1. Tortured Hearts - Or How I Saved The Universe. Again.
  2. News

Tortured Hearts - Or How I Saved The Universe. Again. News

60% - A few hours left

SOME NEWS I have created a few small areas for the sequel.

Here is a great opportunity! Take advantage!

[h3]Before you buy the game, please try the free demo! In this way, you can make sure TH gives you what you expect without risking anything. Thank you.[/h3]

[h3]Also, consider buying the BUNDLE that consists of 3 games.[/h3]

[h3]In general, please support the indie developers of the world by purchasing their artwork.[/h3]

Fun facts

Char gen guide

Please read the pdf document attached on the Shop page. Also, study the in-game help, it has tons of information about the game.
If you are stuck, either me or other players will help you. Feel free to ask any question.
You can find a very spoilerish description about the first third of the game here (read it only if you are hopelessly stuck)
https://indiecore.club/tortured-hearts-hint/

------
If you're a new player, here are 2 very important things you should keep in mind:

-In order to invoke a tooltip, you'll have to keep left shift pressed while the cursor is over the target. Items, buttons and even buff/debuff icons at the top of the screen have a tooltip.

-Keeping Space pressed highlights interactives around you. Items, placeables, friendly or neutral creatures will have a blue marker, enemies will have a red one.

------

The game is non-linear to the extreme. This means, there is no set path for your character. Basically you can go wherever you want (with a few so-called choke points). This, of course, has its downsides because you can stumble upon enemies or skill checks too difficult for your current character. Don't fret though, the game offers plenty of other things to do (combatless questing, exploration, crafting, finding lore, fun conversations) until you become more capable. It's always a good idea to stock up on good equipment and potions before engaging enemies. Companions are super helpful on many levels.

If you find any issue, please notify me via e-mail immediately: [email protected]
Save Game Path: Users > AccountName > AppData > LocalLow > Game Psych LLC > Tortured Hearts

Weeklong deal of 60%

Here is a great opportunity! Take advantage!

[h3]Before you buy the game, please try the free demo! In this way, you can make sure TH gives you what you expect without risking anything. Thank you.[/h3]

[h3]Also, consider buying the BUNDLE that consists of 3 games.[/h3]

[h3]In general, please support the indie developers of the world by purchasing their artwork.[/h3]

Fun facts

Char gen guide

Please read the pdf document attached on the Shop page. Also, study the in-game help, it has tons of information about the game.
If you are stuck, either me or other players will help you. Feel free to ask any question.
You can find a very spoilerish description about the first third of the game here (read it only if you are hopelessly stuck)
https://indiecore.club/tortured-hearts-hint/

------
If you're a new player, here are 2 very important things you should keep in mind:

-In order to invoke a tooltip, you'll have to keep left shift pressed while the cursor is over the target. Items, buttons and even buff/debuff icons at the top of the screen have a tooltip.

-Keeping Space pressed highlights interactives around you. Items, placeables, friendly or neutral creatures will have a blue marker, enemies will have a red one.

------

The game is non-linear to the extreme. This means, there is no set path for your character. Basically you can go wherever you want (with a few so-called choke points). This, of course, has its downsides because you can stumble upon enemies or skill checks too difficult for your current character. Don't fret though, the game offers plenty of other things to do (combatless questing, exploration, crafting, finding lore, fun conversations) until you become more capable. It's always a good idea to stock up on good equipment and potions before engaging enemies. Companions are super helpful on many levels.

If you find any issue, please notify me via e-mail immediately: [email protected]
Save Game Path: Users > AccountName > AppData > LocalLow > Game Psych LLC > Tortured Hearts

50% off, a couple of hours left

SOME NEWS I've fixed a couple of things in the Enhanced Version. We'll have to test it some more though to make sure it's releasable.

You might also want to check this out, because it is the most important project of my life :)

Here is a great opportunity! Take advantage!

