1. TrackDayR
  2. News

TrackDayR News

TDR - MAJOR RELEASE UPDATE 1.0.89.22



BUILD 1.0.89.22


Hey guys, TDR MAJOR RELEASE is coming to your PCs!

Finally it's time to crash! :) We are happy to introduce the first release of our dynamic damage system!
You can damage chassis, fairings and also the engine can generate issues and valvetrain blocking!
Pay attention on downshifting during hard braking :P
We also added a "special" AI behaviour on ROBO46 avatar (you can try it when ROBO46 AI will pass you during races )

All feedbacks will be welcome!

P.s.: The best is yet to come :P

SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!


NEW
  • Add: Europa Track
  • Add: showroom
  • dynamic crash camera
  • engine failure on wrong and aggressive downshifting (OVER REV LIMIT)
  • dynamic damage system for fairings, chassis and engine
  • collider generating system from bikes body
  • new "ROBO46 is a rude boy" AI reaction



Bugfix
  • Fix: possibility to start a session without choosing bike generating game block
  • fix: sound electrical starter
  • fix: activating/disactivating pit limiter on controller
  • fix: airbag inflatate
  • fix camera change when beating lap time on TimeAttackR mode
  • General bugfixing


General


new virtual rider algorithm improved load transfer system improved engine inertia improved AI performance (much more faster) improved tyres behaviour

Graphics
  • ROBO46 skin
  • GRT skin
  • Removed bike rotation on menu



Physics
  • Code cleaning




We will evaluate in the next days if to clear leaderboards (maybe partially)

TDR - Hotfix 1.0.88.09



BUILD 1.0.88.09


Hey guys, TDR hotfix is coming to your PCs!

We worked without stop since the last update to make this hotfix possible very soon.
We completely rewrite TDR INPUT SYSTEM, so now you can use whatever you want to control your bike/rider!
We know that a lot of players asking for this and we hope everything will work fine! All feedbacks will be welcome!

P.s.: The best is yet to come :P

SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!


NEW
  • Rumble on rear wheel side slip
  • Holeshot on HUD (front and rear)
  • Center of mass calculation
  • HOLESHOT Device (front and rear, the rear one can be used on corner exit)
  • Helmetcam
  • Steer junktion link simulation
  • Input structure and detection
  • Key bindings menu with deadzone and calibration axis
  • Possibility to use more than one controller at one time
  • Possibility to use keyboard



Bugfix
  • Physical sky
  • Holeshor rear bumping
  • Helmet cam during crash
  • Photomode switching from different cameras
  • General bugfixing


Graphics
  • Lunadix28 skin



Physics
  • Code cleaning




We will evaluate in the next days if to clear leaderboards (maybe partially)

TDR - Major Release 1.0.87.10



BUILD 1.0.87.10


Hey guys, time to release a new major update!

One of the biggest updates we ever released with great contents and a feature never seen in a motorcycle videogame: FRONT AND REAR HOLESHOT SYSTEM (Available only in our new GP Motorbike BEAST!). We worked a lot on our physics core, devoting a lot of time to braking behaviour.
With the new build of Unity3d you can also find totally new graphics, with the support for Nvidia DLSS.
We also changed our HDR sky with the new Unity3d sky system so you now are able to change the time of the day. ( choosing from 4 presets at the moment)

We also added two new tracks, SharkBay Circuit and Motor Arena CIrcuit.

We hope you will enjoy this new feauture!

P.s.: The best is yet to come :P

SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!


NEW
  • SharkBay Circuit
  • Motor Arena CIrcuit
  • GP specs motorbike called GP1000
  • HOLESHOT Device (front and rear, the rear one can be used on corner exit)
  • Time of the day with 4 presets


Unity3d Framework
  • Updated to new stable build 2021.2
  • Improved materials on all our assets


Graphics
  • Improved Dynamic Resolution system to stabilize performances
  • Added Nvidia DLSS support for RTX Graphics Cards
  • Added Physics Sky with ambient lights and clouds calculation



Physics
  • Improved Engine brake and rear brake managment
  • Improved low rpm engine algorithm
  • Improved wheels inercia when they not touch the ground
  • Improved rider push on footpegs and handlebars
  • Improved wheight transfer algorithm
  • Improved chain pull algorithm
  • Improved wheight distribution algorithm based on drag


IMPORTANT NOTICE : All the old mods (tracks or bikes) will not work with this current build. To all the MODDERS, please export your project with unity3d 21.2 and re-upload it!

We will evaluate in the next days if to clear leaderboards (maybe partially)

TrackDayR with 50% OFF



[h3]Hey guys,

we are happy to announce that we will join Steam Autumn Sales from 24th November to 1st December so you can buy TrackDayR with 50% discount!

Have fun with us!
[/h3]

MAJOR UPDATE - Delay




🇬🇧 Hey everyone!
We are some days behind schedule but we would love to inform you that we are working on a massive update!
We have to update the Unity3D framework from build 21.1 to build 21.2 along with the HDRP package from v11 to v12. That allows to us to enable Nvidia DLSS (here[https://www.tomshardware.com/reference/what-is-nvidia-dlss] you can read what DLSS is). To make it possible, we have to re-work ALL our assets to fit the new standards of the new Unity3D build.
It wil be a little mess but we are sure it will be worth it!
But wait, that's not all. In this major release we will add 2 new big tracks (Sharkbay Circuit and Motor Arena Circuit) and a new bike (Spoiler : POWEEEEEER) with a feature NEVER SEEN BEFORE in a motorbike videogame!
We are sure that you understand that we are doing everything to make TrackDayR better every update!

Thanks for your patience.



🇮🇹 Ciao a tutti!
Purtroppo siamo in ritardo di qualche giorno sulla tabella di marcia degli update, ma ci piacerebbe informarvi che stiamo lavorando a un grosso aggiornamento!
Stiamo aggiornando il framework Unity3D dalla build 21.1 alla build 21.2 insieme al pacchetto HDRP dalla v11 alla v12. Questo ci permetterà di abilitare il supporto a Nvidia DLSS (qui[https://www.tomshardware.com/reference/what-is-nvidia-dlss] potete leggere cos'è DLSS). Per renderlo funzionante, dobbiamo ri-esportare TUTTI i nostri asset per adattarli ai nuovi standard della nuova build di Unity3D.
Sarà un po' un caos, ma siamo sicuri che ne varrà la pena!
Ma aspettate, non è tutto. In questa major release aggiungeremo 2 nuove grandi piste (Sharkbay Circuit e Motor Arena Circuit) e una nuova moto (Spoiler : POWEEEEEER) con una funzionalità MAI VISTA PRIMA in un videogioco di moto!
Siamo sicuri che capirete, stiamo facendo di tutto per rendere TrackDayR migliore ad ogni aggiornamento!

Grazie per la vostra pazienza


TrackdayR Development Team, MadCow