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TrackDayR News

REGULAR UPDATE - Build 1.0.119.141



REGULAR RELEASE UPDATE - Build 1.0.119.141


[h3]

Hello, Riders! 👋
A new update is available! As always, we have collected all the feedback we received and made corrections and added new features.
We rebuilt the chain generation system from scratch and changed the model as well, so now it looks really nice!
To thank you for all the help you give us with every release, we have prepared a surprise for you: a STUNT bike!

Have fun and keep up the great collaboration!

NEW 675 STUNT BIKE




NEW PROCEDURAL CHAIN SYSTEM

[/h3]



CHANGELOG


- bugfix and improve combined rear braking,
- improved rearbrake in wheelie control,
- bugfix on rear fender "skratch" contact
- bugfix rear fender softcollision disable rearbrake contribute
- bugfix / improved lateral equilibrium at lowspeed high angle ( circle hold and weird falling lateral issues )
- New Stunt bike prototype
- New procedural chain system
- bugfix on ridermass transfer weeight when lean forwaard + frontbrake (usefully for stoppie managment)
- added default pelvis torso procedural ( all dirt/stunt bikes )
- bugfix combined rearbrake with no hands
- automatic update all streamingassets timestamp
- upgrade to last LTS Unity Version 2022.3.62


Thank you for your continued support and valuable suggestions. Keep sending us your feedback, and see you on the track! 🏆



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MAJOR RELEASE UPDATE - Build 1.0.119.123



MAJOR RELEASE UPDATE - Build 1.0.1.0.119.123


[h3]Here we are guys!

Hello, Riders! 👋
New update is just dropped for your 2 wheel favourite game TrackdayR!
We made a lot of work during this month solving lot of things regarding automatic collider generation together with some small adjustment on the game based on the feedbacks received from our beautiful community!
We also created new tricks, SURF and ROCK&ROLL!

[/h3]

CHANGELOG


- New ingame quick wardrobe by pressing F7 in keyboard
- New Carcass Damping simulation
- New countersteering manage with throttle ON
- New Surf trick ⬆️ ⬆️
- New "Follow the beat" Track
- New Change mod folder path
- New bad word filter in chat
- New Collision On/Off in Multiplayer
- New speed calculation (compression/release) based on the actual direction of the shock absorbers
- New erosion settings
- New MX rider animations
- New tough impact calculation
- New rear fender collision soft system
- New rear fender sparkles on skratch
- New clutch pull system
- new trick ROCK&ROLL ➡️ ➡️
- New Dedicated server with whitelist managment
- New erosion factor ( singleplayer and multiplayer )
- New MX rider physics compensations ( legs shok absorber )
- New Low speed wheel correction,
- New system that separate collision between bike and terrain
- New MX rider porocedural ik
- New leg out animation and transition
- New stoppie equilibrium management
- New protection for cracked files
- New 0-15km/h countersteering managment

- add foothandle estimated position ( available on no brake and Rock&Roll trick )
- Improved simulation of suspension extension when the bike loses contact with the ground
- Improved mproved stability on very low speed ( 0 - 30 km/h )
- Improved simulation of the influence between front masses and rear masses
- Improved steering joint simulation
- Improved front damper simulation
- Improved calculation of CoG (bike + rider)
- Improved manage of suspended masses ( wheels ) on ramps leaving
- Add selected bike in room user list
- Add Kick button to Master user list
- Add Ban button to Master user list
- Add password room for Multiplayer rooms
- Improved the whole system of force management on the handlebars by the Virtual Rider
- Improved camber "berms/ruts" inclination sampling ( x3 faster )
- Bugfix on hard rear brake
- Hotfix front handlebar on landing with front wheel only
- Improved directionality during hard front brake
- Removed Show bestline from menu
- Add "@.everyone" check for steam name
- Improved look back animation and position
- Removed possibility of using the rear brake if the foot is not on the footpeg ( trick )
- Tuned 450 / 750 flat track bikes
- Improved mathematical calculation for arm correction
- Improved the mathematical calculation for wrist correction
- Improved performance for color erosion
- Improved performance for erosion excavation
- Improved Foot check ground position
- Bugfix bike jitter at zero speed
- Bugfix legs jitter at zero speed
- Fix front wheel airdrag" calculation
- Now the right lever in the air no longer moves the steering
- Hotfix wheels compressed at the start,
- Hotfix shock absorber compression under braking
- Hotfix braking force calculation
- Hotfix balance calculation in stoppies
- Bugfix Trick logic
- Updated ATV physics
- Improved precession up vector calculation
- Fixed timeattack achievement ( works also for tournaments )
- General code cleaning
- hotfix steer jitter high angle in air
- hotfix head animation in wheelie + tricks
- hand scratch animation fix





Thank you for your continued support and valuable suggestions. Keep sending us your feedback, and see you on the track! 🏆


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REGULAR UPDATE - Build 1.0.118.019



REGULAR RELEASE UPDATE - Build 1.0.1.0.118.019


[h3]Here we are guys!

Hello, Riders! 👋
New update is just dropped for your 2 wheel favourite game TrackdayR! We made a lot of work during these days solving big bugs that affects tyres impact and suspensions simulation together with some small adjustment on the game based on the feedbacks received from our beautiful community! We also worked on a new trick, NO HANDS WHEELIE!

[/h3]



CHANGELOG


- Re-worked throttle simulation
- Improved standup idle animation
- New Race Option/Assist PRESET with load/saving logic also available on pause menu
- Bugfix on front ground impact
- Update IK avatar code
- Update ragdoll transition code
- Improved wrist animation
- Bugfix directional calculation on frontal landings
- Bugfix on suspension calculations
- Tuned equilibrium point during wheelie
- Bugfix duplicated gearsasset blocking the game in the loading screen
- Bugfix on weird stoppie acceleration
- Bugfix on weird stoppie handlebar jitter


Thank you for your continued support and valuable suggestions. Keep sending us your feedback, and see you on the track! 🏆


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HOTFIX PATCH - Build 117.041

CHANGELOG



  • FIX WARDROBE ALERT ISSUE
  • NEW AUTOCREATION "GEARS" PATH ON DOCUMENTS FOLDER
  • FIX RANDOM GAME CRASH ON ATV
  • IMPROVED MTB HANDLING
  • FIX HELMETS LOADING IN DOCUMENTS FOLDER

REGULAR UPDATE - Build 1.0.117.036



MAJOR RELEASE UPDATE - Build 1.0.1.0.117.036


[h3]Here we are guys!

Hello, Riders! 👋
New update is just dropped for your 2 wheel favourite game TrackdayR! We made a lot of work douring these days on the UI/UX together with some small adjustment on the game based on the feedbacks received from our beautiful community!

[/h3]



CHANGELOG


- Fix wrong torque label on Bike selection UI
- Tuned physical autocenter speed
- New Controller settings on pause menu (beforse you need to go to the main menu)
- Additional bugfix on ATV wheelie
- Bugfix font end suspensions swingarm on ATV
- Math error clamp on tire simulation formula
- Multiplayer HOST UI/UX
- Multiplayer JOIN UI/UX
- New thumbnail generation with custom skin for bike
- Removed unused parameters ( auto equilibrium, in air effect ecc. )
- Multiplayer Trackday session now can't be closed by users by clicking Ready
- Now Tricks button can be set as "toggle"
- New Tricks HUD icon
- Removed throttle help
- Pit Limiter alert on HUD instant turn of when disabled
- Now is possible to put "gear" folder in Document/TrackDayR



Thank you for your continued support and valuable suggestions. Keep sending us your feedback, and see you on the track! 🏆


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