinning laser attack space out its yellow shots more evenly.
  • Slightly increased the size of the player's shadow object.
  • Increased the height of bullet masks on fires.
  • Made Tidal Wave's bullet blue.
  • Made Ancient Dial's bullet pink.
  • Changed Ancient Dial to fire at the nearest enemy instead of straight up.
  • Changed Castle Crusher to give 2x piercing and 2.5x damage on the 3rd shot and gave it a sword sprite.
  • Changed Concentrated Malice to block one shot each zone as well as damaging all enemies, Concentrated Malice is now a cursed item.
  • Increased the pull strength and radius of Singularity Generator.
  • Changed Banana's force calculation to make it less likely to fly offscreen or onto the planet.
  • Gave the Reflector and Tanker enemies a limit on how fast they can shoot bullets. The Reflector and Tanker now scale off of the Spice of Dakka.
  • Turret Buddy, Turret Bullets, and Ancient Dial will now update their aiming appropriately upon gaining and losing Bullet Teleporter.

Release Hotfix r16906

Hey hey, Karl here. Thank you for a wonderful launch! I've tried to fix all of the bugs (that I could track down) that were reported today, while Will took some (much needed) rest. There is a lot of work ahead, but for now, it's relaxation time. Now, have some bug fixes.

[h3]Changelog[/h3]
  • Re-added updated Japanese and Korean translations.
  • Added dynamic translation credits to credits screen.
  • Fixed Steam achievements not getting earned until you close the game.
  • Fixed pausing, unpausing by hitting the "Resume" button, then winning or losing and returning to the main menu, and then pressing back, causing problems. Crazy.
  • Fixed pressing back not closing unlock announcements.
  • Fixed Karmai's looping laser sounds getting stuck if you died while they were playing.
  • (Hopefully) Fixed Farewell to Bitrate unlock requirements.
  • The bonus generic item will now appear second when purchasing items in the shop.


If you encounter any bugs, please consider joining our Discord to report them and interact directly with us - it usually results in the bug getting fixed that same day, or at least, it puts it on our radar quickly.

šŸ“Ž PAPER PLANET 🪐 is NOW available!

PAPER PLANET IS OUT NOW!!

https://store.steampowered.com/app/1504250/Paper_Planet/

[h2]ABOUT[/h2]
Paper Planet is a planet-defender, arcade roguelike with a doodley, Flash-inspired artstyle. Battle through waves of unique enemies and bosses. Combine items with strange and wacky effects for insanely overpowered runs. Play with 1-4 players, for some chaotic co-op fun!

šŸ“Ž Over 160 items, with layered synergies
🪐 Multiple Planets types with unique mechanics
šŸŽ® Support for local co-op with 1-4 players
šŸ“ Standard, Creative, and Boss Rush modes
🌱 Seeded runs
šŸŽ‰ LOADS of references!

[previewyoutube][/previewyoutube]
[h2]MORE TO COME![/h2]
After 5 and a half years of development, as I'm sure you can imagine, it's a difficult thing to find a cut-off point. The game is fully release-ready, but we've already had talks of what's to come next!

1. Localizations - We unfortunately had to remove our Simplified Chinese, Japanese, and Korean localizations for now. They simply needed more work, and we'd rather they not debut in an unpolished state. These will be added back in the moment they're ready. We are also crowdsourcing various other translations. Learn more about that here.

2. Mod Support - We've always known that Paper Planet's simplistic art style would lend itself well to mods. It keeps that artistic barrier nice and low! Work has already begun on crafting proper mod support with the Steam Workshop. We'll announce this as soon as it's ready!

3. Dialogue System - Many who played the demo will remember pre-battle banter with the bosses. This system is currently deactivated. The plan is to further polish and expand on that, while implementing localization support.

As soon as we've tackled some of these additions, we'll head back to the doodling-board, and will attempt to develop a longer term roadmap. There are heaps of ideas already circling!
Want the most up to date information on development? Hop in the Discord!

[h2]COMING SOON[/h2]
Already looking for the next hot new roguelike? Keep an eye on the deep, unique, challenging sci-fi bullet hell looter shooter: Schism. Be sure to Wishlist NOW so you don't miss out!

https://store.steampowered.com/app/2084300/Schism/

Paper Planet ART CONTEST!! ($$ Prizes)

We wanted to celebrate the upcoming Paper Planet release with an official Art Contest, complete with cash prizes (up to $500) and game keys to be won! Don't forget to add the game to your Wishlist if you haven't already :)

https://store.steampowered.com/app/1504250/Paper_Planet/

[h3]The Contest:[/h3]
  1. Create a Paper Planet (reference material) themed piece of artwork (any style/medium is fine), based on ONE of the 5 in-game bosses pictured below (Phobos & Deimos come as a pair)
  2. Submit your work to the Newgrounds Art Portal with the tag paperplanet by Sunday August 20th, 2023
  3. (Optional) Tweet your artwork out with #paperplanet




[h3]Other rules:[/h3]
  • You are allowed to submit one piece PER boss
  • No NSFW art
  • Submissions after the deadline will NOT be counted
  • By submitting your art to this contest, you agree that we may use your art (with credit given!) for digital "Trading Cards" on Steam

[h3]PRIZES:[/h3]
Myself, Willops, and the rest of the dev team will pick our favourites.

There are no ranked placements. Instead there will be 1 top prize and 1 runner-up for EACH BOSS! So there will be 5 Top Prizes and 5 Runner-Ups awarded total.
  • Runner-ups: 1 Steam game key
  • Top prizes: $100 + 1 Steam game key + Your art featured on a digital Steam Trading Card

[h3]Useful info:[/h3]
  • We will announce the winners through the Newgrounds Forums, as well as on Twitter as quickly after the contest as possible
  • Copies of the game will be distributed to the winners as Steam keys upon release.
  • Cash prizes will be paid through PayPal.
Thank you for all the support so far. Paper Planet has been in development for years, and we're thrilled by the prospect of people finally getting the chance to experience the complete game!

We hope you enjoy playing through a few runs of the Demo for inspiration!
And one more time, please be sure to add it to your Wishlists!