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🏷️Major Update: "Calamities and Catastrophes" Version Update

Settlement Survival has been updated to version 1.1! This update includes a lot of new content, improvements, and fixes.

Compatibility FAQ:
  • Some mods from version 1.0 may not work in version 1.1. If you encounter any problems, try disabling mods before starting the game.
  • If you wish to continue playing version 1.0, please enable the “version-1.0” beta branch. To do this, right-click Settlement Survival in your Steam library, select “Properties”, choose “Betas”, and then select the corresponding version from the dropdown menu.

And here are details about this update:

[h2]Catastrophes: A new disaster mechanics[/h2]

🌊 Disasters triggered by extreme weathers:
  • Typhoon:
    Will trigger lightning strikes, and trees will be brought down.
    Added lightning strike effect.
  • Tornado:
    Will destroy trees and buildings along the way.
  • Flooding:
    The duration of floods last longer.
    Some buildings will be flooded, rendering them nonfunctional and causing drowning.
    Added a new building: Detention Basin. It can reduce the duration of floods.
  • Drought:
    Causing ships to strand, and affect the output of buildings that use water power.
  • Snowstorm:
    The temperature will drop continuously, reducing citizens' work efficiency.
  • Sandstorm:
    Replaced the old sandstorm effect with a new one.
    Will cause caravans to get lost and lead to Tracheitis.
  • Ice Storm:
    Causes rivers and roads to freeze, obstructing the passage of ships and leading to slip-and-fall accidents.
    Added the effect of rivers freezing.
  • Fire:
    Causes buildings to catch fire and will spread everywhere.


Adjustments made to the old disaster mechanics:
  • Earthquake:
    Chances of destroying houses and causing collapse accident, with more advanced houses having a lower probability.
    Part of supplies stored in Warehouses, Small Warehouses, and Storage Yards will be damaged
    Shockproof floor can protect houses not being destroyed by the earthquake, more advanced materials can resist higher level earthquakes.
    Added the effect of floors being destroyed in the earthquake.
    Reinforced houses can prevent losses caused by earthquakes; for example, houses will not collapse.
    The floor or shockproof floor of houses that have been reinforced will not be destroyed by earthquakes.
  • Plague:
    Citizens will be infected with plagues, and the plague will break out more strongly when the population is dense.
  • Animal Plague
    Animals will be infected with plagues and it's contagious to Herdsman.
    Improved the mechanics of Animal Plagues. Animals kept in multiple pastures will not be wiped out entirely.



[h2]Calamities: Combat Mode[/h2]

  • Choose "Combat Mode" when starting a new game.
  • Add the option of "Invasion Interval" under "Difficulty" when starting a new game (only available in the Combat Mode).


🐯 Beast Crisis:
  • Added new beast model: fierce tiger and mega bear.
  • Clicking on beasts allows you to check beasts’ attribute.
  • Beasts will come to your town for food, potentially causing damage to buildings and loss of life.
  • Beast can come from all directions, and you can check their specific location by pressing M key.
  • Beasts have different levels, attributes, and slightly different AI behaviors.



🏴‍☠️ Bandits Invasion:
  • Bandit camps may randomly appear at the edges of the map.
  • Bandit camps have levels and combat attributes, and they will automatically attack any unit that comes near their camps.
  • Bandit camps gradually upgrade over time, increasing their attributes and strength.
  • Bandit camps will send bandits to invade your town.
  • Bandits will destroy your buidlings, kill citizens and soldiers, and steal your Silver Coins.
  • After stealing Silver Coins, a coin icon will appear above the bandit group, indicating that killing the bandits will return the stolen Silver Coins.
  • Bandit camps can be attacked, and once a bandit camp is defeated, the stolen Silver Coins will be returned to you.
  • Bandit Camps consumes Silver Coins.
  • When a bandit camp upgrades to level 10 or 20, the bandit group levels will also upgrade, and the camp will move to a new location.



⚔️ Military Facilities:
  • 💛Arrow Tower/Watchtower💛:

    1. You need to arrange watchman to work in Arrow Towers.
    2. When a watchman is on duty in the Arrow Tower, they can attack enemies within the building's range.
    3. When a watchman is resting or temporarily away from the Arrow Tower, the tower cannot attack enemies.
    4. Keeping an Arrow Tower functional requires a monthly maintenance fee: 25 per person. Payment will not be needed after disabling the building
    5. Arrow Towers have attributes of attack, defense, and health. And the attributes can not be enhanced by supplies.
  • 🤍Barrack🤍:

    1. Barracks can convert citizens at the suitable age into reservists.
    2. Barracks will recruit laborers and train them into reservists until the set number is reached.
    3. Players can freely set the number of reservists.
    4. Training citizens into reservists requires a fee: 200 per person.
    5. Reservists are not formal military units and cannot participate in combat.
    6. Reservists cannot be controlled by players.
    7. Training each reservist takes a considerable amount of time.
  • 💝Spear Camp & Elite Spear Camp💝:

    1. Reservists can be gathered in the army camp to form squads (the process is relatively quick).
    2. Forming squads requires a one-time consumption of specified materials.
    3. Forming squads needs at least 8 reservists.
    4. Continuous consumption of Military Supplies or Quality Military Supplies can provide health bonuses to all soldiers.
  • ❤️Shield Camp & Elite Shield Camp❤️:
    1. Reservists can be gathered in the army camp to form squads (this process will be relatively quick).
    2. Forming squads requires a one-time consumption of specific materials.
    3. Forming squads needs at least 8 reservists.
    4. Continuous consumption of Military Supplies or Quality Military Supplies can provide defense bonuses to all soldiers.
  • 💔Archery Camp & Elite Archery Camp💔:

    1. Reservists can be gathered in the army camp to form squads (this process will be relatively quick).
    2. Forming squads requires a one-time consumption of specific materials.
    3. Forming squads needs at least 8 reservists.
    4. Continuous consumption of Military Supplies or Quality Military Supplies can provide attack bonuses to all soldiers.
  • 💚Squads💚:
    1. Soldiers can be equipped with weapons to enhance their combat attributes.
    2. Soldiers will automatically attack enemies and enemy buildings within the range.
    3. Left-click on the icon to start selecting squads. Clicking on any soldier’s avatar allows you to check their attributes.
    4. After selecting a squad, you can left-clicking on the ground moves it.
    5. Pressing F4 key allows you to select multiple squads.
    6. The number of currently owned squad type is displayed in the lower right corner of the interface; clicking on it allows you to quickly select the corresponding type of squad.
    7. Spearman: High attack, low defense; suitable for melee.
    8. Shieldman: Low attack, high defense; suitable for melee.
    9. Archer: low attack, low defense, long attack range.
    10. Clicking "Disband" button returns soldiers to being citizens.


[h2]Other Update Content[/h2]

⚖️ Balance: Trade Adjustments:
  • The procurement function of the trading post has increased the upper limit of commodity inventory.
  • Increased the purchase prices of non-trade goods at the Trading Post without affecting their selling prices.
  • Balanced the fluctuation effect of commodity prices at the Trading Post.
  • Set a limit on the number of items in the Trading Post. Once items in the Trading Post are sold out, players need to wait for restock.
  • Significantly reduced the round-trip time of land caravans(approximately 50%) .
  • To balance the round-trip time, reduced the carry weight of Large Trading Posts and Grand Bazaar from 3000 to 2400
  • To balance round-trip time, reduced the bonuses of the Travel Light technology from 30% to 15%
  • To balance the round-trip time, the bonuses of Overloader technology have been reduced.
  • To balance the round-trip time, the bonuses of High-speed technology have been reduced.
  • To balance the round-trip time, the bonuses of Busy Trading technology have been reduced.



📑 Feature Adjustments:
  • Added an option: Automatically slow down when bandits or wild beasts invade.
  • Shelters will not recall Watchmen or soldiers.
  • Removed the administrator Abbott: temperature+10℉.
  • Reinforcement upgrade added to Storage Center.
  • Reduced durability of Siheyuan: 1200 → 600.
  • Reduced durability of the Luxury House: 800 → 600.
  • Increased durability of the Small Warehouse: 100 → 150.
  • Great Harvest event added the effect of increasing orchard output by 30%.
  • Disaster options are modified to two options: enable and disable.
  • Temperature preset options modified to include temperature and wind force presets, adjusting their range of change.
  • Simplified the required construction materials for the Marquee.
  • Reduced the health bonus of Hardwood Tool from 25 to 20.
  • Reduced the Health bonus of Sturdy Hardwood Tool from 35 to 30.
  • Adjusted the remodeling slots of Luxury Houses and Luxury Apartments from 2 to 3.
  • The duration of the traveling merchant event has been extended: 90→120.
  • Adjusted the value of Bunny Ears: 8→24.
  • Adjusted the value of Christmas Hat: 24→32.
  • Moved the display of game version number from bottom right corner to the top right corner.



👾 Newly added diseases:
  • Tracheitis: Workers in ore-processing and construction are likely to contract it.
  • Avian influenza, Foot-and-Mouth Disease: Citizens work in pastures will contract these during an animal epidemic, and they are contagious.
  • Burns: Citizens are likely to get burned while firefighting, and burned citizens cannot participate in firefighting.