[h3]Before you buy the game, please try the free demo! In this way, you can make sure TH gives you what you expect without risking anything. Thank you.[/h3]

[h3]Also, consider buying the BUNDLE that consists of 3 games.[/h3]

[h3]In general, please support the indie developers of the world by purchasing their artwork.[/h3]

Fun facts

Char gen guide

Please read the pdf document attached on the Shop page. Also, study the in-game help, it has tons of information about the game.
If you are stuck, either me or other players will help you. Feel free to ask any question.
You can find a very spoilerish description about the first third of the game here (read it only if you are hopelessly stuck)
https://indiecore.club/TorturedHearts_ENG.htm

------
If you're a new player, here are 2 very important things you should keep in mind:

-In order to invoke a tooltip, you'll have to keep left shift pressed while the cursor is over the target. Items, buttons and even buff/debuff icons at the top of the screen have a tooltip.

-Keeping Space pressed highlights interactives around you. Items, placeables, friendly or neutral creatures will have a blue marker, enemies will have a red one.

------

The game is non-linear to the extreme. This means, there is no set path for your character. Basically you can go wherever you want (with a few so-called choke points). This, of course, has its downsides because you can stumble upon enemies or skill checks too difficult for your current character. Don't fret though, the game offers plenty of other things to do (combatless questing, exploration, crafting, finding lore, fun conversations) until you become more capable. It's always a good idea to stock up on good equipment and potions before engaging enemies. Companions are super helpful on many levels.

If you find any issue, please notify me via e-mail immediately: [email protected]
Save Game Path: Users > AccountName > AppData > LocalLow > Game Psych LLC > Tortured Hearts

Weeklong deal of 50% + some news

SOME NEWS Seems I have to migrate the enhanced version to an even newer version of the Unity Editor because of a loading issue I have nothing to do with. Let's hope it'll fix the problem.
I've been working on the sequel as well.


Here is a great opportunity! Take advantage!

[h3]Before you buy the game, please try the free demo! In this way, you can make sure TH gives you what you expect without risking anything. Thank you.[/h3]

[h3]Also, consider buying the BUNDLE that consists of 3 games.[/h3]

[h3]In general, please support the indie developers of the world by purchasing their artwork.[/h3]

Fun facts

Char gen guide

Please read the pdf document attached on the Shop page. Also, study the in-game help, it has tons of information about the game.
If you are stuck, either me or other players will help you. Feel free to ask any question.
You can find a very spoilerish description about the first third of the game here (read it only if you are hopelessly stuck)
https://indiecore.club/TorturedHearts_ENG.htm

------
If you're a new player, here are 2 very important things you should keep in mind:

-In order to invoke a tooltip, you'll have to keep left shift pressed while the cursor is over the target. Items, buttons and even buff/debuff icons at the top of the screen have a tooltip.

-Keeping Space pressed highlights interactives around you. Items, placeables, friendly or neutral creatures will have a blue marker, enemies will have a red one.

------

The game is non-linear to the extreme. This means, there is no set path for your character. Basically you can go wherever you want (with a few so-called choke points). This, of course, has its downsides because you can stumble upon enemies or skill checks too difficult for your current character. Don't fret though, the game offers plenty of other things to do (combatless questing, exploration, crafting, finding lore, fun conversations) until you become more capable. It's always a good idea to stock up on good equipment and potions before engaging enemies. Companions are super helpful on many levels.

If you find any issue, please notify me via e-mail immediately: [email protected]
Save Game Path: Users > AccountName > AppData > LocalLow > Game Psych LLC > Tortured Hearts

Enhanced version pre-release

Now you can try the enhanced version of TH. You can download it under the BETA tab by the name of "enhanced". I would like to get feedback from Radeon users in particular on rendering lights or other possible problems. Of course, I welcome feedback from anyone.

What should you look out for?
-After conversion, some components were simply deleted, so some features may be broken. Don't be alarmed, if you let me know, I will fix it very soon and update the game.
-Are the lighting levels correct?
-Does it look good at night/day?
-Are there any missing materials? If one is missing, a striking purple material will appear in its place.
-Is a material too dark or too light?
-VFX not playing?
-Shield bash is now theoretically only performed by fighters, the others block instead. We should see if this works reliably.
-Anything else you think is worth mentioning.


This update will be freely available!

The update will invalidate older save games, but you can always go back to them if you wish! Just redownload the original version until the new one becomes official.

