Police, Trap Upgrades & Gameplay Mechanics update
Greetings, a pretty hefty update today as I implement the first version of the Police Investigation gameplay mechanic as well as gameplay mechanic updates and changes.
Known Issues:
- Guests that leave completely scared will increase the haunted house fear reputation. Subsequently, guests that leave unimpressed or not scared will decrease the fear reputation.
- When a guest dies either by heart attack or by a sinister trap their soul will now be added to the soul counter (top right corner).
- Guest details now contain recent guest thoughts based on how scared they are.
- If guests fear tolerance gets too low, they have a chance to have a heart attack. This is random for each guest.
- Guest details should now be more responsive when the mouse enters and leaves hovering over them to show details.
- Guests will now spawn with dynamic fear tolerance. If player's overall Fear Reputation is higher, the guests will be more difficult to scare.
- Guest details widget updated with Fear Tolerance percentage data.
- Added sound fx for the police report.
- Updated the lights for the police car.
- Updated the sound fx for the police leaving.
- Police will now potentially investigate multiple attractions before leaving.
- Police will now provide a police report with their findings after they have completed their investigation. This is still a work in progress.
- If a sinister trap is activated while the police are on the scene investigating, you will need to either bribe the police (random chance) or hire a lawyer (Lawyer mechanic is not yet implemented).
- Simplified the construction lights. Removed light posts and animation.
- Implemented a new overlap detection function to ensure hallways/rooms are big enough for guests to navigate.
- Fixed an issue with the main menu Early Access text. This should now appear and disappear correctly if the mouse is hovering or not hovering over the text area.
- Removed Steam VR and Occulus VR support as these were features that are enabled by default via Unreal Engine and are not supported by this game.
- Implemented trap upgrades. These can be found in the options when selecting an item that can be upgraded. Upgraded traps cause more fear to the guests but cost Fear Reputation to upgrade.
Known Issues:
- Sinister Traps are not working as expected.
- Some graphic bugs with guest details
- Some collision on some items need further tweaks and adjustments
- End of level Win/Lose logic is not working as expected due to 0.6.0 changes. This will be addressed in the next update.