🌐 Newly added technologies:
  • Mining - Quality Military Supplies: Unlocks the Quality Military Supply recipe and the Steel Weapon recipe.
  • Construction - Barracks: Unlocks the Barrack and the Spear Camp.
  • Construction - Shield Camp: Unlocks the Shield Camp and Military Supplies.
  • Construction - Watchtower: Unlocks the Watchtower and the Archery Camp.
  • Construction - Iron Weapons: Unlocks the Elite Spear Camp and the Iron Weapon recipe.
  • Construction – Elite Army Camp: Unlocks the Elite Shield Camp and the Elite Archery Camp.


👑 Newly added policies:
  • Firefighting Policy: Changing the policy can change the firefighting method.
  • Evacuation Policy: Decides whether citizens proactively go to shelters during disasters.
  • Ranch Policy: Livestock will be transferred automatically.


🛠 Bug Fixes:
  • Fixed the problem where the mod project could not be used.
  • Fixed the problem where saves cannot load due to an abnormal road display.
  • Fixed some text errors.
  • Fixed the problem that the Edict Agricultural Experience would trigger other Edicts taking effect repeatedly, causing the game to freeze (the problem can be solved by cancelling the other Edicts and re-checking them next month, or rebuilding the affected buildings).
  • Fixed the wrongly displayed number in the Pature - Choose Product panel.
  • Fixed the problem that the administrator-select panel would not automatically show up when the population reached 450.


Contact us: Email - send your problem to [email protected], we will solve it ASAP.
Discord - Join our community Discord Steam community - Join Steam community

🔥Settlement Survival Devlog #7

Hi fellas! Today I bring you some good news about the upcoming update themed "Calamities and Catastrophes", which will be officially released next week on June 21st.

This update will be a free upgrade to the main version. For players who prefer the old version, we will also create a branch to retain the old version of the game, allowing you to switch back at any time.

Experienced players of simulation games may know that the most challenging and enjoyable part of the game, filled with constant goals to achieve, usually occurs in the early stages. As basic issues are overcome and resources grow, simulation management games inevitably experience resource surplus, which quickly reduces the difficulty and makes the late game experience relatively bland.

This has always been one of the issues that troubled Settlement Survival. However, these problems will be effectively improved with the "Calamities and Catastrophes" update. In a sense, this update is akin to the final piece of the puzzle.

When you choose to start the game in "Combat Mode," you may encounter more busyness, more challenges, and more fun.


Now, let me briefly introduce the highlights of this update:
  1. Disaster System Revamp
    The updates related to disasters were detailed in the last dev log. The main differences in this update compared to the previous one are in balancing and optimization. Overall, we are trying to make disasters a more balanced challenge. We have added richer effects, more levels, and more response options.



  2. 🐱 Beast Invasion
    Unlike the peaceful farming mode, when you choose to start the game in "Combat Mode", you will face new challenges where beasts will occasionally visit your town. The invasions by beasts are irregular and without specific purposes, but they usually cause damage to buildings and casualties among citizens. Of course, being beasts, if they are hurt, they will quickly flee.



  3. 🏰 Bandit Camp
    The Bandit Camp will appear on the map once your town has reached a certain level of stability. Like you, the bandits need to prepare before launching their attacks. After spending some time getting ready, the Bandit Camp will organize invasions against your town. The bandits have a clear objective: to steal silver coins. Different types of bandit units have their own behavior patterns, and their strategies become more complex as their numbers increase. If possible, remember to prioritize killing the bandits with coin icons above their heads, as those coins represent your hard-earned savings!



  4. :bow: Arrow Tower
    For dealing with basic enemies, Arrow Towers are a good choice. Building enough Arrow Towers around your town can effectively handle early-stage harassment from bandits. Just like in tower defense games, arrow towers are made of simple materials, are inexpensive to build, and have a considerable attack range, making them highly cost-effective military structures. However, they are not without drawbacks. You need to unlock them in Technology, and The Arrow towers require citizens to operate them. It also takes some time for citizens to reach the towers. Continuous manning of the Arrow towers will require a constant consumption of silver coins. If your wealth is limited, choose the right time to assign staff.



  5. ⚔️ Militia Training and Combat
    When you have a surplus population, you can train citizens to become soldiers. Training takes a relatively long time, so it is usually advisable to prepare in advance. Then, you need to gather these trained soldiers in different Army Camps to form squads. The assembly process is relatively quick, and if you have reserved enough trained soldiers, you can easily form the unit you want. The advantage of soldiers is that they are like mobile arrow towers, which you can dispatch to any location at any time—just don't forget to account for the marching time. Besides being used to defend and protect the village like arrow towers, if you are strong enough, you can also lead soldiers to attack bandit camps, thereby achieving longer-lasting peace.



