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Settlement Survival Quarter 3 RoadMap

Hey everyone, it’s been a long time since we released our last Roadmap.
A lot has happened in the half year since the game was released, most of which exceeded our original plans but overall, thanks to the generous support of everyone, we could still be able to work tirelessly to continue improving this game. Although we did haven’t implemented lots of content in the initial RoadMap.
Just recently, we have completed the discussion of the work plan for the next quarter, and brought you the RoadMap Q3 2022 as seen in the picture above.
The original content in plan is far more than that, but due to the troubling factors such as the lockdown and blockade of the epidemic and the change of personnel, we are not so confident to plan so far ahead. So we are going to leave our more detailed thoughts in the following part. It should be noted that some of the content is still only an imperfect idea.


Game Update Plan
Platform Transplantation:
  • SteamDeck:We recently have received the development kit SteamDeck (thank you so much Valve for providing such a excellent development kit). We tried running the game on SteamDeck and it brought us a huge surprise. We can run Settlement Survival smoothly on it and the experience of the game is similar to the PC version once we spent several minutes to get a hang of the automatic adaptation key bindings on SteamDeck. In the next period of time, we will try to better support the joystick operation, and try to continue to reduce the performance consumption, power consumption and heat problems of the game. If everything goes well, these could be done by the end of 2022.


  • Mobile Device:Some players might have known that we have been working on porting the game to mobile device since last period of time. With the tailored UI and operation adjustment designed for mobile devices, we believe that in the near future players can smoothly try out game on mobile devices. As for the publishing platform, those who are curious about it can search it by yourselves, so I won’t drop a link here. Those who haven’t known it yet can access to the detailed info via Discord and Twitter.


  • Other Platforms:Perhaps, probably, maybe will come one day.
Game Features:
  • Optimized resource points mechanism: It was just an aha moment at a meeting when we first decided to make these resource points. Now, we’ve comprehensively improved the mechanism so as to provide players better and immersive experience including the disappearing and refreshment of the resource points, new building buffs same as resource points etc.. These content will soon be released according to our plan.

  • Reworked Happiness and Health Mechanism :This part has been elaborated in DevLog #1 so we just put it here concisely, that is, we’ve overhauled the HH mechanism. Although we have paid enormous development cost, and players need to adjust themselves to the new HH mechanism, we still think it is a worthy change after our consideration.

  • Reworked UI Design:Yes, it's a literal redo, a new UI style, and we're going to overhaul most of the annoying experience.


  • New Tutorial Guides:We released a lot of new content, and even redone 40% of the features in the game, the old guides can hardly help new players adapt to the complex game content. But during this time, we still have a lot of new content and adjustments in progress, and we hope that the new guide process can cover all the old and new content, so the new guide content will be released a little later. We are very sorry for the new players but please be patient during this period of time. In addition, we will continue to invite enthusiastic players to make videos related to the early game for you to quickly be familiar with the game and better help you build a happy town.

  • New Employment and Expert: In the previous version, immigrants are very important but a little monotonous. So we discussed a new set of employment mechanism that allows players to obtain more manpower stably and new conditions for improving the population quality. We are probably be able to complete this gameplay by the end of this year.

  • Career Mode:Not much can be revealed. But buying land, exploring new areas, migrating citizens would be part of the features on this mode. Career mode is the last big piece of the puzzle for the complete game.

  • New Tourism Industry:Think about it. Your well-planned towns and cities attract many travelers here. They are enjoying the beautiful view and consuming the tasty food and drinks. You have to satisfy all sorts of needs for these travelers such as accommodation, food, drinks, medical treatment and transport and protect them from dangerous animals. And finally, after they leave, you have to clean up the mess they leave behind and those travelers will just spread your town name to places far far away, either in a good way or bad way... Alright, this content will not be up till next year, it may be a DLC but every player can access to this extra content freely.


Visual Performance:
  • Citizen Model Optimization:There are so few citizens models in our game long ago, and their action and animation seems very clumsy. But it will soon become history.

  • Building Model Optimization:For the previous version, our art designers have to bear the great pressure to produce a great number of buildings for the game in a short amount of time. In the past period of time, they finally have some time to improve and optimize the works that are completed in a rush.


  • New Music and SFX:More and longer music, various SFX.

  • Added Map Terrain:Maps with different gameplay such as Desert and Ice Field.