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InfraSpace News

Friday Dev News #135 - Story

Hello everyone, it's time for another Friday Dev News post!

Reminder: InfraSpace 1.0 is scheduled for release on September 19th!

Story


InfraSpace's story is not a big part of the game, but it still could use some improvement. Specifically, it is confusing, because at first you want to repair the spaceship, and once you're done repairing it, you decide to stay on the planet and make a prospering colony out of it.

We're going to add some in-game messages to explain the switch and the story of your city a little better. Here are some of the artworks for the messages:













Billboards


We've shown these to you a long time ago and they're finally ready to use in your cities: Billboards!






New map almost ready for playtesting


Our first new map is almost ready to be checked out by our playtesters. We wanted to release it to them today, but ran into some additional bugs that need to be fixed first. Maybe we'll still make it in the evening, or on Monday instead.

The new map is looking great, but also has some challenges. For example, many players complained that the old map was too flat. That's why the new map features more hills and mountains as well as subtle elevation changes. This looks great, but can lead to situations such as these:




We're trying to include enough flat areas for you to build, but there might be some situations where you'll have to be more careful when building roads in the future.

Also, we're playing with the idea of a second map that has more difficult terrain and makes it more of a challenge to create a city with good layout:



Less Crashes


Also, I'm happy to report that all of our work on bugfixing has paid off and we're getting _waaay_ less crash reports now. There are still some, but a huge reduction. We'll focus on other issues for now, but always keep an eye open.

Happy playing!





Patch 2.19.316

Hello everyone,

this patch adds more logging capabilities for the remaining crash reports so we know which version it appeared in as well as some technical device info.

Happy playing!

Friday Dev News #134 - Achievements & New Map

Hello everyone and welcome to this week's Friday Dev News!

Memory Leak fix


Yesterday we already released a fix to an InfraSpace memory leak that lead to crashes and sluggish behaviour during gameplay and when quitting to main menu.

https://steamcommunity.com/games/1511460/announcements/detail/7038615889389631054

During the next week we'll keep our eyes open if any other crash reports come in through our automated error reporting tool.

Achievements


We had lots of players asking for them throughout the years of InfraSpace development and we're happy to confirm that they'll be in the 1.0 release!

Programming is not 100% finished yet, but check out some of our achievement icons so far:



Achievements will be disabled automatically when you use world settings to make a creative mode out of it, when you use mods or when you cheat.

New Map progress


We're making progress on the new map! It's just the terrain for now, but check out our work-in-progress screenshots and let us know how you feel about them!







As always,
happy playing!

Patch Beta 2.18.315 fixes crashes!

Hello everyone,

we have found and fixed the reason for the crashes!
The underlying issue was a misunderstanding of Unity's handling of materials (the thing that says how a object looks). It used to be a small issues since materials don't take much memory at all.

But our visualization modes change the materials of a lot of buildings and over long play sessions it added up and crashed some players' games if they had little RAM left.

Thanks for your help in fixing it!
Happy playing!

Friday Dev News #133 - New Map Sneak Peek

Hello everyone!

We are preparing for our 1.0 release and most programming resources are spent on fixing issues and tracking down bugs. One of the most important ones are some rare crashes that may not happen to some players at all, but to others more often. You may have noticed this week we released a lot of small updates. These add more and more logging capabilities to InfraSpace so we can track down all possible sources of issues.


Distribution Center Animation


Last week I introduced you to the Distribution Center idea we had to give you more control over InfraSpace traffic. I'm glad many of you like the idea so much! We are gonna try really hard to get it into the 1.0 update as well. Lasse was already working on the model, now he finished the animations as well:



Collection Center


The counterpart to the distribution center is going to be the collection center. That's why it will look a little similar, but still different. Here is our current art progress on it:



New Map Sneak Peek


We have been working on a new map editor for a while now and in the last weeks Andreas was able to use Sepehr's tools to make a first small test map. This is far from final - more of a test of the capabilities for our internal tests - but now that we got this map running and working, we're hoping that we can start on the official map soon!



As always,
Happy playing!