  6. 🚧 Shelter
    Whether facing wild beasts or bandits, there is a high probability that citizens encountering them on the road will be killed. Therefore, besides coping with natural disasters, Shelters are also very helpful against bandit and beast invasions. Once you activate the shelter gathering function, everyone except the military personnel will be gathered in the shelter. Of course, you should also be very careful when choosing the location for the shelter to avoid any incidents.



[h2]📌One more thing:[/h2]
To ensure the stability and balance of the new version, we plan to invite some players to participate in our early testing. If you are curious about the new version and eager to experience it in advance while providing suggestions and feedback, please do not hesitate to sign up for our internal testing!

Testing period:
  • June 14th ~ June 21st

How to sign up:
  • Join the 🌱internal test🌱 channel on Discord to view instructions on how to access the early testing version.
    Discord - Join our community Discord
Note:
  • This recruitment is only for players who already own Settlement Survival. The new content will be available in the main version after we update, and no additional key will be provided.
  • The internal testing version may contain unfinished content and potential bugs. We would greatly appreciate your understanding, as well as any feedback and suggestions you can provide.


Thank you for your continuous support and love! Enjoy the game!

🌼Alpha version Patch Notes -Settlement Survival - v1.0.109.78

[Important] This update is implemented only in the testing version (Alpha) of our game and will not be synchronized to the stable release version (steam default one) until it is stable enough.
If you want to experience new contents in advance, you can manually switch the game to the Alpha version as described below.


📋 Feature adjustments:
  • Enhanced the shockproof effect of the Shockproof Stone Floor, Shockproof Cutstone Floor, and Shockproof Brick Floor.
  • Simplified the required materials for building the Marquee.
  • Simplified the required materials for building Shockproof Brick Floor, Shockproof Gold Floor, Shockproof Jade Floor and Shockproof Obsidian Floor.
  • Reduced the requried materials (brick*3 -> brick*2) for building Brick Road and Brick Floor.
  • Balanced the probability of occurrence for each level of disaster.
  • The triggering interval of a Level 4 earthquake has been extended.
  • Improved the Detention Basin model.
  • Reduced the Health bonus of Hardwood Tool from 25 to 20.
  • Reduced the Health bonus of Sturdy Hardwood Tool from 35 to 30.



🛠️ Bug Fixes:
  • Fixed the problem where the mod project could not be used.
  • Fixed the problem where the animal plague was not taking effect under certain circumstances.


Guides of switching to Alpha version:
  1. Switching Method
    Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version👉(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)
  2. Game Saves Compatibility
    In cases of major content changes or new contents, game save file in Alpha and stable version may not be compatible.
    We will try to avoid this situation as much as possible and will post a notice about save file usage in advance if necessary.
  3. Warning
    In Alpha version, you may come across more bugs or crashes. No need to panic. Just contact us through the following ways.


Contact us: Email - send your problem to [email protected], we will solve it ASAP.
Discord - Join our community Discord Steam community - Join Steam community

🏡Alpha version Patch Notes -Settlement Survival - v1.0.107.77

[Important] This update is implemented only in the testing version (Alpha) of our game and will not be synchronized to the stable release version (steam default one) until it is stable enough.
If you want to experience new contents in advance, you can manually switch the game to the Alpha version as described below.


🗺️ Feature adjustments:
  • Adjusted the remodeling slots of Luxury Houses and Luxury Apartments from 2 to 3.
  • Simplified needed materials for building Shockproof Stone Floor and Shockproof Cut Stone Floor.
  • Earthquakes now destroy houses based on probability, with a lower chance for advanced houses.
  • The earthquake disaster effect (damaging supplies) now applies to Warehouses, Small Warehouses, and Storage Yards.


Guides of switching to Alpha version:
  1. Switching Method
    Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version👉(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)
  2. Game Saves Compatibility
    In cases of major content changes or new contents, game save file in Alpha and stable version may not be compatible.
    We will try to avoid this situation as much as possible and will post a notice about save file usage in advance if necessary.
  3. Warning
    In Alpha version, you may come across more bugs or crashes. No need to panic. Just contact us through the following ways.


Contact us: Email - send your problem to [email protected], we will solve it ASAP.
Discord - Join our community Discord Steam community - Join Steam community

Hotfix(Alpha version)- v1.0.107.75

[Important] This update is implemented only in the testing version (Alpha) of our game and will not be synchronized to the stable release version (steam default one) until it is stable enough.
If you want to experience new contents in advance, you can manually switch the game to the Alpha version as described below.

📜 Balance:
  • Reduced the purchase price of trade goods (not applicable to old saves).
  • Optimized the fluctuation effects of trade prices (not applicable to old saves).


Guides of switching to Alpha version:
  1. Switching Method
    Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version👉(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)
Contact us: Email - send your problem to [email protected], we will solve it ASAP.
Discord - Join our community Discord Steam community - Join Steam community