1. Tortured Hearts - Or How I Saved The Universe. Again.
  2. News
  3. News on the Enhanced version

News on the Enhanced version

I updated the editor to the 2022 LTS. There are some visible improvements on some points, even loading is probably faster, but the editor itself is still quite rough on one or two points. This is most noticeable when making the build. Based on the problems I encountered, I first thought this version was completely unusable, as it crashes with a bunch of red errors, but after some internet research I found out that it is possible to work around the glitch. For now, I'll just update the demo version. Previous save games are no longer compatible, and since I had to touch the whole system in a lot of different points, there might be some disturbances. I also revamped the Encounters to speed things up. In previous versions, if you entered an area, each encounter executed and created its own opponents. This resulted in slower loading of areas as there were more creatures on the field. In the original version this wasn't a problem at all, all the trouble started when I switched to the modern editor. In other words the editor slowed down for some reason. The most visible sign of the current change is that to avoid a frozen screen, hitting the Encounter trigger brings up a black screen with some moody text on it. It's a significant change, I don't know how much players will like it yet. Please take a look, play around with it and let me know what you think. If there isn't much objection I'll keep it, if there is I can undo the whole thing, but it will slow down the loading in general.
There were a lot of collateral problems to deal with because of the editor change. One is the weather system, another is the hectic behavior of the materials. Some materials have become darker, others much lighter. If you encounter any of these, please let me know (send me a screenshot).