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MAJOR RELEASE UPDATE - Build 1.0.107.43



MAJOR RELEASE UPDATE - Build 1.0.107.43


[h3]Here we are guys!

The time has finally come to drop the update!



We worked directly on the dynamic Center of Gravity calculation and we made the calculation of the “non-linear suspension” system more complex and detailed.
Now you can switch (loop) up to three amazing animations with the same key and use it to make super screenshot during wheelies or during jumps!
Physics core received a great improvement, from tyre contact to suspension, especially on the front end.
We also completely reworked the helmetcam making it much more dynamic and realistic but keeping the possibility to be personalized by the user.
In the backend of the game core we made a big cleaning job on the code that will help us a lot in the future to work on it and solve issues faster.





NEW WHEELIE ANIMATIONS




[/h3]

JOIN TIMEATTACK NOTIFICATION on TELEGRAM


[h2]JOIN TELEGRAM BROADCAST CHANNEL [/h2]




CHANGELOG:





  • Bugfix on bike selection menu that lock sometimes selecting a skin
  • New Race MX setup that will allow to choose duration instead of laps (time + 2 laps)
  • hotfix on GAME MODE selection ( Multiplayer )
  • small revision of the tap brake simulation code
  • physics experiment on the influence of ramp slope on roll motion in whips
  • some other tuning on Throttle gyro and tapbake
  • improved bike steering control in 0-20Km/h range
  • New calculation system for realigning the in air motion, based on the rotation speed of the rear wheel.
  • fixed some behaviors of the physical calculation on pitch in air
  • bugfix on preload conversion
  • hotfix on jumpoff tire weight force
  • new Direct Transmission ( wheel engine )
  • working on rev limiter simulation
  • hotfix HFT 750 engine tdr file
  • new automatic clutch code
  • change start position code ( now check ground )
  • bugfix on remote bike start grid positioning
  • bugfix on local bike positioning workaround so far the bike is locked until gate was open in multy/race
  • changing hell of sand terrain configuration
  • improve tire rubber simulation on soft terrains
  • bugfix clutch with rear brake
  • new "Balance" mode in options menu (reduce lean limit at it will be used for future disciplines)
  • new wheel contact system for rigid obstacles
  • big bugfix on side skidding under 15Km/h
  • rider position at spawn/start
  • disable "LEAN OVER LIMIT" crash
  • hotfix helmetcam on roll corner and stick corner anticipation code.
  • new default helmetcam values ( do integrity check )
  • fixed helmetcam override look at damper
  • reduced jitter on helmetcsm
  • wider range on look damp
  • hotfix head look in air
  • improved low speed error correction
  • improved helmet camera orientation during whip
  • bugfix on wheel simulation at zero angular velocity
  • Fixed historical bug that slowed down bikes at high wheelie angles
  • New manual clutch push/release separated speed
  • Added new sequential trick animations (loop on same button)
  • improved the limiter sound
  • bugfix on impacts with dynamic obstacles “SX tracks”
  • hotfix foot animation during whip
  • fine-tuning of the tire contact area
  • fine-tuning of the ground drag
  • other fine-tuning before release
  • add telegram and discord link on timeattack wining screen
  • hotfix hand on ground animation











REGULAR UPDATE - DEV Update Build 1.0.106.41

[h2]REGULAR UPDATE - DEV Update Build 1.0.106.41
[/h2]




Hi guys,

thanks to your feedbacks on Steam and Discord we are releasing an new patch with something new to try out.



[h2]Changelog[/h2]

  • add per track save setup
  • increased the range of preload
  • bugfix save and reload rear suspension damper values
  • New possibility ti turn off trees and foliage in graphic options






REGULAR UPDATE - DEV Update Build 1.0.106.37

[h2]REGULAR UPDATE - DEV Update Build 1.0.106.37
[/h2]



Hi guys,

thanks to your feedbacks on Steam and Discord we are releasing an new patch with something new to try out.

A little explaination on the new Tire Carcass Damping Simulation:



The carcass shock absorber acts as a stabilizer in the simulation between the rigid body ( motorcycle ) and the ground.
this ( experimental ) system allows for a kind of damper that stabilizes the motorcycle when there are high frequency changes
In the future I will calculate the value based on the parameters of the tire construct and pressure

[h2]Changelog[/h2]

  • add new Save/Load setup ( alpha version )
  • hotfix save and load setup ( now load immediatly and check if file is present )
  • bugfix on saving fuel level
  • add new tire carcass lateral and vertical damping
  • BUG fix sometime game freeze on loading due to corrupted wardrobe file
  • Add slide crash leaning on grass and gravel
  • Add delay on loading rider dress in race selection
  • lowered sinking of gravel
  • finally found a weird damned bug that block Race menu
  • Forced HDR OFF cause some glitching with render pipeline







MAJOR RELEASE UPDATE - Build 1.0.106.27



MAJOR RELEASE UPDATE - Build 1.0.105.25



MAJOR RELEASE UPDATE - Build 1.0.105.25


[h3]Here we are guys!

The time has finally come to drop the update!

New big MX tracks, Norton Park and Sachsen MX, are just landed on TrackDayR! New amazing Gears sets on the wardrobe and big changes on the core system of the game.



NORTON PARK MX





SACHSEN MX





NEW SIDECARS ANIMATIONS





[/h3]

JOIN TIMEATTACK NOTIFICATION on TELEGRAM


[h2]JOIN TELEGRAM BROADCAST CHANNEL [/h2]




CHANGELOG:





  • Bugfix switch qualify -> race
  • New pause menu after qualify
  • Updated directinput dll
  • New show your position after Timeattack
  • Bugfix pause menu on leaderboard
  • Hotfix ( overcompression ) correction on hard impact
  • Hotfix on the calculation of h needed for load transfer distribution
  • New postprocessing contrast and saturation to do a more natural effect
  • Remove stricted rules (all the helps) from multiplayer creation server
  • Add more time to click ready on race mode multiplayer
  • Add garage button to setup your bike before start race (multiplayer)
  • Hotfix multiplayer LAG compensation rotation
  • New UI sounds
  • Bugfix hands and feet vibration in network bikes
  • Bugfix hands and feet moving fluidity
  • Bugfix in knee/asphalt contact in road bikes
  • Hotfix multiplayer position/rotation
  • New multiplayer command transfer
  • Update grip oh enduro track
  • New track animation synchronization system in multiplayer
  • New discharge level to handle the memory problem at the exit of the track
  • Modified Trackday lobby user interface ( added go to track instead of (B) cancel )
  • New Norton Park MX track
  • New Sachsen MX track
  • New Penalty system for large cuts in the race
  • Improved obstacle collision
  • New UI region selection on multiplayer
  • Hotfix light in photomode
  • New FPS limit setting from 30 to 120 (default 60)
  • New KMX450 skins
  • New Forth gears (top & bottoms )
  • New Sidecar MX animations
  • Hotfix crash on retsart after hard landing