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InfraSpace News

Friday Dev News #146 - UI Improvement Update almost done

Hello everyone and welcome to the 146th Friday Dev News Post!

This week we finished the UI improvement update... well, almost. The thing is, we did finish it, but it's not been playtested properly since it just got done a couple hours ago. We're putting a stronger focus on stability now and so we've decided to not release it today with Friday Dev News. Also, I got sick over the last 2 days, so I wouldn't be as available for emergency bugfixing on the weekend in case anything got wrong.

But, if playtesting reveals no new bugs, we're hoping to get the UI improvement to you early next week!

Bugfixing


And then, it's finally time to turn our attention back to bugfixing once again.

We already uploaded a hotfix for a save issue in relation to pipes earlier in the week (Patch 1.10.396 on Tuesday), and in the coming week we are planning to work on the following three things:

  • Green grass from terraforming not getting removed by roads and buildings anymore
  • Train issues
  • Steam player Seastar's reports where he can't seem to open the game anymore


A little extra content


While the programming side is busy with fixes and UI improvements, the art side is preparing a nice little extra content drop. This will probably only get released after the majority of bugs are fixed, but I wanted to let you know there is some working going on behind the scenes. No huge new features, just a little extra content.

Thanks for your time and let us know if you have any bugs on your mind that are more important than the ones listed!

Happy playing!

Patch 1.10.396!

Hello everyone,

In this quick patch we:
  • Fixed an issue where some liquid tanks' pipes broke some players' saves.


Happy playing!
Sepehr

Friday Dev News #145 - Building Pipette Released

Hello everyone and welcome to another Friday Update!

originally we wanted to release another UI update this week to give you more infos and make it nicer overall, but we didn't finish it completely. Since we want to put a bigger focus on not releasing unfinished stuff, we pushed it to next week instead.

However, what you get instead is pretty sweet: The building pipette!

A small feature, but highly requested. You can use it to copy any building, including even the color of pixel buildings.



The default hotkey is G, but you can change it in the settings.

I know there are still some actual bugs left - after we finish the UI improvement, we'll go back to those. Specifically I'm hoping we can
finally do some fixes for old train issues
investigate reports of any remaining overdelivery to habitats or any distribution center problems
investigate any save loading issues that might be left

As always, feel free to repeat any issue that is particularly annoying to you. We can't change the core design of InfraSpace, but we can add tools and fixes to make the experience nicer.

Until next week,
Happy playing!

Friday Dev News #144 - Update 1.7.387

Hello everyone and welcome to another Friday Fix Update!

Today we're releasing a bunch of fixes, mostly related to the issues I found when I went through all the comments and threads last week:


  • Improved factory UI to show bonus production that you get for completing spaceship parts
  • Fixed an issue where buildings requested resources even if they didn't have enough space for a full truck load
  • Fixed an issue where moving collection / distribution centers did not update their connected buildings visualization immediately
  • Fixed trucks being deleted upon re-routing to buildings with integrated roads (like distribution centers)
  • Flipped collection / distribution centers' integrated roads (now it's like every other building, it won't affect saves)
  • Fixed that deleting a pipe also deletes pipes that lie underneath
  • Fixed liquid tanks not updating pipe's network capacity immediately
  • Fixed an issue where translations didn't work for mods
  • Fix red dots not showing in the dashboard below for newly researched buildings while tutorial's where disabled
  • Fixed broken roads/rails/pipes not allowing some save's to load
  • Improve achievement tracking & fix population achievements


The highlight here is the new factory info view taking into account spaceship bonuses. The other things are mostly stuff that have been annoying some players here and there.

We're making progress, but we're not done yet. Don't be afraid to re-state any bugs you are experiencing, to make sure we don't forget.

The only things we can't change at this point is stuff that is deep in InfraSpace's core. Like we probably won't be able to change the traffic AI significantly or the way routes are prioritised. These kinds of changes would require us to make a new game. Instead, we will do our best to give you all the tools you need, all the tutorials you need, and all the quality of life necessary to achieve your goals within InfraSpace's game world.

Until next week,
Happy playing!

Patch 1.6.380

And a quick patch coming in hot right after Friday Dev News:

  • Fixed an issue where distribution center would request too many resources from collection center and destroy the superfluous ones


I hope this helps!
Happy playing!