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  3. Stable version Patch Notes -Settlement Survival - v1.0.41.26

Stable version Patch Notes -Settlement Survival - v1.0.41.26

The Easter Event:
  • The wonder building Easter Egg is now available, and there's a probability of getting rabbits after building it. Consume Easter Eggs every 5 years to get Wine and Rack of Lamb.
  • Added the appearance model of citizens' equipment with rabbit ears.
  • Added the Easter Egg events in the wild. You can get eggs, rabbits, rabbit ears and other rewards.
  • The Happiness of eating Racks of Lamb and Hams +10.
  • Added festive decorations to the Marketplace and Small marketplace.
  • Adjusted the trade logic of Easter Eggs. All factions can sell and buy Easter Eggs during event time.


Feature Adjustments:
  • Improved the double-row display function at the bottom menu bar.
  • Improved the production and consumption statistics logic of items. Items sold or purchased during trade will also be concluded.
  • Improved vendor transportation. Now they will not transport fuel to houses located within the range of a properly working Boiler Room.
  • Lowered the maximum storage of Fancy Food in houses.
  • Lowered the maximum storage of Domestic Fuel and Coal in the Boiler Room.
  • Fixed the note error and missing in the config table.


UI:
  • Added an alert for lack of fuel in the Boiler Room.
  • Added the Boiler Room icon for Nursing Home.
  • Added a prompt for the number of drag-and-drop type buildings, such as Field and Pasture.
  • Added a reaction text when immigrants were refused.
  • Improved the hovering tip contents of Crops and Animals in Town Details - Collection.
  • Improved the marker icon on the map interface.
  • Improved icons for Stone Tool and Fine Handbag.


Bug Fixes:
  • Fixed the problem that the enrollment setting gets wrong when the number of students can be accommodated in a school increases.
  • Fixed the problem that Faction buff [Mineral-rich] does not take effect on Open Deep Mine (the fix is ineffective for the unlocked buff in old saves).
  • Fixed the problem that the resource output setting in a new game does not affect Deep Open Mine and Deep Mountain Quarry.
  • Fixed the problem that the buttons in the bottom menu bar will not be highlighted when closing the Search Structure and Help interface.
  • Fixed the problem that an error prompt will pop out when closing a job position in a disabled structure.
  • Fixed the problem of incorrect production and consumption statistics for items carried when a citizen dies.
  • Fixed the problem where building construction consumes too much material under certain circumstances.
  • Fixed the problem where citizens will go to unoccupied houses to get warm under certain circumstances.
  • Fixed the problem that the Boiler Room did not work properly under certain circumstances.
  • Fixed the problem that materials carried to warehouses will be depleted under certain circumstances.


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