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InfraSpace News

Patch 2.19.316

Hello everyone,

this patch adds more logging capabilities for the remaining crash reports so we know which version it appeared in as well as some technical device info.

Happy playing!

Friday Dev News #134 - Achievements & New Map

Hello everyone and welcome to this week's Friday Dev News!

Memory Leak fix


Yesterday we already released a fix to an InfraSpace memory leak that lead to crashes and sluggish behaviour during gameplay and when quitting to main menu.

https://steamcommunity.com/games/1511460/announcements/detail/7038615889389631054

During the next week we'll keep our eyes open if any other crash reports come in through our automated error reporting tool.

Achievements


We had lots of players asking for them throughout the years of InfraSpace development and we're happy to confirm that they'll be in the 1.0 release!

Programming is not 100% finished yet, but check out some of our achievement icons so far:



Achievements will be disabled automatically when you use world settings to make a creative mode out of it, when you use mods or when you cheat.

New Map progress


We're making progress on the new map! It's just the terrain for now, but check out our work-in-progress screenshots and let us know how you feel about them!







As always,
happy playing!

Patch Beta 2.18.315 fixes crashes!

Hello everyone,

we have found and fixed the reason for the crashes!
The underlying issue was a misunderstanding of Unity's handling of materials (the thing that says how a object looks). It used to be a small issues since materials don't take much memory at all.

But our visualization modes change the materials of a lot of buildings and over long play sessions it added up and crashed some players' games if they had little RAM left.

Thanks for your help in fixing it!
Happy playing!

Friday Dev News #133 - New Map Sneak Peek

Hello everyone!

We are preparing for our 1.0 release and most programming resources are spent on fixing issues and tracking down bugs. One of the most important ones are some rare crashes that may not happen to some players at all, but to others more often. You may have noticed this week we released a lot of small updates. These add more and more logging capabilities to InfraSpace so we can track down all possible sources of issues.


Distribution Center Animation


Last week I introduced you to the Distribution Center idea we had to give you more control over InfraSpace traffic. I'm glad many of you like the idea so much! We are gonna try really hard to get it into the 1.0 update as well. Lasse was already working on the model, now he finished the animations as well:



Collection Center


The counterpart to the distribution center is going to be the collection center. That's why it will look a little similar, but still different. Here is our current art progress on it:



New Map Sneak Peek


We have been working on a new map editor for a while now and in the last weeks Andreas was able to use Sepehr's tools to make a first small test map. This is far from final - more of a test of the capabilities for our internal tests - but now that we got this map running and working, we're hoping that we can start on the official map soon!



As always,
Happy playing!

Beta 2.17.312

Hey everyone,

this patch just adds some more crash reporting tools.

We're trying to get as much info as possible from the Player.log files in case something goes wrong.

Happy playing!