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HORROR TYCOON News

Hotfix Update

Greetings,
A new pre-alpha update has been pushed to Steam. This update aims to fix some bugs reported by testers as well as quality of life improvements as suggested by testers.

  • - Holding down the Raise or Lower prop key will now continue to Raise or Lower the prop.

  • - When scrolling through build items using the mouse wheel, reaching the beginning or end of the list no longer zooms in / out.

  • - Build windows now scroll much faster with mouse wheel.

  • - Build tabs now close when double clicked on (Thank you iammaybeasliceofpie!)

  • - Build tabs change correctly when clicked on.

  • - Build menu now opens the correct tab after placing an item down.

  • - Time Speed now affects only the guests and entertainers and does not affect camera movement.

  • - The Butcher should now stay within the haunted house and not chase guests outside of the entrance or exit.

  • - Fixed an issue where moving items that have not reset after cooldown would not move properly.

  • - Adjusted guest scale/size so that they can better navigate smaller corridors.

  • - Changed "Interior Door" mesh design

  • - Fixed level transition from the Main Menu to open the proper Main Menu level vs. the Level Select map as this was causing an error in player control.

  • - Adjusted AOE influence to scale according to size of trigger area. This will be further developed and is still very much a WIP

  • - Tutorial Wall of text updated. New tutorial will be implemented at a later date.

Fear Factory Friday

Every Friday join me as I play through a development build of the game and show off its current state, features and discuss the roadmap and answer any questions you may have.

You may also join the Discord at anytime to ask any additional questions or on the Steam Community page.

Fear Factory Friday

Every Friday join me as I play through a development build of the game and show off its current state, features and discuss the roadmap and answer any questions you may have.

You may also join the Discord at anytime to ask any additional questions or on the Steam Community page.

Fear Factory Friday

Every Friday join me as I play through a development build of the game and show off its current state, features and discuss the roadmap and answer any questions you may have.

You may also join the Discord at anytime to ask any additional questions or on the Steam Community page.

Fear Factory Friday

Every Friday join me as I play through a development build of the game and show off its current state, features and discuss the roadmap and answer any questions you may have.

You may also join the Discord at anytime to ask any additional questions or on the Steam Community page.