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Halloween Update Preview!

Hello Settlers,

Halloween is coming! Our heart keeps pumping. It's the annual day of candy, pranks and costumes.

Candy and mischief are the theme of Halloween. During Halloween, our children will implement their “Trick or Treat” plan. Please be sure to prepare some candy to deal with these little trouble makers.
During the festival, citizens decorate their houses with carved pumpkin lanterns and hang it on the streets to make it extra spooky. Citizens will also celebrate at the huge jack-o'-lantern, which can greatly improve citizens' happiness.

Let’s spend an exciting Halloween with the citizens!



Halloween theme update:
1. Add a new wonder building, a huge pumpkin lantern.
2. Add pumpkin lanterns for decorative buildings.
3. The house and Scarecrow are decorated with pumpkin lanterns.
4. Speech Bubbles of children will appear during Halloween in the game.
5. During Halloween, the pumpkin in the field becomes larger and the yield increases by 50%.
6. Pumpkin headgears can be made at the tailor's shop during Halloween.
7. Complimentary pumpkin seeds when start a new game in normal mode and sandbox mode.
8. Candy has the effect of increasing movement speed during Halloween.
9. Add ghost performance in graveyard.

Settlement Survival Patch Notes v0.84.175.675

This is a patch should not be found, cause our cat in studio accidentally press the wrong buttion, letting some rats out!

Settlement Survival Patch Notes v0.84.175.675

Hi, everyone!

We just released a new patch!

Major Update:
New URP rendering mode has been added. Players can now choose HRRP or URP mode before entering the game
The URP rendering mode has higher stability. I hope this version can help players faced crash, stuck on saving or hardware overheat problems.
Completely redoing the rendering framework is a huge project, there might still some problems in the URP version. If there are any problems and suggestions, please feel free to contact us.

Feature:
Added a hotkey P to close or open the building (functional when building selected).
Added a button which can disable living house (citizens in the house will be evicted).
Added the function of shoes can reduce the probability of sprains and fractures.
Added UI zoom out settings.
Added a prompt icon for diseases that cannot be treated in the clinic.
Resource panel now can display 2nd category counts.
Education rate was adjusted to calculate adults only.
Added the function that you can disable disasters during the game (in the setting).
Added the function of display the number of families in luxury apartments.
Added a tip for the arrival of late spring.
Added a function of validate the abnormal saving.
Added a new statue to express our thanks to a helper.
Fill in some contents on helping panel .
Optimized the closing logic of saving, loading and setting menus.
Optimized the duration of tornado.
Optimized the problem of incomplete text display in some cases.
Optimizes the stability when the game running background.
Optimized the display of boarding school population.

Bug Fixed:

Fixed the problem that the small well could not put out the fire
Fixed the problem of inaccessibility of merchant ships due to drought in extreme cases
Fixed the problem that the town name occasionally change into the Chinese
Fixed the problem that building icons were small under high resolution
Fixed the problem that quick-saving did not display when there wasn’t others.
Fixed the problem that over aged “children” or homeless people appeared in some cases

Settlement Survival Patch Notes 0.84.172.655

Hello everyone!

We have just released a patch:
Feature:
Renaming is allowed for sandbox mode.
Turn off case sensitive matching for in-game search.
The building sound effect is adjusted from loop playback to single playback.
new shortcut key G for the grid switch.
Add a text prompt at the top of the screen when the event is triggered.
Highlight new similar buildings in the architecture menu.
Optimize the time interval of disasters that multiple disasters will not be triggered in a short time.(Invalid for old Archive).
Reduced arrival intervals for immigrants.
Disaster is off by default in normal difficulty.
Optimized the position of the add item button in the trade.
Optimized the translation of some languages.
Adjusting Easter Island was described as extremely difficult.
Bug Fixed:
Fixed the problem that the temperature setting would not refresh in time.
Fixed the problem of incomplete display of fishing port products.

Gleamer Studio

https://store.steampowered.com/app/1509510

Settlement Survival Patch Notes 0.84.169.648


Hello everyone,

We have just fixed a small issue urgently:
-Fixed the problem that the value of the drag range of the ground grid in the road menu was displayed incorrectly


Gleamer Studio

https://store.steampowered.com/app/1509510