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[h3]SOME NEWS:[/h3]
I have written a new novel based on my first game.
Here is the C-64 game from 1994
The novel will hopefully be available sometime next year, along with two others. All three are science fiction.
A PC version of the game is also in the works with low priority. 80% of the code is done, I'm currently working on ID-fying the texts. Read more:
FB link Weblink
This is a very difficult project alone.
As for the TH sequel. At least 10 new areas have been created. A small one of them had to be redone, because most of it was lost due to a bug in Unity. The new ones include some more complex caves for example, which makes this a significant improvement. Unfortunately, a cave like this takes several days to build, so it can take a year just to build the areas.
Meanwhile I'm trying to port TH to a more modern version of the editor, but it's not an easy task. I am still not 100% sure that it can be done completely.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Here is a nice opportunity! Take advantage!
[h3]Before you buy the game, please try the free demo! In this way, you can make sure TH gives you what you expect without risking anything. Thank you.[/h3]
[h3]Also, consider buying the BUNDLE that consists of 3 games.[/h3]
[h3]In general, please support the indie developers of the world by purchasing their artwork.[/h3]
Fun facts
Char gen guide
Please read the pdf document attached on the Shop page. Also, study the in-game help, it has tons of information about the game.
If you are stuck, either me or other players will help you. Feel free to ask any question.
You can find a very spoilerish description about the first third of the game here (read it only if you are hopelessly stuck)
https://indiecore.club/TorturedHearts_ENG.htm
------
If you're a new player, here are 2 very important things you should keep in mind:
-In order to invoke a tooltip, you'll have to keep left shift pressed while the cursor is over the target. Items, buttons and even buff/debuff icons at the top of the screen have a tooltip.
-Keeping Space pressed highlights interactives around you. Items, placeables, friendly or neutral creatures will have a blue marker, enemies will have a red one.
------
The game is non-linear to the extreme. This means, there is no set path for your character. Basically you can go wherever you want (with a few so-called choke points). This, of course, has its downsides because you can stumble upon enemies or skill checks too difficult for your current character. Don't fret though, the game offers plenty of other things to do (combatless questing, exploration, crafting, finding lore, fun conversations) until you become more capable. It's always a good idea to stock up on good equipment and potions before engaging enemies. Companions are super helpful on many levels.
If you find any issue, please notify me via e-mail immediately: [email protected]
Save Game Path: Users > AccountName > AppData > LocalLow > Game Psych LLC > Tortured Hearts
I have written a new novel based on my first game.
Here is the C-64 game from 1994
The novel will hopefully be available sometime next year, along with two others. All three are science fiction.
A PC version of the game is also in the works with low priority. 80% of the code is done, I'm currently working on ID-fying the texts. Read more:
FB link Weblink
This is a very difficult project alone.
As for the TH sequel. At least 10 new areas have been created. A small one of them had to be redone, because most of it was lost due to a bug in Unity. The new ones include some more complex caves for example, which makes this a significant improvement. Unfortunately, a cave like this takes several days to build, so it can take a year just to build the areas.
Meanwhile I'm trying to port TH to a more modern version of the editor, but it's not an easy task. I am still not 100% sure that it can be done completely.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Here is a nice opportunity! Take advantage!
[h3]Before you buy the game, please try the free demo! In this way, you can make sure TH gives you what you expect without risking anything. Thank you.[/h3]
[h3]Also, consider buying the BUNDLE that consists of 3 games.[/h3]
[h3]In general, please support the indie developers of the world by purchasing their artwork.[/h3]
Fun facts
Char gen guide
Please read the pdf document attached on the Shop page. Also, study the in-game help, it has tons of information about the game.
If you are stuck, either me or other players will help you. Feel free to ask any question.
You can find a very spoilerish description about the first third of the game here (read it only if you are hopelessly stuck)
https://indiecore.club/TorturedHearts_ENG.htm
------
If you're a new player, here are 2 very important things you should keep in mind:
-In order to invoke a tooltip, you'll have to keep left shift pressed while the cursor is over the target. Items, buttons and even buff/debuff icons at the top of the screen have a tooltip.
-Keeping Space pressed highlights interactives around you. Items, placeables, friendly or neutral creatures will have a blue marker, enemies will have a red one.
------
The game is non-linear to the extreme. This means, there is no set path for your character. Basically you can go wherever you want (with a few so-called choke points). This, of course, has its downsides because you can stumble upon enemies or skill checks too difficult for your current character. Don't fret though, the game offers plenty of other things to do (combatless questing, exploration, crafting, finding lore, fun conversations) until you become more capable. It's always a good idea to stock up on good equipment and potions before engaging enemies. Companions are super helpful on many levels.
If you find any issue, please notify me via e-mail immediately: [email protected]
Save Game Path: Users > AccountName > AppData > LocalLow > Game Psych LLC > Tortured Hearts