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InfraSpace News

Friday Dev News #123 - Map Editor Progress

Hello everyone!

We've dived deep into the work for the Balancing Update, the final one before 1.0. There are not many screenshots to show yet, but I can talk about the progress.

New Map Editor


One of the main things we want to address in the next update is improving the world map. Our plan is to make a small map editor so the artists can hand-craft maps for you instead of spending a lot of programming time on a map generation algorithm that may give us subpar results.

This week we've started work on the map editor and got terrain editing as well as simple saving and loading to work. The biggest part that's left is adding and modifying environment objects like rocks and plants.

We're hoping to finish the first basic version of the map editor next week, but we'll see how it turns out!


New Production Chains


The Balancing Update is going to change a lot of resource consumption and production numbers, but will also include some new production chains!

Andreas, one of our artists, has been hard at work creating some art for these production chains, but unfortunately he has become sick this week so we wish him a good recovery. I'll get back to you with screenshots once he's back.


Even more additional buildings


And finally, we have finished another decoration buildings which I can show you some pictures of. Let us know how you like the earth monument:





Also, we thought we should give you a little more options for entertainment buildings than just the stadium. How do you like the cinema and theater concepts?





That's it for this week, see you next Friday!
Happy playing!

Friday Dev News #122 - What's Next?

Hello everyone!

One week has passed since the Improvement Update got released!
Overall I think it was well received. In the first couple of days there were still some bugs to iron out, but after 3 quick patch updates in the first 2 days these seem to be ironed out. If you still have issues, let us know.

What's next?


We're preparing InfraSpace for leaving Early Access, but before that happens we decided to take some extra time for an additional improvement update, which will focus on 4 things:

  • Balancing
  • UI Overhaul
  • World Update
  • More Bugfixes


That's right, we're trying to give you a better game world! The new map in the Environment Update in December was not super well received, so we're giving it another go. I can't promise that it will satisfy everyones dreams and wishes, but we'll give our best.

The Balancing change might sound like a small thing, but it's actually pretty big! I'll give more information in the coming weeks, but you can expect multiple new production chains ;)

As for the UI Overhaul, we already have some concept ideas, let us know what you think:



There's lot's of changes here, but focus on the changed menu on the bottom, the info panel and the info numbers on the top right. What are your thoughts?

Happy playing!

Patch Beta 1.5.284!

Another small bugfix patch:

  • Improved resource delivery prioritization which fixes resource starvation
  • Brought back missing intro cutscene subtitles

Happy playing!
Sepehr

Patch Beta 1.4.283!

Hello again everyone!

This small patch fixes the following issues:
  • Power poles should now behave as before the update
  • Fix sometimes getting stuck in build/move mode
  • Visualization mode will now kick in when moving a building


Again thanks for the reports.

Happy playing!
Sepehr

Patch Beta 1.3.281!

Hello everyone!

Thanks for the reports so far.

This small patch fixes the following issues:
  • Resource starvation bug
  • Far side roads getting deleted when their connected road gets updated


Happy playing!
Sepehr