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InfraSpace News

Friday Dev News #150 - Train & Terraforming Improvements

Hello everyone and welcome to another batch of fixes and improvements.


Here is the list:
  • Changed terraforming visualization color so you can much more easily see where you might have missed a spot.
  • Made 100% terraforming a little more easy to reach.
  • Changed train pathfinding to avoid going through stations if they are not the destination. Helps with avoiding congestion.
  • Changed goods pathfinding slightly to avoid unnecessary train rides in cases where players did not lay out their city well.
  • Fixed research lab's panel to update the selected research properly.





This week we talked with a bunch of players where they had trouble with using the logistics. If you have trouble with the logistics, definitely read the encyclopedia and learn how to use distribution centers. That can be a big help to make goods deliver how you want them to!

Thanks for your support! Let us know if the changes are improving your experience and if there are any other issues left.

Happy playing!

Friday Dev News #149 - Train Platforms Fix

Hello everyone!

Trains


Today we're releasing another fix update, containing a major improvement for train-lovers: Improved trains platform choice.

Train stations in InfraSpace have multiple platforms, which on paper sounds like a good feature to have for high-traffic train stations.

The problem was, that InfraSpace trains already chose the platform they are going towards when they left the previous station. But, the journey is long and while the train was traveling, another train could easily slip in between and occupy the platform. Thus, the first train was still going towards the chosen platform even though it was occupied and many other free platforms were available!

With this update, trains keep watching out for changes in platform occupancy while driving and they adjust to path to an empty platform if possible. This makes thoughput on high-traffic stations much better.

Nuclear Power Water Rebalance


Also, we changed the balancing of the nuclear reactor water consumption again.
Recently we had some issues with them either requesting too many resources or the storage for water being too large for early game buildings, so these are the new changes:
  • Reduced maximum storage of water to 36, so early game it does not take forever to fill buildings
  • Reduced consumption of water for nuclear power plants, so they are not stuck waiting for water



I know there are more things to improve. Especially on our mind are two issues that are plaguing a couple of people: Resources getting stuck in train stations and terraforming not being able to complete fully. If you are experiencing any other bugs really messing with your experience, feel free to let us know / remind us again, we're gonna keep fixing and improving for a while.

Happy playing!

Patch 1.22.412 Immigration Fix!

Hello again,

In this patch, we fixed the immigration issue caused by the previous patch.

Thanks to our Discord members for reporting and helping me playtest this patch:
- Blinky_PL-AU
- SentientNut
- cia8167

Happy playing,
Sepehr

Friday Dev News #148 - Train Pathfinding fix

Hello everyone,

today we're releasing a major fix:

A train pathfinding issue has been plaguing InfraSpace, where trains would sometimes take a longer route than the fastest one. Sometimes, significantly longer!

As of today, that issue is fixed.

In the next weeks our main programmer is taking a bunch of well earned vacation days, so updates will be slower for that time. We're probably still gonna manage one major bug fix or improvement every week, but no huge lists of changes in the next weeks.

Happy playing!

Friday Dev News #147 - Update 1.18.408

Hello everyone,

another week, another update!

As promised, we finally got back to doing more bug fixes. Unfortunately, we can't release any train-related fixes today like we planned, but instead we got an other round of important fixes and changes:


[h3]Bug fixes[/h3]

  • Fixed factories over delivering to habitats
  • Fixed grass growing in buildings and roads after terraforming
  • Fixed some race condition errors


[h3]UI changes[/h3]

  • Luxury habitats no longer show "fulfil the additional needs to upgrade"
  • Fixed train stations and gondolas not showing resources
  • Brought back terraforming's "progress total: x%" text
  • Improved key binding's UI


[h3]Other changes[/h3]

  • rebalanced (increased) a couple of storage limits for resources so we don't have any delivery issues, in particular with the nuclear reactors.
  • Added a tutorial for "factory upgrades"


Also, in case you missed it: Earlier this week, we released the new UIs for all kinds of buildings. Check it out if you haven't yet!

https://steamcommunity.com/games/1511460/announcements/detail/3805038874010270393?snr=2_9_100003_

We'll continue next week with more fixes. As always, let us know if there is anything in particular you need. We have a full to-do list, but it's important to prioritise it correctly.

Happy playing!