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InfraSpace News

Patch 9.1.202 fixes Hotkey Issue, Park Traffic

Hello everyone,

I just released some fixes for you:

  • The hotkey "R" now does not toggle the research menu when you try raising a road
  • Decreased park and stadium traffic
  • Fixed a bug that caused schools to not spawn any traffic


Happy playing!

Friday Dev News #66 - Hotkeys

Hello everyone!

We have now got more than 70 applications to join our team and I've spent a lot of time this week interviewing to find the right candidate to help us work on InfraSpace.

While all of this is going on in the background, we decided to help you through the wait to the next major update by releasing a small surprise update: Hotkeys!

Hotkeys


Because of popular request, we added a bunch of new keyboard shortcuts and made some old ones accessible in the settings menu:



You can now:
  • Press shift to enable fast camera mode and just zoom across the map
  • Press R for the research menu
  • Press P for the production menu
  • Press C for the city districts menu
  • Press V for the visualization menu
  • Press T for the transport line menu
  • Press M to move roads and buildings
  • Press Delete to remove roads and buildings
  • Press shift and any number key to quickly open your construction menus
  • Configure the time speed keys as well as the quicksave keys


We hope you enjoy our small quality of life update, let us know if we missed any keys!

Antares


As a special extra, check out the Antares space ship in orbit above your planet:



Happy playing!

Friday Dev News #65 - Antares

Hello everyone

I know some of you are eagerly awaiting the next big update, but we have to get through some non-game work first. Specifically...

Hiring Progress


Last week we posted our new job positions and have received a bunch of applications. Thanks!
I've done 9 interviews this week already with a couple more scheduled for next week.

Part of the reason this has kept me busy is that we're also gearing up or studio to facilitate fully remote work, which means documenting a lot of the inner workings here at Dionic and tidying up our large task database (to which the community has contributed to no small part :)

Meet Antares


While Dávid is busy implementing the pipe system and making the pipes visible and buildable through the terrain surface, Andreas has finished the model for the large passenger ship Antares.

It's fitted for deep space travel and it's what brought you to this planet in the first place. You might be able to check it out in-game with the next major update ;)



(Disclaimer: Texture coming soon!)

As always, happy playing!

Friday Dev News #64 - Hiring

Hello everyone,

New Features for the Next Major Update


Lots of people have been asking for it, so here you go: a production overview for your districts!



Some players love creating spreadsheets and calculate supply and demand down to the last item, so to make it a little easier, you'll get more information in the factory tooltips, like resources produced per minute:




Hiring!


InfraSpace has been doing well so far, so we're looking to expand our team and add more content. If you are or you know a skilled software engineer or environment / prop artist, check out the details:

https://dionicsoftware.com/work.html



Community Screenshots


Unfortunately, our artist has been sick for the past 2 weeks, so you're not getting any new art to look at today. While he's at home getting better (best wishes!), I thought it would be a good idea to highlight our community cities instead.

You can find them either on this InfraSpace forum thread, on the Steam forum, or on our Discord server.

My personal favorite at the moment is this amazing city by BenBen on Steam:




Link to his post here: https://steamcommunity.com/sharedfiles/filedetails/?id=2735121436

And as always,
happy playing!

Friday Dev News #63 - Bugfix Update

Hello everyone,

a couple of bug reports have been piling up, so I thought it's time for a small bugfix update:

  • New: Train line list is now scrollable! No restrictions on number of train lines.
  • New: Moved train stations automatically connect to neighboring roads, if they align very well. This feature is mostly meant for when you accidentally move the station or want to replace it with a different size station.
  • Fixed priority panel UI text cut off
  • Fixed "research completed" message positioning at high UI scale settings
  • Fixed issue where road replacement costs were not properly calculated and applied
  • Fixed pink traffic sign textures on the road after loading an existing save with signs
  • Fixed a rare rail building issue where the system would accidentally spawn a zero-length rail sometimes


A big reason for this bugfix update were game freezing reports, like these.

Unfortunately, I haven't quite figured out the cause yet. So instead, I extended our automatic error reporting tool to report this type of bug as well. Throughout the next days, the tool should give us more information to track down the issue. Rest assured that it's high priority for us!

[h2]One final thing...[/h2]

Since you guys always want to hear about the new things we're working on - we'll be adding a small backstory to InfraSpace: Why are you on this planet and why should you build a city?

No spoilers yet, but this concept art can give you an idea of what you might see in the game at some point:



Happy playing!