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InfraSpace News

Patch Beta 2.18.315 fixes crashes!

Hello everyone,

we have found and fixed the reason for the crashes!
The underlying issue was a misunderstanding of Unity's handling of materials (the thing that says how a object looks). It used to be a small issues since materials don't take much memory at all.

But our visualization modes change the materials of a lot of buildings and over long play sessions it added up and crashed some players' games if they had little RAM left.

Thanks for your help in fixing it!
Happy playing!

Friday Dev News #133 - New Map Sneak Peek

Hello everyone!

We are preparing for our 1.0 release and most programming resources are spent on fixing issues and tracking down bugs. One of the most important ones are some rare crashes that may not happen to some players at all, but to others more often. You may have noticed this week we released a lot of small updates. These add more and more logging capabilities to InfraSpace so we can track down all possible sources of issues.


Distribution Center Animation


Last week I introduced you to the Distribution Center idea we had to give you more control over InfraSpace traffic. I'm glad many of you like the idea so much! We are gonna try really hard to get it into the 1.0 update as well. Lasse was already working on the model, now he finished the animations as well:



Collection Center


The counterpart to the distribution center is going to be the collection center. That's why it will look a little similar, but still different. Here is our current art progress on it:



New Map Sneak Peek


We have been working on a new map editor for a while now and in the last weeks Andreas was able to use Sepehr's tools to make a first small test map. This is far from final - more of a test of the capabilities for our internal tests - but now that we got this map running and working, we're hoping that we can start on the official map soon!



As always,
Happy playing!

Beta 2.17.312

Hey everyone,

this patch just adds some more crash reporting tools.

We're trying to get as much info as possible from the Player.log files in case something goes wrong.

Happy playing!

Patch 2.17.311

Hey everyone,

this patch just adds some memory handling safeguards because we believe some crashes might be related to how native memory is being handled.

Happy playing!

FDN #132 - Distribution Center, Tutorials & Traffic Info

Hello everyone and welcome to this week's Friday Dev News!

We've kept ourselves quite busy this week and released another 2 small patches. Besides that, I already want to share some actual new features for the 1.0 update on September 19th!

Distribution Center


One of the biggest remaining sources of friction in the InfraSpace gameplay experience is the limited control you have over traffic and deliveries. You can control it a little bit with districts, but they are hard to use for many players.

The new distribution centers should help!
The idea is that you can build a collection center to gather resources from nearby factories that produce them and build a distribution center to distribute materials to nearby factories that need them. Then, you can also hook up the collection center to the distribution center and that way you can control the whole traffic flow of a group of buildings!

Don't worry if this sounds complicated now. Basically, you're getting some advanced storehouses that also deliver into a certain radius which you can choose.

The details are still up for implemenation, but this is Adriana's concept for what they could look like:



Lasse already started turning it into a 3d model for the game and while it's not completely finished, you can get an idea here:




Tutorials


Some features in InfraSpace may need improvement, but others just require good explanations! We see many people confused about why outgoing storage is full or incoming storage is empty. Or how train signaling works. Or districts. Or ESPECIALLY how to deal with large amounts of traffic.

Wtih the 1.0 update, we're planning to release a bunch of new tutorials - this time with videos!

Also, you'll get an encyclopedia so you can look up anything you might have missed.



Sepehr has already implemented most of the tutorial system and released it to our playtesters today.

Traffic Info


And finally I wanted to show you a small little extra we made: The traffic info view!

This little number just shows you how well the traffic in your city is flowing and can be used to learn about inefficienies and jams and also to compare different cities.



I hope you like the changes coming to you in September for the Early Access Graduation Update. Let us know what you think!

Happy playing!