Summer Sale discount and some update
Tortured Hearts is now part of the Summer Sale (2 weeks). Time to grab your copy!
[h3]Before you buy the game, please try the free demo! In this way, you can make sure TH gives you what you expect without risking anything. Thank you.[/h3]
Fun facts
As usual, please uninstall your game and reinstall it.
Char gen guide
Please read the pdf document attached on the Shop page. Also, study the in-game help, it has tons of information about the game.
If you are stuck, either me or other players will help you. Feel free to ask any question.
You can find a very spoilerish description about the first third of the game here (read it only if you are hopelessly stuck)
https://indiecore.club/TorturedHearts_ENG.htm
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If you're a new player, here are 2 very important things you should keep in mind:
-In order to invoke a tooltip, you'll have to keep left shift pressed while the cursor is over the target. Items, buttons and even buff/debuff icons at the top of the screen have a tooltip.
-Keeping Space pressed highlights interactives around you. Items, placeables, friendly or neutral creatures will have a blue marker, enemies will have a red one.
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The game is non-linear to the extreme. This means, there is no set path for your character. Basically you can go wherever you want (with a few so-called choke points). This, of course, has its downsides because you can stumble upon enemies or skill checks prove to be too difficult for your current character. Don't fret though, the game offers plenty of other things to do (combatless questing, exploration, crafting, finding lore, fun conversations) until you become more capable. It's always a good idea to stock up on good equipment and potions before engaging enemies. Companions are super helpful on many levels.
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-This version, unlike the previous ones, uses a different Windows API setting. This is supposed to eliminate the rendering problems some Radeon owners have been experiencing. So if you have a Radeon GFX card that didn't render lights properly before, have a go at the demo to see if the game works now and send me feedback, please. (e-mail below) As a single developer, I have no means to test this extra possibility.
-Inventory code has further been streamlined and simplified. If you continue a game session, you may find some of your equipped items unequipped, but from that on they should be fine.
-Under a rare condition, one of the conversations of a Tornbarrow side quest could not be advanced in the previous versions. This update fixes it.
-1 inventory item position has been adjusted (applies only on restart)
Since version numbers haven't changed, save games are compatible.
If you find any issue, please notify me via e-mail immediately: [email protected]
Save Game Path: Users > AccountName > AppData > LocalLow > Game Psych LLC > Tortured Hearts
[h3]Before you buy the game, please try the free demo! In this way, you can make sure TH gives you what you expect without risking anything. Thank you.[/h3]
Fun facts
As usual, please uninstall your game and reinstall it.
Char gen guide
Please read the pdf document attached on the Shop page. Also, study the in-game help, it has tons of information about the game.
If you are stuck, either me or other players will help you. Feel free to ask any question.
You can find a very spoilerish description about the first third of the game here (read it only if you are hopelessly stuck)
https://indiecore.club/TorturedHearts_ENG.htm
------
If you're a new player, here are 2 very important things you should keep in mind:
-In order to invoke a tooltip, you'll have to keep left shift pressed while the cursor is over the target. Items, buttons and even buff/debuff icons at the top of the screen have a tooltip.
-Keeping Space pressed highlights interactives around you. Items, placeables, friendly or neutral creatures will have a blue marker, enemies will have a red one.
------
The game is non-linear to the extreme. This means, there is no set path for your character. Basically you can go wherever you want (with a few so-called choke points). This, of course, has its downsides because you can stumble upon enemies or skill checks prove to be too difficult for your current character. Don't fret though, the game offers plenty of other things to do (combatless questing, exploration, crafting, finding lore, fun conversations) until you become more capable. It's always a good idea to stock up on good equipment and potions before engaging enemies. Companions are super helpful on many levels.
------
-This version, unlike the previous ones, uses a different Windows API setting. This is supposed to eliminate the rendering problems some Radeon owners have been experiencing. So if you have a Radeon GFX card that didn't render lights properly before, have a go at the demo to see if the game works now and send me feedback, please. (e-mail below) As a single developer, I have no means to test this extra possibility.
-Inventory code has further been streamlined and simplified. If you continue a game session, you may find some of your equipped items unequipped, but from that on they should be fine.
-Under a rare condition, one of the conversations of a Tornbarrow side quest could not be advanced in the previous versions. This update fixes it.
-1 inventory item position has been adjusted (applies only on restart)
Since version numbers haven't changed, save games are compatible.
If you find any issue, please notify me via e-mail immediately: [email protected]
Save Game Path: Users > AccountName > AppData > LocalLow > Game Psych LLC > Tortured Hearts