🏷️Major Update: "Calamities and Catastrophes" Version Update
Settlement Survival has been updated to version 1.1! This update includes a lot of new content, improvements, and fixes.
Compatibility FAQ:
And here are details about this update:
[h2]Catastrophes: A new disaster mechanics[/h2]
🌊 Disasters triggered by extreme weathers:
⚡ Adjustments made to the old disaster mechanics:
[h2]Calamities: Combat Mode[/h2]

🐯 Beast Crisis:
🏴☠️ Bandits Invasion:
⚔️ Military Facilities:
[h2]Other Update Content[/h2]
⚖️ Balance: Trade Adjustments:
📑 Feature Adjustments:
👾 Newly added diseases:
🌐 Newly added technologies:
👑 Newly added policies:
🛠 Bug Fixes:
Contact us: Email - send your problem to [email protected], we will solve it ASAP.
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Compatibility FAQ:
- Some mods from version 1.0 may not work in version 1.1. If you encounter any problems, try disabling mods before starting the game.
- If you wish to continue playing version 1.0, please enable the “version-1.0” beta branch. To do this, right-click Settlement Survival in your Steam library, select “Properties”, choose “Betas”, and then select the corresponding version from the dropdown menu.
And here are details about this update:
[h2]Catastrophes: A new disaster mechanics[/h2]
🌊 Disasters triggered by extreme weathers:
- Typhoon:
Will trigger lightning strikes, and trees will be brought down.
Added lightning strike effect. - Tornado:
Will destroy trees and buildings along the way. - Flooding:
The duration of floods last longer.
Some buildings will be flooded, rendering them nonfunctional and causing drowning.
Added a new building: Detention Basin. It can reduce the duration of floods. - Drought:
Causing ships to strand, and affect the output of buildings that use water power. - Snowstorm:
The temperature will drop continuously, reducing citizens' work efficiency. - Sandstorm:
Replaced the old sandstorm effect with a new one.
Will cause caravans to get lost and lead to Tracheitis. - Ice Storm:
Causes rivers and roads to freeze, obstructing the passage of ships and leading to slip-and-fall accidents.
Added the effect of rivers freezing. - Fire:
Causes buildings to catch fire and will spread everywhere.
⚡ Adjustments made to the old disaster mechanics:
- Earthquake:
Chances of destroying houses and causing collapse accident, with more advanced houses having a lower probability.
Part of supplies stored in Warehouses, Small Warehouses, and Storage Yards will be damaged
Shockproof floor can protect houses not being destroyed by the earthquake, more advanced materials can resist higher level earthquakes.
Added the effect of floors being destroyed in the earthquake.
Reinforced houses can prevent losses caused by earthquakes; for example, houses will not collapse.
The floor or shockproof floor of houses that have been reinforced will not be destroyed by earthquakes. - Plague:
Citizens will be infected with plagues, and the plague will break out more strongly when the population is dense. - Animal Plague
Animals will be infected with plagues and it's contagious to Herdsman.
Improved the mechanics of Animal Plagues. Animals kept in multiple pastures will not be wiped out entirely.
[h2]Calamities: Combat Mode[/h2]
- Choose "Combat Mode" when starting a new game.
- Add the option of "Invasion Interval" under "Difficulty" when starting a new game (only available in the Combat Mode).

🐯 Beast Crisis:
- Added new beast model: fierce tiger and mega bear.
- Clicking on beasts allows you to check beasts’ attribute.
- Beasts will come to your town for food, potentially causing damage to buildings and loss of life.
- Beast can come from all directions, and you can check their specific location by pressing M key.
- Beasts have different levels, attributes, and slightly different AI behaviors.
🏴☠️ Bandits Invasion:
- Bandit camps may randomly appear at the edges of the map.
- Bandit camps have levels and combat attributes, and they will automatically attack any unit that comes near their camps.
- Bandit camps gradually upgrade over time, increasing their attributes and strength.
- Bandit camps will send bandits to invade your town.
- Bandits will destroy your buidlings, kill citizens and soldiers, and steal your Silver Coins.
- After stealing Silver Coins, a coin icon will appear above the bandit group, indicating that killing the bandits will return the stolen Silver Coins.
- Bandit camps can be attacked, and once a bandit camp is defeated, the stolen Silver Coins will be returned to you.
- Bandit Camps consumes Silver Coins.
- When a bandit camp upgrades to level 10 or 20, the bandit group levels will also upgrade, and the camp will move to a new location.
⚔️ Military Facilities:
- 💛Arrow Tower/Watchtower💛:
- You need to arrange watchman to work in Arrow Towers.
- When a watchman is on duty in the Arrow Tower, they can attack enemies within the building's range.
- When a watchman is resting or temporarily away from the Arrow Tower, the tower cannot attack enemies.
- Keeping an Arrow Tower functional requires a monthly maintenance fee: 25 per person. Payment will not be needed after disabling the building
- Arrow Towers have attributes of attack, defense, and health. And the attributes can not be enhanced by supplies.
- You need to arrange watchman to work in Arrow Towers.
- 🤍Barrack🤍:
- Barracks can convert citizens at the suitable age into reservists.
- Barracks will recruit laborers and train them into reservists until the set number is reached.
- Players can freely set the number of reservists.
- Training citizens into reservists requires a fee: 200 per person.
- Reservists are not formal military units and cannot participate in combat.
- Reservists cannot be controlled by players.
- Training each reservist takes a considerable amount of time.
- Barracks can convert citizens at the suitable age into reservists.
- 💝Spear Camp & Elite Spear Camp💝:
- Reservists can be gathered in the army camp to form squads (the process is relatively quick).
- Forming squads requires a one-time consumption of specified materials.
- Forming squads needs at least 8 reservists.
