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InfraSpace News

Friday Dev News #145 - Building Pipette Released

Hello everyone and welcome to another Friday Update!

originally we wanted to release another UI update this week to give you more infos and make it nicer overall, but we didn't finish it completely. Since we want to put a bigger focus on not releasing unfinished stuff, we pushed it to next week instead.

However, what you get instead is pretty sweet: The building pipette!

A small feature, but highly requested. You can use it to copy any building, including even the color of pixel buildings.



The default hotkey is G, but you can change it in the settings.

I know there are still some actual bugs left - after we finish the UI improvement, we'll go back to those. Specifically I'm hoping we can
finally do some fixes for old train issues
investigate reports of any remaining overdelivery to habitats or any distribution center problems
investigate any save loading issues that might be left

As always, feel free to repeat any issue that is particularly annoying to you. We can't change the core design of InfraSpace, but we can add tools and fixes to make the experience nicer.

Until next week,
Happy playing!

Friday Dev News #144 - Update 1.7.387

Hello everyone and welcome to another Friday Fix Update!

Today we're releasing a bunch of fixes, mostly related to the issues I found when I went through all the comments and threads last week:


  • Improved factory UI to show bonus production that you get for completing spaceship parts
  • Fixed an issue where buildings requested resources even if they didn't have enough space for a full truck load
  • Fixed an issue where moving collection / distribution centers did not update their connected buildings visualization immediately
  • Fixed trucks being deleted upon re-routing to buildings with integrated roads (like distribution centers)
  • Flipped collection / distribution centers' integrated roads (now it's like every other building, it won't affect saves)
  • Fixed that deleting a pipe also deletes pipes that lie underneath
  • Fixed liquid tanks not updating pipe's network capacity immediately
  • Fixed an issue where translations didn't work for mods
  • Fix red dots not showing in the dashboard below for newly researched buildings while tutorial's where disabled
  • Fixed broken roads/rails/pipes not allowing some save's to load
  • Improve achievement tracking & fix population achievements


The highlight here is the new factory info view taking into account spaceship bonuses. The other things are mostly stuff that have been annoying some players here and there.

We're making progress, but we're not done yet. Don't be afraid to re-state any bugs you are experiencing, to make sure we don't forget.

The only things we can't change at this point is stuff that is deep in InfraSpace's core. Like we probably won't be able to change the traffic AI significantly or the way routes are prioritised. These kinds of changes would require us to make a new game. Instead, we will do our best to give you all the tools you need, all the tutorials you need, and all the quality of life necessary to achieve your goals within InfraSpace's game world.

Until next week,
Happy playing!

Patch 1.6.380

And a quick patch coming in hot right after Friday Dev News:

  • Fixed an issue where distribution center would request too many resources from collection center and destroy the superfluous ones


I hope this helps!
Happy playing!

Friday Dev News #143 - Update 1.6.380

Hello everyone,

reading the comments on the last Friday Dev News, I get two impressions:
  1. For the most part, the community is happy so far with our work on bugfixes and improvements
  2. However, there are still numerous reports left, for train stations, distribution centers, trucks, etc.


We can only get to some of them each week, but rest assured we'll keep working on it and get more and more each week until we don't get any reports anymore.

This Week's Update


Together with this post, we're releasing another update:

  • Added detailed descriptions for every building
  • Overhauled building info menu to also show the radius of effect and occupied tiles
  • Added three more articles to the encyclopedia (spaceship repairs, laser, research)
  • Mouse panning button is now configurable in the settings
  • Fixed a lot of typos and localization issues, especially in German
  • Brought back the per-district production overview
  • Fix rails building into each other
  • Fix rails intersection rings not displaying (or roads in some cases)
  • Fixed wrong icon on water distillery
  • Fixed an bug that occured when trying to build rails on top of roads
  • Should have fixed an issue where the game would erroneously think it's running on an integrated laptop GPU
  • Fixed an issue where distribution center would request too many resources from collection center and destroy the superfluous ones (note: this fix was added about 60 minutes after the post released)


The building descriptions were important because many players were confused about how InfraSpace worked, especially some of the more obscure features like districts or high tech tools.

More UI overhauls coming


Besides fixing bugs, we're trying to improve the interface even more.

We have a bunch of ideas, but for a first taste, check out this research lab UI concept:




Third Map Update


Finally, while the programmers are fixing issues, our artist Lasse is creating a third map for you. Check out the progress on the vulcano map:





I wish we could be faster at fixing issues, but some things take time and we want to fix them properly.
Please keep reporting any issues you may have and feel free to give even more feedback!

Thanks and happy playing!

Friday Dev News #142 - Update 1.5.377

Hello everyone,

with this Friday Dev News we also release Patch 1.5.377, fixing a couple of serious issues.

  • fixed an issue with resource requests, where some factories would not send out resources, even though they were full.
  • fixed an issue that stopped saves from loading, especially from before the update
  • fixed a multithreading issue that messed with distribution center deliveries
  • fixed multiple bugs regarding the achievements
  • added some new tooltips to explain the game a little better, more to come


We have some more fixes in the pipeline, especially around rail building, but we're first spending some time to properly check the fixes and will give them to our playtesters first. Last week we released an update that contained a bug that crashed the game, and we don't want this to happen again if we can avoid it.

Also, we have started talking to localization companies. So far, many of the translations have been community maintained, but some of them are not fully done and especially newer features are sometimes not fully translated. We'll spend some money to get all officially supported languages up to 100%.

[h2]Building Descriptions[/h2]

Another thing we're working on besides fixes is more building descriptions. This is not just flavor text, for many buildings it also gives you information about how to use them in your gameplay, like the high tech tools or industrial robots. We tried to finish them this week, but it seems like it'll have be released next week.



We're currently running a cycle of
1. read all comments
2. prioritize them
3. focus and just work on the most important issues for 4-5 days
4. repeat

And we're anticipating to stay in this cycle for a while.
So please feel free to continue giving feedback. We already have enough work to keep us busy, but when you talk about pain points, it gives us some guidance on which things to improve first.

Finally, the artists are working on another 2 maps actually. I'll share more about them when the time comes.

Happy playing!