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TDR - MAJOR RELEASE UPDATE 1.0.93.41



BUILD 1.0.93.41


In this update you will find totally new air physics with a big focus on whips and scrubs, a whole new Virtual rider physics system, new manual rider movements, new manual clutch, new animations, backflips and a lot of new content like tracks and bikes.
We worked hard on graphic and erosion optimizations.
Last but not least we added sounds for the new bikes!

Here the added contents list

[h2]Tracks[/h2]

[h3]
- Antelope Valley MX MAIN
- Antelope Valley MX Vet
- Antelope Valley MX Mini
- NEW Hurricane MX Based on real word data

All the old circuits have been updated and optimised to the new Unity3D frameworks version[/h3]

[h2]Bikes[/h2]

[h3]- MX125 2 Stroke
- MX250 4 Stroke
[/h3]




We hope you like it

All feedbacks will be welcome!

IMPORTANT NOTICE: The best is yet to come :P

SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!


REMEMBER TO RESTORE TO DEFAULT YOUR CONTROLLER ON THE OPTION MENU




CHANGELOG



New in air system for whips, scrubs and backflips New Center of mass calculation system for Rider/Bike Improved Suspension System Improved Dirt Tyre Model New rider movements New possibility to enable/disable helps New manual clutch system New strenght system for the handlebar Rewrited and optimized Erosion system Improved Physics Model for the dirt bikes New dirt animations New Dab animation New sounds for MX250 4 Stroke and MX125 2 Strokes Improved in air managment with throttle and rear brake Improved dirtbike position with foot who can keep surface position New vertical and lateral Aerodynamic system LOT OF MINOR FIXES - sincerely we have lost count of them :P

HOTFIX


  • Bug Garage
  • Stop animation during photomode
  • Sometimes sound stops on replay
  • leg on brake doesn't work
  • Hide bike sound on menu




known issue old rider model on ghost laps in TimeattackR are broken

We will evaluate in the next days if to clear leaderboards (maybe partially)

TrackDayR HOTFIX PATCH 1.0.92.82

TrackDayR HOTFIX PATCH
Build 1.0.92.82


We worked on graphics' performance and we changed a lot of things in the code. Since the results were really impressive, we decided to update the game and let you players enjoy it.
From our tests, we gained ~30% fps on MX tracks and ~150% fps on asphalt tracks without updating any asset. In the next days we are going to update all our tracks and we will surely release another hotfix.

Stay tuned!


[h2]CHANGELOG:[/h2]
[h3]
  • Improved ground deformation system perfomance
  • Road circuits drawcall system: improved side meshes rendering
  • New feature for dirt bikes that makes the virtual rider lift the leg for better looking scrubs
[/h3]

TDR - MAJOR RELEASE UPDATE 1.0.92.79



BUILD 1.0.92.79


In this update you will find much more simulative physics, a whole new steering system, a completely new helmet cam, new night mode (with circuit lights) new GPU instancing shaders and a lot of new content like tracks and bikes.
We worked hard on graphic optimizations and also on the Virtual Rider physics that affect a lot the bike handling based on the right stick controller position.
We added also the possibility to sit on the MX and supermoto bikes. (you can choose in the options if you want to press it continuosly or in toggle mode)
Last but not least a big update on the audio department with sounds recorded directly from the bikes! (at the moment only dirtbikes and supermoto)

Here the added contents list

[h2]Tracks[/h2]

[h3]- Adria International Raceway
- Cremona Circuit with the new layout
- Lombardia Circuit
- Michigan MX
- Hurricane MX
All the old circuits have been updated and optimised to the new Unity3D frameworks version[/h3]

[h2]Bike[/h2]

[h3]- New supermoto model (only with foot riding style at the moment)[/h3]


We hope you like it

All feedbacks will be welcome!

IMPORTANT NOTICE: The best is yet to come :P

SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!


REMEMBER TO RESTORE TO DEFAULT YOUR CONTROLLER ON THE OPTION MENU




CHANGELOG




  • New Center of mass calculation system
  • Improved Suspension System
  • Improved Dirt Tyre Model
  • New Rider Weight manual Front and Rear - this will change the center of mass of the bike depending on rider seat position (remember to set up keybinding on controls options)
  • New Tyre Deformation System
  • New GPU instancing shaders
  • New Helmetcam - Much stable and immersive than before
  • Improved Physics Model for the dirt bikes
  • New in air control physics system for whips and scrubs
  • New Shader with dirt and mud layers for bikes
  • New Shader with dirt and mud layers for helmets
  • New Shader with dirt and mud layers for tyres
  • New sounds for Dirtbike 4t, dirtbike and Supermoto 4t
  • Improved Wheeling Managment
  • Improved in air managment with throttle and rear brake
  • Improved dirtbike position with foot who can keep surface position
  • New vertical and lateral Aerodynamic system
  • LOT OF MINOR FIXES - sincerely we have lost count of them :P





known issue old rider model on ghost laps in TimeattackR are broken

We will evaluate in the next days if to clear leaderboards (maybe partially)

TrackDayR Development NEWS

Hey guys! Major release is almost ready, we are working a lot this huge update! Lot of tracks and core physics update!

Enjoy some preview screenshoots !

It will take a few more days, thank you guys for your patience!


#trackdayr #TrackdayEveryday #gamedevelop #TDR


HOTFIX - TrackDayR 1.0.91.68

HOTFIX - TrackDayR 1.0.91.68


Updated broken AI lap guides
Fixed helmetcam for road bikes