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InfraSpace News

Friday Dev News #147 - Update 1.18.408

Hello everyone,

another week, another update!

As promised, we finally got back to doing more bug fixes. Unfortunately, we can't release any train-related fixes today like we planned, but instead we got an other round of important fixes and changes:


[h3]Bug fixes[/h3]

  • Fixed factories over delivering to habitats
  • Fixed grass growing in buildings and roads after terraforming
  • Fixed some race condition errors


[h3]UI changes[/h3]

  • Luxury habitats no longer show "fulfil the additional needs to upgrade"
  • Fixed train stations and gondolas not showing resources
  • Brought back terraforming's "progress total: x%" text
  • Improved key binding's UI


[h3]Other changes[/h3]

  • rebalanced (increased) a couple of storage limits for resources so we don't have any delivery issues, in particular with the nuclear reactors.
  • Added a tutorial for "factory upgrades"


Also, in case you missed it: Earlier this week, we released the new UIs for all kinds of buildings. Check it out if you haven't yet!

https://steamcommunity.com/games/1511460/announcements/detail/3805038874010270393?snr=2_9_100003_

We'll continue next week with more fixes. As always, let us know if there is anything in particular you need. We have a full to-do list, but it's important to prioritise it correctly.

Happy playing!

Patch 1.14.401 UI Overhaul!

Hello everyone!

As promised in last week's Friday Dev News, today we're bringing you a bunch of UI improvements.
These are the improved UI panels:
  • Factory info panel
  • Habitats info panel
  • Pipes and tank panel
  • Research Lab panel
  • Power panels
  • Extra descriptions for most buildings
  • Link to tutorials and encyclopedia on most buildings/factories info panel
  • Text-based upgrades to icons (e.g. "improved wind turbines", self-cleaning panels...)
  • Key bindings
  • And lots more...





Happy playing!
Sepehr

Friday Dev News #146 - UI Improvement Update almost done

Hello everyone and welcome to the 146th Friday Dev News Post!

This week we finished the UI improvement update... well, almost. The thing is, we did finish it, but it's not been playtested properly since it just got done a couple hours ago. We're putting a stronger focus on stability now and so we've decided to not release it today with Friday Dev News. Also, I got sick over the last 2 days, so I wouldn't be as available for emergency bugfixing on the weekend in case anything got wrong.

But, if playtesting reveals no new bugs, we're hoping to get the UI improvement to you early next week!

Bugfixing


And then, it's finally time to turn our attention back to bugfixing once again.

We already uploaded a hotfix for a save issue in relation to pipes earlier in the week (Patch 1.10.396 on Tuesday), and in the coming week we are planning to work on the following three things:

  • Green grass from terraforming not getting removed by roads and buildings anymore
  • Train issues
  • Steam player Seastar's reports where he can't seem to open the game anymore


A little extra content


While the programming side is busy with fixes and UI improvements, the art side is preparing a nice little extra content drop. This will probably only get released after the majority of bugs are fixed, but I wanted to let you know there is some working going on behind the scenes. No huge new features, just a little extra content.

Thanks for your time and let us know if you have any bugs on your mind that are more important than the ones listed!

Happy playing!

Patch 1.10.396!

Hello everyone,

In this quick patch we:
  • Fixed an issue where some liquid tanks' pipes broke some players' saves.


Happy playing!
Sepehr

Friday Dev News #145 - Building Pipette Released

Hello everyone and welcome to another Friday Update!

originally we wanted to release another UI update this week to give you more infos and make it nicer overall, but we didn't finish it completely. Since we want to put a bigger focus on not releasing unfinished stuff, we pushed it to next week instead.

However, what you get instead is pretty sweet: The building pipette!

A small feature, but highly requested. You can use it to copy any building, including even the color of pixel buildings.



The default hotkey is G, but you can change it in the settings.

I know there are still some actual bugs left - after we finish the UI improvement, we'll go back to those. Specifically I'm hoping we can
finally do some fixes for old train issues
investigate reports of any remaining overdelivery to habitats or any distribution center problems
investigate any save loading issues that might be left

As always, feel free to repeat any issue that is particularly annoying to you. We can't change the core design of InfraSpace, but we can add tools and fixes to make the experience nicer.

Until next week,
Happy playing!