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InfraSpace News

Update 1.52 Released for All, Update 1.53 on the Testing Branch

[p]Hello everyone![/p][h2]
Update 1.52.450 Released for All[/h2][p]This update is stable and is released to all players.[/p]
  • [p]Fixed a save loading issue regarding pipes[/p]
  • [p]Fixed a save loading issue regarding gondolas[/p]
  • [p]Improved achievement handling: It used to be that population achievements only get checked every 5 minutes, leading to some players getting confused as to why their achievement does not trigger. Now it checks every couple of seconds (efficiently).[/p]
[p]If any of you experience problems with this update, let us konw.[/p][p][/p][h2]Update 1.53.451 on the Testing Branch[/h2][p]Update 1.53.451 has been uploaded to the testing branch.
If nobody finds any issues with it, it will be released to all players in a couple days.
[/p]
  • [p]Fixed an issue where the achievement "total industrialisation" took a long time to trigger on very long saves. It has to check if you have produced all resources ever and used to only check 200 time points. If your save was many hours old, it could take a long time for the achievement to trigger.[/p]
  • [p]Improved the city stats chart to always show the current production on the right edge. This is related to above: With long saves, we only show 200 data points out of all city stats, and the latest changes could be invisible, because they're not part of the 200 shown data points yet.[/p]
  • [p]Fixed an issue where terraforming production would not be recorded in the city stats charts properly.[/p][p][/p]
[h3]How to playtest the update[/h3][p]
If you want to help us test this update, you can switch to the playtesting branch by clicking on InfraSpace in Steam -> Properties -> Betas -> change the beta branch to "preview-test".

If you find any issues, let us know either in the comments here, on Discord, or via email: [email protected]

Thanks and happy playing![/p]

Update 1.52.450 on the Testing Branch

Hello everyone!

Update 1.52.450 has been uploaded to the testing branch.
If nobody finds any issues with it, it will be released to all players at the end of the week.

[h3]Fixes[/h3]
  • Fixed a save loading issue regarding pipes
  • Fixed a save loading issue regarding gondolas
  • Improved achievement handling: It used to be that population achievements only get checked every 5 minutes, leading to some players getting confused as to why their achievement does not trigger. Now it checks every couple of seconds (efficiently).


[h3]How to playtest the update[/h3]

If you want to help us test this update, you can switch to the playtesting branch by clicking on InfraSpace in Steam -> Properties -> Betas -> change the beta branch to "preview-test".

If you find any issues, let us know either in the comments here, on Discord, or via email: [email protected].
Thanks!

(Note: InfraSpace is in maintenance mode and will receive bugfix updates indefinitely, but no new features. We are currently making our next game, taking a lot of learnings into account! If you're interested, news will be posted soon on our website.)

Thanks and happy playing!

InfraSpace Tiny Update

  • Steam Cloud is now cross compatible between windows and mac.


(Steam Deck Windows has always been compatible and continues to be)

As always:

InfraSpace is a completed game, but we still support it with bugfixes.
If you encounter bugs, let us know in the comments or on our forum or discord and we'll fix them in the next major update.
If you encounter a game breaking issue, email [email protected].


Thanks, and happy playing :)

Patch 1.50.448

Hello everyone,

This update fixes an issue where a player was unable to load their save.

I also posted a little FAQ post today so that it's easy to find an official answer for the most common questions in the discussion forums:

https://steamcommunity.com/app/1511460/discussions/0/592887534192691505/


Let us know if you run into any issues and as always, happy playing!

Patch 1.49.446

There was a small rendering issue with the ambient occlusion effect that got introduced with the engine version upgrade. This was most visible on the grass in the procedurally generated map and is now fixed.