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InfraSpace News

Friday Dev News #68 - Loading Time Improvement

Hello everyone!

Minor bonus update released today: Save loading time improvemed by 41%!
On the Discord server I saw talk about long load times, so I took some time today and optimized it.

Specifically, the terrain adaption algorithm which changes the terrain shape based on the buildings and roads around it, was a very inefficient bottleneck. In my test case, a city with xxx inhabitants, terrain adaption took 76 seconds! After optimization it's down to 0.4 seconds. The more CPU cores your computer has, the better the improvement.

In other news, we finished the spaceship construction facility. Yes, this delivers spaceship modules to your Antares ship in orbit and yes, as you guessed in last time's comments, the wings of the transport ship can fold so it fits into the underground facility :)

Happy playing!



Friday Dev News #67 - Spaceship Construction Facility

Hello everyone,

it's time to take another look on our progress on the next update, specifically: Buildings!

Spaceship Construction Facility


In the last Friday Dev News post, we introduced Antares, your large mothership. After a failed warp jump, your ship got damaged and now you're stranded in unexplored space with a damaged ship.

In order to repair your mothership Antares, you'll need to gather specialized resources and construct large repair modules to send up to your ship. You can accomplish this in the new ship construction facility.

Most of the actual construction happens underground, but when a big module is ready, the rocket bay opens and the ship module is sent up into orbit with the help of a smaller transport spaceplane:





New Mini Train Station


Our usual train stations take up a lot of space, so we created a new miniature version to fit into more narrow spaces:



New Colleagues


All the hiring effort is paying off and two new colleagues are going to join us within the next month:
Ben is an experienced software engineer helping full time with the programming of InfraSpace and Adriana is a talented 2D artist who will be helping part time with defining the style of the game through concept art.

That's it for this week, so as always,
happy playing!

Patch 9.1.202 fixes Hotkey Issue, Park Traffic

Hello everyone,

I just released some fixes for you:

  • The hotkey "R" now does not toggle the research menu when you try raising a road
  • Decreased park and stadium traffic
  • Fixed a bug that caused schools to not spawn any traffic


Happy playing!

Friday Dev News #66 - Hotkeys

Hello everyone!

We have now got more than 70 applications to join our team and I've spent a lot of time this week interviewing to find the right candidate to help us work on InfraSpace.

While all of this is going on in the background, we decided to help you through the wait to the next major update by releasing a small surprise update: Hotkeys!

Hotkeys


Because of popular request, we added a bunch of new keyboard shortcuts and made some old ones accessible in the settings menu:



You can now:
  • Press shift to enable fast camera mode and just zoom across the map
  • Press R for the research menu
  • Press P for the production menu
  • Press C for the city districts menu
  • Press V for the visualization menu
  • Press T for the transport line menu
  • Press M to move roads and buildings
  • Press Delete to remove roads and buildings
  • Press shift and any number key to quickly open your construction menus
  • Configure the time speed keys as well as the quicksave keys


We hope you enjoy our small quality of life update, let us know if we missed any keys!

Antares


As a special extra, check out the Antares space ship in orbit above your planet:



Happy playing!

Friday Dev News #65 - Antares

Hello everyone

I know some of you are eagerly awaiting the next big update, but we have to get through some non-game work first. Specifically...

Hiring Progress


Last week we posted our new job positions and have received a bunch of applications. Thanks!
I've done 9 interviews this week already with a couple more scheduled for next week.

Part of the reason this has kept me busy is that we're also gearing up or studio to facilitate fully remote work, which means documenting a lot of the inner workings here at Dionic and tidying up our large task database (to which the community has contributed to no small part :)

Meet Antares


While Dávid is busy implementing the pipe system and making the pipes visible and buildable through the terrain surface, Andreas has finished the model for the large passenger ship Antares.

It's fitted for deep space travel and it's what brought you to this planet in the first place. You might be able to check it out in-game with the next major update ;)



(Disclaimer: Texture coming soon!)

As always, happy playing!