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Management Update

Hey Haunters! It’s time for some spooky updates! After months of hard work, I am excited to roll out the latest changes to enhance your haunted house experience! PLEASE NOTE: Some of the new features and gameplay elements are still in development and a work in progress. Previous save games may not work correctly with new builds, use those at your own risk. As with any update, please use the Steam Forums or Discord Channel to provide feedback or report additional bugs.

🔍 Major Changes: Gameplay Balance Shift
Old Balance: 90% Tower Defense | 10% Management
New Balance: 60% Tower Defense | 40% Management
This update introduces a wealth of new management features while keeping Sandbox/Creative modes untouched.

🚀 Future Plans
We’ll be gathering player feedback to refine the game further, fix any bugs, and polish existing features.

💰 Price Increase Notice
Heads up! Due to the increased content and development efforts, a slight price increase will happen soon. Now's your chance to snag Horror Tycoon at the current price (USD $14.99) the new price (USD $17.99 will go in effect in 2025)!

🛠️ New Features & Improvements
Power Management

Off the Grid Power Supply:
Manage power for your attractions, with requirements displayed on item cards.

Fuel Management: Generators require fuel, which can be added manually or via a mechanic.

Upgrading Generators: Reduces refueling duration and cost without increasing power output.
Breakdowns & Repairs

Item Breakdowns:
Electrical and motorized items can now break down.
Repairs: Replacements require parts; repairs can be handled by you or hired mechanics.

Peculiar Parts Store:
Purchase Replacement Parts: Acquire parts for broken items, with stock varying based on suppliers.
Mechanics Office

Hire Mechanics: Assist with repairs and refueling.
Prioritize Tasks: Choose between repairs or refueling for mechanics.

Customer Service Office:
Mini Game Challenge: Negotiate payouts and generate passive income through customer service events.

😱 New Fear Meter & First-Person Mode
Fear Meter: A new HUD feature enhancing guest interaction. - WORK IN PROGRESS -
Ultimate Abilities: Triggered when the fear meter is full, unleashing terrifying effects on guests. - WORK IN PROGRESS -

Abilities Include - WORK IN PROGRESS-:
Inferno: Ignites all guests, causing damage over time.
Electro Shock: Electrocutes guests, inflicting damage over time.
Cold Wave: Freezes guests, slowing them and causing damage.
Let’s Make a Deal: Steals wallets from guests for a cash boost.
Heart-O-Tack: Causes immediate heart attacks, resulting in guest deaths.
Blood Bath: Makes guests bleed uncontrollably, causing damage over time.

First-Person Mode Scares:
Guest Camera Mode: Scare guests directly in first person.
Scare Stamina Bar: Depletes with each scare and recharges over time.
Tactical Scares: Use scares wisely to maximize effectiveness and impact.

⚙️ Gameplay Enhancements
Sinister Trap Re-Design: New soul meter replaces traps, allowing powerful abilities when filled.
Ultimate Abilities Include: Inferno, Electrocution, Cold Wave, Let’s Make a Deal, Heart-O-Tack, Blood Bath.

📈 Quality of Life Improvements
Fixed Build Window Issue: Move items without reopening the build window after a countdown.
Visual & Audio Effects: Enhanced upgrading experience for a more immersive feel.
Height Lock Key [X]: Lock item height for consistent placement.
Multi-Level Building: Now possible, still in progress for further improvements.

🐞 Bug Fixes & Minor Changes
UI Improvements: Resolved issues with power indicators, item cards, and selection buttons.
New Scare Traps: Blood Boil and Witches Cauldron added to your arsenal.
Item Rotations: Improved control over item placement for better customization.
First-Person Mode Improvements: Removed single-story roof and fixed level fall-through issues.
Stability Fixes: General bug fixes and improved level design for a smoother experience.
Added Items: New coffins (Wooden with/without lids, Concrete with/without lids) for more decor options.
Wall Adjustments: Walls can now be raised and lowered for easier layout management.
Game Progression Fix: Resolved an issue where stuck guests prevented game progression after the final wave.
FPS Scare Mode Fix: Ensured manual scaring is only possible in Guest Cam mode.
Poster Flicker Fix: Fixed flickering issues with missing posters in Z space.
Tooltip Fixes: Phobias now show correctly in item tooltips without duplication.
Construction Mode Visibility Fix: Filters for floors and walls now consistently visible in construction mode.
Blood Boil Trap Adjustment: This trap can now be raised or lowered by players.
Sandbox Mode Fix: Service items and employees can no longer be placed in sandbox mode, which doesn't require power generators.
Decor Prop Fix: The fireplace prop is now unlocked from the start.
Placement Guide Fix: The guide box is now visible when placing certain items.
Power Supply Fix: Ensured power supplies are inactive when turned off.
Breakdown Fix: Fixed an issue where items could still break down while OFF.
Finance Screen Update: Added an advertising & marketing campaign feature to generate Fear reputation every 30 seconds at a cost.
Pathfinding Improvements: Enhanced the Body Cleanup Service’s pathfinding and collision issues.
Wall Filter Update: New filter for construction items, including accessories for trusses and supports.
Body Parts Adjustment: Body parts will no longer spawn under floors.

🙏 Thank You!
I appreciate your ongoing support and feedback. Dive into the new update, explore the exciting management features, and let me know what you think!

Happy Haunting! 🕷️