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InfraSpace News

Patch 1.4.367

Hello everyone!

  • fixed an issue where you couldn't load some old saves from before the 1.0 update
  • fixed an issue where the collection / distribution center storage would not clear after switching resources
  • fixed some german localization issues as well as some missing ones
  • centered the main park building on it's foundation


From all the comments it seems that the #1 complaint is clunkiness. We're working to address this.
Tomorrow, you're probably gonna get graphics settings and next week, you'll get a lot more descriptions and infos when you select buildings for construction.

Happy playing!

Patch 1.4.366 improves Pipe Building

Hello everyone and welcome to another patch.

  • Fixed an issue where building pipes would lag the game or even crash it on super long pipes
  • Fixed an issue where you couldn't lay pipes of different types on top of each other comfortably


Thanks for the reports and happy playing!

Patch 1.3.364 adds map panning with right click

Hello everyone,

Saturday morning patch for you!


  • added map panning with with right mouse click
  • fixed a bug where long roads would get wobbly during building
  • fixed a bug where collection centers would send the wrong resource to distribution centers
  • factories can now store 20 blue and green science packs, up from 5 previously


Let us know if you find more issues, we're reading everything!

Happy playing!

Patch 1.2.362

Hello everyone,

we've been refreshing the forums every ten minutes to see if there are any problems and have been fixing stuff that has been reported:

  • fixed a bug where you could get infinite resources with the distribution center
  • fixed a bug where you couldn't select a second spaceship part to repair
  • fixed a translation that was missing in the tutorials


Let us know if you find more, happy playing!

InfraSpace Full Version is Now Available!

Hello everyone!

I have been writing Friday News Post for more than 140 weeks now and today is probably the most special one of all: INFRASPACE HAS FINALLY REACHED ITS FULL RELEASE!



Thank you


I want to especially thank two groups of people for making this possible:

First, there is the Dionic Software team who has worked tirelessly with me to try to make this game as good as possible: Thanks Andreas, Lasse, Adriana and Sepehr!

Second, there is the community that has been with us throughout the last 2 years of Early Access and before. Thanks for all of your feedback, your bug reports, and also the support and encouragement! Special thanks also to the community translators who have worked hard to translate InfraSpace into so many languages.




The Long Road to 1.0


InfraSpace started in 2020 as an attempt to marry city builders and production line games. Many city builders have a great building and simulation experience, but don't focus so much on the production chains and logistics and we wanted to change that.

This is one fo the first screenshots of InfraSpace. Oh how far it has come!



By the time we reached Early Access, it looked like this:



The Early Access launch was a great success for us with lots of new players and lots of new feedback. Every 2-3 months we released an update with a big new feature, like the trains:



Or many traffic control settings like the traffic lights:



Soon after we added the origin story with the stranded space ship Antares and an intro cinematic:





Later we added more logistics systems like pipes and cargo lifts:





Or the giant laser from your space ship to clear your map from rocks and plants:



One time we failed! We tried to add a large procedurally generated map and it didn't turn out so well. The development took long and in the end, it was too flat and boring. Our community gave us their feedback and we listened, so now we have a great handcrafted map!



And finally, we also added terraforming, the huge end-game project:



There are so many more improvements and changes to mention here, like the balancing update with so many new industries or the countless bugfixes and performance improvements. It's been a long journey and I'm grateful for everyone's support that allowed us to pull all of this off.



Oh, and we have just added Mac support!

Final Words


I hope you'll have a lot of fun with the Full Release Version, whether you're a new player trying InfraSpace for the first time or an old fan curious to check out the new map and distribution centers.

As always, let us know about your experience in the forums and the discussions. We read everything and will be around to hotfix any serious issues if you should have them or note down feedback for the next updates.

Happy playing!
Daniel