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Settlement Survival News

Settlement Survival Patch Notes 0.84.185.712

Hello everyone!

We have just released a patch:
Nursing home can be shut down correctly now
Correct some icons in technology description

Settlement Survival Patch Notes 0.84.184.710

Hello everyone!

We have just released a patch:
Major contents:
Added a new building – Resort Center.
The building needs to be unlocked in “Development – Quality of Life - Resort Center”.
After the building is completed, the elderly over the age of 60 can leave their families and live in the resort center.
Close the Halloween activities, keep the Jack-o-lanterns in the decorated buildings, but the buildings that have been built will not be affected.

Characteristic adjustment:
The mod help pop-up window adds the function of copying paths.
Adjusted the task goal to be displayed for every gameplay. It needs to be turned on/off manually in the setting.
Optimized the tutorial tasks and tips.
Optimized the paging order of the help.
Adjusted the position of the help button.
Optimized properly the interface would lagging in a large save game.
Optimized the order of development.

Bug Fix:
Fixed problems that could not be triggered by achievements such as Keep happiness, Tasty food, Efficient heating, Luxury clothing, Weather-Beaten, Well-Read and Treasure resources.
Fixed the errors and missing of some career descriptions and item descriptions in the help.
Fixed the problem that the town name is too long and incomplete in some cases.
Fixed the problem that floor tiles can also be paved in wells, pastures, quarries and mines.
Fixed the Blizzard sound effects were disappearing.
Fixed the problem that the number of families is displayed incorrectly.
Fixed the problem that citizen would lying and fishing near the pond.
Fixed the problem that immigrant text exceeded bubbles.
Fixed the problem that the disaster information is not displayed in the lower left corner.
Fixed the problem that livestock would wander outside the pasture.
Fixed the problem of incomplete display of plot text in Easter Island mode.

Settlement Survival Patch Notes 0.84.182.698


Hello everyone!

We have just released a patch:
Fixed the problem that horses in animal power buildings will not be removed
Fixed the missing material for harvest trees selection in URP mode
Fixed the problem of ineffective improvement of processing efficiency in water sawmill
Fixed the problem that the URP range circle is not displayed and some colors are abnormal
Fixed part of multilingual translation

Settlement Survival Patch Notes 0.84.181.697

Hello everyone!

We have just released a patch:

-Fix the bug cause children can't have candies

-Fix the bug leading crowding citizens stuck on their way to festival

Workshop, Halloween theme, more languages supported and other updates

Major functions

-Workshop (phase I):
From today on, Workshop activated.
We have made some simple examples to show the most basic Modding feature, hoping to help the authors understand the function of workshop.
If you are tending to make a Mod involving pictures, 3D models, sound effects, etc., our devs in Discord channel will help you with them.
Since the release of the first stage, we have started the development of the Stage II. I believe it won’t be long before we can upgrade more friendly and powerful tools for authors.


- Halloween theme:
1. New wonder building: Giant Jack-o-lantern.
2. New decorative building: Jack-o-lantern.
3. Pumpkin Head can be made at the tailor shop. (Halloween only)
4. The house and Scarecrow are decorated with pumpkins. (Halloween only)
5. “Trick or Treat”! (Halloween only)
6. The pumpkin in the field becomes larger and the yield increases by 50%. (Halloween only)
7. Complimentary pumpkin seeds when start a new game. (Halloween only)
8. Candy now also increasing movement speed. (Halloween only)
9. Ghost in graveyard. (Halloween only)
10. Candy now can be made by pumpkins in the candy workshop. (Halloween only)



- Japanese supported.

- Characteristic adjustment:
Control and display of new production limit of buildings.
Added the Goof-off hero effect prompt in the lower left corner.
Added a description prompt that requires other materials from technology.
Optimized the durability of the handcart.
Optimized color in URP mode.
Optimized the sowing end date of farmland.
Optimized game performance.
Adjusted the default priority of items.
Adjusted the name of the activatable technology to always display.
Adjusted the item icons for fish and salted fish.
Adjusted it to open the tutorial interface by default when you enter the game for the first time.

- Bug fix:
Fixed the problem that drug and alcohol priority setting didn't work.
Fixed the problem that items will be destroyed after setting classification in the transfer station.
Fixed the problem of residual land after the demolition of the transfer station.
Fixed the problem of incorrect display of some models.
Fixed the problem of incorrect statistics of transfer station, fodder and fertilizer.
Fixed the problem that there is no livestock supplement after the death of animal in buildings which can use animal power.
Fixed the problem that leather boots can’t prevent from ankle sprain and fracture.
Fixed the problem that the URP archive does not display buildings.
Fixed a problem with two identical items in the stock overview.
Fixed the position of storage center deviated slightly.
Fixed the problem of incomplete text display in some windows for some languages.
Fixed the problem that the building was in the wrong state and still bound with citizens after canceling the demolition.