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HOTFIX PATCH 1.0.120.261

HOTFIX PATCH 1.0.120.261

CHANGELOG


[h2]Bike Jurney Mode[/h2]

- Spawn Fix
- Fuel Station Fix
- Washing Station
- Out of fuel fix
- Mute player on list
- Run with right trigger
- Hidden Graffiti Fix (they were not visible)

MAJOR RELEASE UPDATE - Build 1.0.120.259

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MAJOR RELEASE UPDATE - Build 1.0.1.0.120.259
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[/p][h3]The new major update is finally here.[/h3][p]It brings months of work, testing, and feedback from the community together into one of the most complete versions of TrackDayR so far.[/p][p][/p][p]Our goal was to take everything that defines TrackDayR realism, freedom, and community and push it one step further.[/p][p]From the first laps, you’ll notice how different it feels. Every part of the game has been refined to deliver a smoother and more immersive experience, while keeping the authentic spirit that makes TrackDayR unique.[/p][p][/p][p]This update is not just about adding content. It’s about evolving the foundation of the game, improving what’s already there, and setting the stage for what’s coming next.[/p][p][/p][p]You’ll find new ways to ride, new places to explore, and new sensations to master.[/p][p]Each feature, each fix, and each tuning pass has been made with one goal in mind: making every moment on two wheels feel real.[/p][p][/p][p]From all of us at MadCow, thank you for your patience, your passion, and your continued support.[/p][p]This one is for you, the riders, the modders, and the dreamers who keep TrackDayR alive every day.[/p][p][/p][h3]Here’s a look at what’s new in this release. [/h3][p][/p][p][/p][p][/p]
LLAQ MX - Feula Tracks Collaboration
[p][/p][p]As previously announced, our collaboration with Feula Tracks continues.
This update includes the first circuit developed together, adding a new level of flow and realism to the MX experience.
More tracks from this partnership will arrive in future updates, expanding the variety and depth of TrackDayR’s racing content across all disciplines.[/p][p][/p][p][/p][p][/p]
Physics and Handling Improvements
[p][/p][p]Under the hood, this update brings a deep rework of the bike physics system.[/p][p]Mass simulation and terrain interaction have been completely revisited to achieve more consistent behavior on every surface.[/p][p]The physics core now processes each wheel’s contact patch in real time, calculating forces and grip transitions directly from the terrain’s physical geometry rather than simplified collision layers.[/p][p]This means more accurate reactions when riding over ruts, edges, or slope transitions, and a better interpretation of berms and off-camber surfaces.[/p][p]You’ll feel more natural feedback from bumps, greater precision when managing slides, and a clearer sense of weight transfer when transitioning between grip and loss of traction.[/p][p]In short, the physics engine now reacts closer to how a real motorcycle would: subtle, dynamic, and alive.
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New Feature: Radial Menu
[p][/p][p]This update introduces a completely new way to interact with the game: the Radial Menu.[/p][p]Press Y to open it, move the left stick to select a function, and release Y to confirm your choice.[/p][p]We decided to implement a radial system because it’s one of the most efficient and intuitive interface solutions used in modern racing and simulation titles.[/p][p]Unlike traditional button combinations, it allows players to access multiple contextual actions without removing their focus from the ride.[/p][p]The menu dynamically adapts to the available functions, ensuring that every option is always one quick gesture away.[/p][p]Whether you’re adjusting assists, toggling a feature, or performing an in-game action, everything can now be done fluidly and without breaking immersion.[/p][p]This new system not only simplifies control mapping but also paves the way for future customization and new quick-access features planned in upcoming updates.[/p]



BikeJourney (Season 1 – Beta)
[p][/p][p]With this update we’re opening the doors to something completely new for TrackDayR: BikeJourney.[/p][p]It’s an experimental mode, still in beta, born from our wish to explore what happens when the simulation we’ve built is set free in an open world.[/p][p]Over the past months we’ve been working on a vast island surrounded by the sea a fully separate environment designed to evolve step by step, season after season.[/p][p]Each part of the island is handcrafted to offer new reasons to ride, explore, and experiment beyond the boundaries of traditional circuits.[/p][p]Season 1 introduces the very first area of this world: a small, living portion that already hides its own stories and secrets.[/p][p]Future updates will expand it piece by piece, adding new regions, activities, and challenges as the project grows.[/p][p]On the island you can already:[/p][p]Discover hidden vehicles and secret locations inspired by iconic movies and series[/p][p]Find graffiti scattered around the environment[/p][p]Refuel your bike and wash it when it gets dirty[/p][p]Engage in police chases if you feel like testing your escape skills[/p][p]BikeJourney is more than a mode it’s a long-term experiment in freedom and exploration.[/p][p]How it will evolve depends on you and on the feedback we’ll gather from this first beta stage.[/p][p]It’s the beginning of a new adventure inside TrackDayR, and we can’t wait to build it together with the community.[/p][p]Season 2 will bring new areas, surprises, and a few secrets waiting to be discovered. Stay tuned.
[/p][p][/p][p][/p][h3][/h3][p]Every update we release is built together with you the players, the testers, the modders, and everyone who keeps pushing the project forward. We’ll keep listening, improving, and expanding the world of TrackDayR step by step. Stay close, keep sharing your thoughts, and let’s keep building the ultimate riding experience together.[/p][p][/p][h2] See you on the track! 🏆