[h2]Info on changes:[/h2]

I worked about 9 months on this update.
I'm using the latest Unity Editor now. It was a huge deal of work to get this done.
The old version didn't work on most of the Radeon cards. (Unity/Radeon incompatibility issue)
Also, I'm using Visual Studio 2022 instead of 2017.
The game uses a new Antialiasing technique which is always present.
A few Java scripts had to be converted to C#.
The Unity Launcher panel is gone for good.
All legacy particle components had to be replaced by the modern one (Scenes, Placeables, Items, Spells - hundreds of them). This was an extremely long, complex and difficult job.
Combat pathing has been improved.
Cloth simulation had to be fixed (Caer Maed yard for instance)
Day/Night has been modernized. (Caused a lot of additional issues)
Many textures have been enhanced.
All NPC/Mob walking speeds have been adjusted to look more natural.
Lots of materials were tweaked (outlines for instance are gone for good)
A couple of materials have an emissive property to look like a light source.
In line with that, a couple of evil monsters' eyes are glowing now.
A few terrains lost their textures during import, they had to be fixed
Global Fog issues have been addressed throughout the game due to the Editor change.
Double Click on a save game slot works if you want to load a game.
Character position marker on map has a black rim now for better visibility.
A few scene objects were misplaced, now they are ok. If you find more, please let me know via e-mail.
A few typos have been corrected throughout the game.
A few navmesh obstacle and mesh collider components were missing here and there.
The walk anim of one of the golems has been replaced. He has a new light source too.
One of the interior ceilings has been raised a bit to allow more space for the combat camera.
Tons of duplicated floor tiles have been removed in the Sculptor's Dungeon.
Hundreds of objects, mostly inventory items, lost their subdivision component due to reimport. They had to be reapplied. This is one of the main reasons it's a pain in the neck to upgrade the editor.
The chance of getting an ailment is slightly lower.
Stat inheritance based on ID has been obsoleted. Related objects have unique IDs and stat files.
The field of view of a couple of cutscene cameras have been tweaked.
Some cutscene texts are more readable due to proper line breaks.
In 2 combat situations, the opponents have been significantly strengthened to match the player's real power.
Distance check before actions (talk, area change) was removed.
A few maps have been tweaked to cover slightly more area.
Water has been modernized throughout the game!
Characters are now making ripples if wading in water.
The power of sea waves isn't constant.
The Ghost Village has a new body of water.
The Tornbarrow Harbor has a new public well.
Eerie Wells now have a flickering lightsource.
Encris has a light source on his staff. :)

A reminder: In TH, 95% of mobs are using randomized equipment. This means every time you start a new game, the individual mob will be somewhat weaker or stronger. This feature makes the game much harder to balance.

------------

[h3]Before you buy the game, please try the free demo! In this way, you can make sure TH gives you what you expect without risking anything. Thank you.[/h3]

[h3]Also, consider buying the BUNDLE that consists of 3 games.[/h3]

Fun facts

Char gen guide

Please read the pdf document attached on the Shop page. Also, study the in-game help, it has tons of information about the game.
If you are stuck, either me or other players will help you. Feel free to ask any question.
You can find a very spoilerish description about the first third of the game here (read it only if you are hopelessly stuck)
https://indiecore.club/tortured-hearts-hint/

------
If you're a new player, here are 2 very important things you should keep in mind:

-In order to invoke a tooltip, you'll have to keep left shift pressed while the cursor is over the target. Items, buttons and even buff/debuff icons at the top of the screen have a tooltip.

-Keeping Space pressed highlights interactives around you. Items, placeables, friendly or neutral creatures will have a blue marker, enemies will have a red one.

------

The game is non-linear to the extreme. This means, there is no set path for your character. Basically you can go wherever you want (with a few so-called choke points). This, of course, has its downsides because you can stumble upon enemies or skill checks too difficult for your current character. Don't fret though, the game offers plenty of other things to do (combatless questing, exploration, crafting, finding lore, fun conversations) until you become more capable. It's always a good idea to stock up on good equipment and potions before engaging enemies. Companions are super helpful on many levels.

If you find any issue, please notify me via e-mail immediately: [email protected]
Save Game Path: Users > AccountName > AppData > LocalLow > Game Psych LLC > Tortured Hearts