Pre-Alpha 0.5.7
Happy Valentines Day to those that celebrate it, Here is the most recent update version 0.5.7.
Patch notes are as follows:
Patch notes are as follows:
- Fixed an issue related to the game speed and the game being paused/unpaused.
- Repositioned the Guest HP bar so it is now displayed over the guest for better visibility.
- Guests on Player Activated traps should no longer take damage unless the trap is activated by the player.
- When level complete and the player is taken to the level select screen, the camera should now be possessed and no longer allow free movement.
- Guests details can now be seen once they enter the haunted house by hovering the mouse over them.
- Guest Details now update their current Fear Tolerance correctly (HP).
- Players can now move around and build while the game is paused.
- - Construction Lights now activate when moving an item and Deactivate once the item has been placed.
- When in Guest Camera mode, ESCAPE key now exits this view (as well as G+SHIFT).
- Last wave of level now shows up as FINAL WAVE in the timer section.
- Hovering your mouse over a guest will display their current details.
- Fixed an issue where the User Activated traps hotkeys were not working correctly.
- Added a visual indicator to each User Activated trap to display its assigned quickslot number.
- Updated trap distance and radius for all scare traps.
- Updated UI elements
- Added a new song to the soundtrack
- Fixed an issue where the tutorial prevented the player from clicking on the other UI elements.
- Guests can now be clicked on to display individual details and information. More information will be added to this panel in later builds.
- Finance Screen placeholder is implemented. You are only able to adjust the ticket entry price.
- Fixed the collision on several items
- Increased initial starting money and fear for testing purposes. This will be balanced prior to early access release.
- Guest Camera Mode now allows free movement in a first person perspective to explore your haunted house. NOTE: Scare traps are not triggered by the player when in this mode.
- Revamped the user activated traps. These traps will now appear as a Quickslot and can be activated via mouse click or number keys.