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Feula Tracks x TrackDayR

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We are pleased to announce the beginning of a new collaboration with Feula Tracks, one of the most recognized creators in the MX track-modding scene.[/p][p]The first result of this collaboration will be Oak Ridge, which will be integrated directly inside TrackDayR in the next major update.[/p][p]This initiative is not a single episode. Oak Ridge marks the start of a broader path that will bring curated, creator-made MX content natively into the game over time.[/p][p]We also have additional work in progress — not yet shown — and we are confident that the MX community will appreciate both the feeling of the upcoming update and the direction this collaboration opens.[/p][p]Stay tuned — this is only the beginning.
[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]
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REGULAR UPDATE - Build 1.0.119.141



REGULAR RELEASE UPDATE - Build 1.0.119.141


[h3]

Hello, Riders! 👋
A new update is available! As always, we have collected all the feedback we received and made corrections and added new features.
We rebuilt the chain generation system from scratch and changed the model as well, so now it looks really nice!
To thank you for all the help you give us with every release, we have prepared a surprise for you: a STUNT bike!

Have fun and keep up the great collaboration!

NEW 675 STUNT BIKE




NEW PROCEDURAL CHAIN SYSTEM

[/h3]



CHANGELOG


- bugfix and improve combined rear braking,
- improved rearbrake in wheelie control,
- bugfix on rear fender "skratch" contact
- bugfix rear fender softcollision disable rearbrake contribute
- bugfix / improved lateral equilibrium at lowspeed high angle ( circle hold and weird falling lateral issues )
- New Stunt bike prototype
- New procedural chain system
- bugfix on ridermass transfer weeight when lean forwaard + frontbrake (usefully for stoppie managment)
- added default pelvis torso procedural ( all dirt/stunt bikes )
- bugfix combined rearbrake with no hands
- automatic update all streamingassets timestamp
- upgrade to last LTS Unity Version 2022.3.62


Thank you for your continued support and valuable suggestions. Keep sending us your feedback, and see you on the track! 🏆



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MAJOR RELEASE UPDATE - Build 1.0.119.123



MAJOR RELEASE UPDATE - Build 1.0.1.0.119.123


[h3]Here we are guys!

Hello, Riders! 👋
New update is just dropped for your 2 wheel favourite game TrackdayR!
We made a lot of work during this month solving lot of things regarding automatic collider generation together with some small adjustment on the game based on the feedbacks received from our beautiful community!
We also created new tricks, SURF and ROCK&ROLL!

[/h3]

CHANGELOG


- New ingame quick wardrobe by pressing F7 in keyboard
- New Carcass Damping simulation
- New countersteering manage with throttle ON
- New Surf trick ⬆️ ⬆️
- New "Follow the beat" Track
- New Change mod folder path
- New bad word filter in chat
- New Collision On/Off in Multiplayer
- New speed calculation (compression/release) based on the actual direction of the shock absorbers
- New erosion settings
- New MX rider animations
- New tough impact calculation
- New rear fender collision soft system
- New rear fender sparkles on skratch
- New clutch pull system
- new trick ROCK&ROLL ➡️ ➡️
- New Dedicated server with whitelist managment
- New erosion factor ( singleplayer and multiplayer )
- New MX rider physics compensations ( legs shok absorber )
- New Low speed wheel correction,
- New system that separate collision between bike and terrain
- New MX rider porocedural ik
- New leg out animation and transition
- New stoppie equilibrium management
- New protection for cracked files
- New 0-15km/h countersteering managment

- add foothandle estimated position ( available on no brake and Rock&Roll trick )
- Improved simulation of suspension extension when the bike loses contact with the ground
- Improved mproved stability on very low speed ( 0 - 30 km/h )
- Improved simulation of the influence between front masses and rear masses
- Improved steering joint simulation
- Improved front damper simulation
- Improved calculation of CoG (bike + rider)
- Improved manage of suspended masses ( wheels ) on ramps leaving
- Add selected bike in room user list
- Add Kick button to Master user list
- Add Ban button to Master user list
- Add password room for Multiplayer rooms
- Improved the whole system of force management on the handlebars by the Virtual Rider
- Improved camber "berms/ruts" inclination sampling ( x3 faster )
- Bugfix on hard rear brake
- Hotfix front handlebar on landing with front wheel only
- Improved directionality during hard front brake
- Removed Show bestline from menu
- Add "@.everyone" check for steam name
- Improved look back animation and position
- Removed possibility of using the rear brake if the foot is not on the footpeg ( trick )
- Tuned 450 / 750 flat track bikes
- Improved mathematical calculation for arm correction
- Improved the mathematical calculation for wrist correction
- Improved performance for color erosion
- Improved performance for erosion excavation
- Improved Foot check ground position
- Bugfix bike jitter at zero speed
- Bugfix legs jitter at zero speed
- Fix front wheel airdrag" calculation
- Now the right lever in the air no longer moves the steering
- Hotfix wheels compressed at the start,
- Hotfix shock absorber compression under braking
- Hotfix braking force calculation
- Hotfix balance calculation in stoppies
- Bugfix Trick logic
- Updated ATV physics
- Improved precession up vector calculation
- Fixed timeattack achievement ( works also for tournaments )
- General code cleaning
- hotfix steer jitter high angle in air
- hotfix head animation in wheelie + tricks
- hand scratch animation fix





Thank you for your continued support and valuable suggestions. Keep sending us your feedback, and see you on the track! 🏆


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