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InfraSpace News

Friday Dev News #30 - Boosting

Hello everyone!

This week we've integrated all the performance improvements hinted on last week and also added some more. However, that is boring to talk about, so we added another feature for you: Boosting!

Check out the full post: https://forum.dionicsoftware.com/t/friday-dev-news-30-boosting/1708

Happy playing!

Friday Dev News #28 - Building Snapping

Hello everyone!

This week we’re continuing our quest to make gameplay a little more fluid and give you some quality of life features. Specifically, buildings and roads snap into place and can be aligned perfectly.

Also, we’re testing an important balance change: When factories produce something, they prioritize the closest consumer much more than they did previously.

Full Post here: https://forum.dionicsoftware.com/t/friday-dev-news-28-building-snapping/1691

Happy playing!

Friday Dev News #26 - Lane Configuration

Hello everyone!

First a quick reminder: If you found InfraSpace through Steam Next and would like to continue playing you can sign up to be an Alpha Tester on our website. It’ free and you get to play newer versions, but there might be more bugs.

This week, we added the lane configuration traffic tool for traffic management, as well as some volumetric lighting, new park and research lab models and some performance improvements for large cities.

Full Post here: https://forum.dionicsoftware.com/t/friday-dev-news-26-lane-configuration/1665

Happy playing!