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InfraSpace News

Patch Beta 1.6.285 Fixing save loading issue!

Hello everyone!

This small patch fixes a save loading issue that @gamernature reported on our discord server.


Thanks for the reports.

Happy playing!
Sepehr

Friday Dev News #125 - Oil Industry

Hello everyone!

This week I've got lots of updates for you!

Oil Industry


The plants on our planet Neper-3 have been growing their for millions of years, so if you just dig deep enough, you can find oil in the lower layers of the ground.

This is lucky for your small extraterrestrial community because they can refine the oil into plastic to make industrial parts that would be hard to make otherwise.



Since oil is another liquid, you'll be able to store it in tanks.



One of the big reasons for the balancing changes is so that you don't have to place thousands of electronics factories in the late game anymore. Instead, there will be more varied production chains.

Copper Mill


Also copper production is getting some upgrades. Here you can see our first concept for the copper mill:



Map Editor Progress


The map editor for our artists has taken a while, but we are finally finishing up with the most time consuming things! We're hoping to finish it next week, so that we can get back to bugfixing and quality of life improvements.



We hope we can create some more interesting maps for you, but not sure if we'll make it in time for this update.

Bonus: We fixed a save loading issue and a possible crash. Still needs to be released though.

Holo Cinema


And a final extra: Welcome the new holo cinema, an alternative source of entertainment besides the huge stadium!



Those were a lot of news this week. Let us know what you are most looking forward to!

Happy playing!

Friday Dev News #124 - Residential Service Buildings

Hello everyone!

This week I first want to clear up a possible confusion: When I introduced you to our map editor work last week, I meant we are making a map editor for our artists only right now. It might be ported to be usable by players later or it might not. But the reason we are working on this map editor is because a big part of the community has asked for a better map and we're trying to deliver it.

Work on the editor has been going on for 2 weeks now and it seems our programmer Sepehr be done next week with programming. After that artists will be able to use the editor and we'll try to get one new additional map into the next update release, probably mid-July.

Extra Buildings


While we are busy programming the map editor and fixing some bugs that have crept up (there is one crash we are investigating), our artist Lasse has been busy providing you with some more additional buildings. First, check out the new space and science monuments:





Also, you'll get a new shape of solar panels with the next update:




Residential Buildings


The residential side of InfraSpace's city building has always been a bit thin, so we are providing some upgrades. Here you can see some of Adriana's concepts for a kindergarten as well as a fitness center:





Balancing


The next update is suppposed to be a big balancing update, but unfortunately, Andreas is still quite sick. Much of the actual balancing is done, but we need to make the art for the new production chains. I'm hoping we'll be able to share some news on those next week!

Until then,
happy playing!

Friday Dev News #123 - Map Editor Progress

Hello everyone!

We've dived deep into the work for the Balancing Update, the final one before 1.0. There are not many screenshots to show yet, but I can talk about the progress.

New Map Editor


One of the main things we want to address in the next update is improving the world map. Our plan is to make a small map editor so the artists can hand-craft maps for you instead of spending a lot of programming time on a map generation algorithm that may give us subpar results.

This week we've started work on the map editor and got terrain editing as well as simple saving and loading to work. The biggest part that's left is adding and modifying environment objects like rocks and plants.

We're hoping to finish the first basic version of the map editor next week, but we'll see how it turns out!


New Production Chains


The Balancing Update is going to change a lot of resource consumption and production numbers, but will also include some new production chains!

Andreas, one of our artists, has been hard at work creating some art for these production chains, but unfortunately he has become sick this week so we wish him a good recovery. I'll get back to you with screenshots once he's back.


Even more additional buildings


And finally, we have finished another decoration buildings which I can show you some pictures of. Let us know how you like the earth monument:





Also, we thought we should give you a little more options for entertainment buildings than just the stadium. How do you like the cinema and theater concepts?





That's it for this week, see you next Friday!
Happy playing!

Friday Dev News #122 - What's Next?

Hello everyone!

One week has passed since the Improvement Update got released!
Overall I think it was well received. In the first couple of days there were still some bugs to iron out, but after 3 quick patch updates in the first 2 days these seem to be ironed out. If you still have issues, let us know.

What's next?


We're preparing InfraSpace for leaving Early Access, but before that happens we decided to take some extra time for an additional improvement update, which will focus on 4 things:

  • Balancing
  • UI Overhaul
  • World Update
  • More Bugfixes


That's right, we're trying to give you a better game world! The new map in the Environment Update in December was not super well received, so we're giving it another go. I can't promise that it will satisfy everyones dreams and wishes, but we'll give our best.

The Balancing change might sound like a small thing, but it's actually pretty big! I'll give more information in the coming weeks, but you can expect multiple new production chains ;)

As for the UI Overhaul, we already have some concept ideas, let us know what you think:



There's lot's of changes here, but focus on the changed menu on the bottom, the info panel and the info numbers on the top right. What are your thoughts?

Happy playing!