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InfraSpace News

Patch 7.1.124 fixes resource names, delivery issues, increases storage

Hello everyone,

  • Fixed an issue where full factories wouldn't deliver to nearby buildings
  • Fixed an issue where the resource names would be wrong in the habitat info panel
  • Fixed an issue where the slider would respond to A/D keys and arrow keys even though those are used for the camera
  • Increased resource storage in all buildnigs by 50%



Background:

We got 3 bug reports saying that full factories don't deliver to nearby buildings. After looking at a player's save it turned out the building was expecting deliveries from other factories far away, so it didn't order any more.

To solve this, the game now prioritizes delivieries from closer factories and I increased the storage size so factories don't run out of materials so easily while new ones are on the way.

Thanks for the reports and happy playing!

Patch 7.1.120 fixes power, collisions, delivery

Hello everyone,

welcome to the first hotfix update:

  • fixed an issue where power wasn't linked to buildings within the radius properly
  • fixed an issue where habitats start colliding after upgrading
  • fixed an issue where building roads on top of roads led to invisible roads that collided with everything
  • fixed an issue where items were not delivered properly. Items were stacking up in factories even though consumers needed them.
  • added a small tooltip to show you how many cars are on the way to deliver goods




With these fixes I finished everything on my "most important bugs" list. I'll now move on to things of lesser importance and quality of life things.

Please keep the feedback coming and let me know if you have any issues!

Best,
Daniel


EDIT: Patch 7.1.122 fixes a save loading issue

EDIT: Patch 7.1.123
  • improved power pole placement so they don't ever collide with each other when dragging a line of poles
  • fixed bottom of research tree not visible on ultrawide screens
  • fixed tutorial notification visuals broken on ultrawide screens

InfraSpace Releases into Early Access!

[h2]Welcome Everyone[/h2]

Hello and welcome everyone, especially to those who are finding us for the first time!

We are Dionic Software, a 3-person indie team from Germany. We have spent the last 7 months releasing weekly test builds to our small playtesting community so we can make sure the game is fun and find as many bugs as possible. Many of the cities in the trailer are even from those playtesters, so thanks a bunch to them!

Our community is most active on Discord and the Forum, but now that the game is on Steam, I expect people will also start posting on the Steam forum as well.

We will spend the rest of the evening and the weekend reading any and all comments and see if any bugs turn up that need to be fixed as soon as possible.

If you have thoughts and feedback, be sure to let us know as well as vote on the in-game roadmap so we can set priorities for the future.

InfraSpace is our second game. Our first game, Founders' Fortune, has already completed Early Access successfully and we're hoping to apply the lessons we learned here and make InfraSpace even better :)

I hope you guys enjoy what we've built here. Happy playing!

Daniel

New Early Access Launch Trailer released

Hello everyone!

InfraSpace launches THIS FRIDAY.

We've been working super hard on getting final bugfixes and quality of life features done and also... releasing a new trailer!

Check it out:

[previewyoutube][/previewyoutube]

I hope you like it!

Friday Dev News #41 - Colossal Miner, Visualizations & Early Access Release!

Hello everyone!

Next week, InfraSpace releases into Early Access and we got another load of new stuff for you.

The Visualizations help you plan your city. They show the efficiency of buildings, occupancy, and more.



The new Colossal Adamantine Driller is going to be our Early Access end-game goal. Finish the tech tree and then see how much adamantine you can collect.



This week’s update is the first one in a long time to not be available to everyone. You’ll receive all the new stuff in one week when InfraSpace finally releases!

We hope you’ll enjoy it!

[h2]Short Changelog for this week[/h2]
  • Colossal Adamantine Driller
  • 8 different visualizations
  • A bunch of new tutorials to help new players
  • New icons for error displays