- Continuous consumption of Military Supplies or Quality Military Supplies can provide health bonuses to all soldiers.
- Reservists can be gathered in the army camp to form squads (the process is relatively quick).
- ❤️Shield Camp & Elite Shield Camp❤️:
- Reservists can be gathered in the army camp to form squads (this process will be relatively quick).
- Forming squads requires a one-time consumption of specific materials.
- Forming squads needs at least 8 reservists.
- Continuous consumption of Military Supplies or Quality Military Supplies can provide defense bonuses to all soldiers.
- Reservists can be gathered in the army camp to form squads (this process will be relatively quick).
- 💔Archery Camp & Elite Archery Camp💔:
- Reservists can be gathered in the army camp to form squads (this process will be relatively quick).
- Forming squads requires a one-time consumption of specific materials.
- Forming squads needs at least 8 reservists.
- Continuous consumption of Military Supplies or Quality Military Supplies can provide attack bonuses to all soldiers.
- Reservists can be gathered in the army camp to form squads (this process will be relatively quick).
- 💚Squads💚:
- Soldiers can be equipped with weapons to enhance their combat attributes.
- Soldiers will automatically attack enemies and enemy buildings within the range.
- Left-click on the icon to start selecting squads. Clicking on any soldier’s avatar allows you to check their attributes.
- After selecting a squad, you can left-clicking on the ground moves it.
- Pressing F4 key allows you to select multiple squads.
- The number of currently owned squad type is displayed in the lower right corner of the interface; clicking on it allows you to quickly select the corresponding type of squad.
- Spearman: High attack, low defense; suitable for melee.
- Shieldman: Low attack, high defense; suitable for melee.
- Archer: low attack, low defense, long attack range.
- Clicking "Disband" button returns soldiers to being citizens.
- Soldiers can be equipped with weapons to enhance their combat attributes.
[h2]Other Update Content[/h2]
⚖️ Balance: Trade Adjustments:
- The procurement function of the trading post has increased the upper limit of commodity inventory.
- Increased the purchase prices of non-trade goods at the Trading Post without affecting their selling prices.
- Balanced the fluctuation effect of commodity prices at the Trading Post.
- Set a limit on the number of items in the Trading Post. Once items in the Trading Post are sold out, players need to wait for restock.
- Significantly reduced the round-trip time of land caravans(approximately 50%) .
- To balance the round-trip time, reduced the carry weight of Large Trading Posts and Grand Bazaar from 3000 to 2400
- To balance round-trip time, reduced the bonuses of the Travel Light technology from 30% to 15%
- To balance the round-trip time, the bonuses of Overloader technology have been reduced.
- To balance the round-trip time, the bonuses of High-speed technology have been reduced.
- To balance the round-trip time, the bonuses of Busy Trading technology have been reduced.
📑 Feature Adjustments:
- Added an option: Automatically slow down when bandits or wild beasts invade.
- Shelters will not recall Watchmen or soldiers.
- Removed the administrator Abbott: temperature+10℉.
- Reinforcement upgrade added to Storage Center.
- Reduced durability of Siheyuan: 1200 → 600.
- Reduced durability of the Luxury House: 800 → 600.
- Increased durability of the Small Warehouse: 100 → 150.
- Great Harvest event added the effect of increasing orchard output by 30%.
- Disaster options are modified to two options: enable and disable.
- Temperature preset options modified to include temperature and wind force presets, adjusting their range of change.
- Simplified the required construction materials for the Marquee.
- Reduced the health bonus of Hardwood Tool from 25 to 20.
- Reduced the Health bonus of Sturdy Hardwood Tool from 35 to 30.
- Adjusted the remodeling slots of Luxury Houses and Luxury Apartments from 2 to 3.
- The duration of the traveling merchant event has been extended: 90→120.
- Adjusted the value of Bunny Ears: 8→24.
- Adjusted the value of Christmas Hat: 24→32.
- Moved the display of game version number from bottom right corner to the top right corner.
👾 Newly added diseases:
- Tracheitis: Workers in ore-processing and construction are likely to contract it.
- Avian influenza, Foot-and-Mouth Disease: Citizens work in pastures will contract these during an animal epidemic, and they are contagious.
- Burns: Citizens are likely to get burned while firefighting, and burned citizens cannot participate in firefighting.
🌐 Newly added technologies:
- Mining - Quality Military Supplies: Unlocks the Quality Military Supply recipe and the Steel Weapon recipe.
- Construction - Barracks: Unlocks the Barrack and the Spear Camp.
- Construction - Shield Camp: Unlocks the Shield Camp and Military Supplies.
- Construction - Watchtower: Unlocks the Watchtower and the Archery Camp.
- Construction - Iron Weapons: Unlocks the Elite Spear Camp and the Iron Weapon recipe.
- Construction – Elite Army Camp: Unlocks the Elite Shield Camp and the Elite Archery Camp.
👑 Newly added policies:
- Firefighting Policy: Changing the policy can change the firefighting method.
- Evacuation Policy: Decides whether citizens proactively go to shelters during disasters.
- Ranch Policy: Livestock will be transferred automatically.
🛠 Bug Fixes:
- Fixed the problem where the mod project could not be used.
- Fixed the problem where saves cannot load due to an abnormal road display.
- Fixed some text errors.
- Fixed the problem that the Edict Agricultural Experience would trigger other Edicts taking effect repeatedly, causing the game to freeze (the problem can be solved by cancelling the other Edicts and re-checking them next month, or rebuilding the affected buildings).
- Fixed the wrongly displayed number in the Pature - Choose Product panel.
- Fixed the problem that the administrator-select panel would not automatically show up when the population reached 450.
Contact us: Email - send your problem to [email protected], we will solve it ASAP.
Discord - Join our community Discord Steam community - Join Steam community