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I can't make good progress with the Enhanced version yet due to various problems.
For the first prequel (TH1), all the areas of Pikedale have been completed, which is quite a big deal, since a large part of the game takes place there. I've already deleted some of the smaller areas from the Neverwinter mod because they're not important, but I still need nearly 240, which is about 50 more than the Steam version of TH. To quantify, Pikedale is about 60 areas, and I had about 20 already, so it's coming along. The most problematic was 1 week, which is a pretty bad split time unfortunately. If all 240 areas took 1 week each, the game would never be finished, especially as there are other things to do.
Building the area means that it is structurally complete, with textures, lights, paths are passable, important objects are in place, but will need further iteration later. In the second round, I will create the descriptor files for the interactive objects, select and add the music, and give each of these objects their corresponding stats.
Unfortunately, I had to take a major detour for my tabletop roleplaying game, as it was desperately in need of replacing all the illustrations. Since I'm using a new AI, the graphics are much better, and that means that the graphics in TH and other future games will be improved. For example, making super-looking seamless textures is child's play, meaning I'll be able to make much more varied environments.
For the first prequel (TH1), all the areas of Pikedale have been completed, which is quite a big deal, since a large part of the game takes place there. I've already deleted some of the smaller areas from the Neverwinter mod because they're not important, but I still need nearly 240, which is about 50 more than the Steam version of TH. To quantify, Pikedale is about 60 areas, and I had about 20 already, so it's coming along. The most problematic was 1 week, which is a pretty bad split time unfortunately. If all 240 areas took 1 week each, the game would never be finished, especially as there are other things to do.
Building the area means that it is structurally complete, with textures, lights, paths are passable, important objects are in place, but will need further iteration later. In the second round, I will create the descriptor files for the interactive objects, select and add the music, and give each of these objects their corresponding stats.
Unfortunately, I had to take a major detour for my tabletop roleplaying game, as it was desperately in need of replacing all the illustrations. Since I'm using a new AI, the graphics are much better, and that means that the graphics in TH and other future games will be improved. For example, making super-looking seamless textures is child's play, meaning I'll be able to make much more varied environments.