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TrackDayR News

MAJOR RELEASE UPDATE - Build 1.0.105.25



MAJOR RELEASE UPDATE - Build 1.0.105.25


[h3]Here we are guys!

The time has finally come to drop the update!

New big MX tracks, Norton Park and Sachsen MX, are just landed on TrackDayR! New amazing Gears sets on the wardrobe and big changes on the core system of the game.



NORTON PARK MX





SACHSEN MX





NEW SIDECARS ANIMATIONS





[/h3]

JOIN TIMEATTACK NOTIFICATION on TELEGRAM


[h2]JOIN TELEGRAM BROADCAST CHANNEL [/h2]




CHANGELOG:





  • Bugfix switch qualify -> race
  • New pause menu after qualify
  • Updated directinput dll
  • New show your position after Timeattack
  • Bugfix pause menu on leaderboard
  • Hotfix ( overcompression ) correction on hard impact
  • Hotfix on the calculation of h needed for load transfer distribution
  • New postprocessing contrast and saturation to do a more natural effect
  • Remove stricted rules (all the helps) from multiplayer creation server
  • Add more time to click ready on race mode multiplayer
  • Add garage button to setup your bike before start race (multiplayer)
  • Hotfix multiplayer LAG compensation rotation
  • New UI sounds
  • Bugfix hands and feet vibration in network bikes
  • Bugfix hands and feet moving fluidity
  • Bugfix in knee/asphalt contact in road bikes
  • Hotfix multiplayer position/rotation
  • New multiplayer command transfer
  • Update grip oh enduro track
  • New track animation synchronization system in multiplayer
  • New discharge level to handle the memory problem at the exit of the track
  • Modified Trackday lobby user interface ( added go to track instead of (B) cancel )
  • New Norton Park MX track
  • New Sachsen MX track
  • New Penalty system for large cuts in the race
  • Improved obstacle collision
  • New UI region selection on multiplayer
  • Hotfix light in photomode
  • New FPS limit setting from 30 to 120 (default 60)
  • New KMX450 skins
  • New Forth gears (top & bottoms )
  • New Sidecar MX animations
  • Hotfix crash on retsart after hard landing












THIRD ANNIVERSARY UPDATE - DEV Update Build 1.0.104.24

[h2]THIRD ANNIVERSARY UPDATE - DEV Update Build 1.0.104.23
[/h2]



Hi guys,

thanks to your feedbacks on Steam and Discord we are releasing an new patch with something new to try out.

[h2]Changelog[/h2]

  • New erosion also based on tireload (ALPHA Version)
  • Fixed tiles junction during terrain erosion
  • New public on the crowds constant sound
  • New public on the crowds exclamation during crash ( indoor only )
  • Improved calculation of wheel contact point by erosion
  • Bugfix of yaw oscillation in air
  • Bugfix Steam controller input issues
  • Bugfix Document folder creation issues






REGULAR UPDATE - DEV Update Build 1.0.104.17

[h2]REGULAR UPDATE - DEV Update Build 1.0.104.17
[/h2]




Hi guys,

thanks to your feedbacks on Steam and Discord we are releasing an new patch with something new to try.


[h2]NEW ADVANCED SETTINGS MENU (ALPHA Version)[/h2]

We want to offer an ever more advanced simulation experience, and as it is impossible to make a universal setting given the variety of controllers, we decided to include an advanced configuration that will allow users to sew their own configuration as best they can.





[h2]Changelog[/h2]

  • NEW ADVANCED SETTINGS MENU (ALPHA Version)
  • Improved motorbike lean code
  • Improved steering algorithm
  • Improved load transfer simulation
  • Improved VR braking stability at high speeds



REGULAR UPDATE - DEV Update Build 1.0.104.06

[h2]REGULAR UPDATE - DEV Update Build 1.0.104.06
[/h2]

Hi guys,

thanks to your feedbacks on Steam and Discord we are releasing an new patch with something new to try.

[h2]POPULATED CROWDS with GPU INSTANCING TECHNIQUE
[/h2]

This technique was very difficult to implement but gives outstanding results in what concerns the creation of repeated objects. Consider that with the "old system" 50000 instances in an empty scene dropped fps to about 8 while with this system 90000 instances stay on about 200fps.




[h2]BACKLIT TOTEM on SX TRACKS
[/h2]
You will find a backlit TOTEM that shows rider positions and time remaining during trackday or race session.
During totem creation https://streamable.com/a5n99j




[h2]IMPORTANT NOTICE FOR MODDERS[/h2]
to add the totem simply create an empty object named #TIMETOTEM inside tracksystem the location will be read from the empty object
to add spectators simply add a mesh inside tracksystem and dominate it #CROWDZONE on each vertex of the mesh will be created a spectator with an offset ( random ) you can turn off render to make mesh invisible or use a existing mesh and rename it.
**REMEMBER THAT MESHES MUST BE "READ AND WRITE" CHECKED ON UNITY INSPECTOR**

[h2]Changelog[/h2]

  • NEW crowds with GPU instancing (on all the SX circuits)
  • NEW backlited totem that shows position and remaining laps
  • Fix scrolling a multiplayer lobby list
  • Fix closing room during trackday multiplayer session
  • NEW ability to place multiple meshes on Unity for crowd



MAJOR RELEASE UPDATE - Build 1.0.104.04



MAJOR RELEASE UPDATE - Build 1.0.104.04


[h3]Here we are guys!

The time has finally come to drop the update!

Now you can try to manage a Super Twin 750cc Flat Tracker bike on FrontRiverTT, a new fast, technical Flat Track TT with jump!

[/h3]

JOIN TIMEATTACK NOTIFICATION on TELEGRAM


[h2]JOIN TELEGRAM BROADCAST CHANNEL [/h2]



FRONT RIVER TT and HFT750R Flat Track bike




GREENWICH HALF MILE AND SHORT FLAT TRACK






CHANGELOG:




  • NEW "IN AIR PITCH STABILIZATION" ASSIST TOGGLE
  • Improved hands on hanldebars
  • hotfix on "lowspeed" weird engine traction
  • bugfix weird bounce on spring bottomed out
  • NEW RED background on missing checkpoint in timeattack
  • NEW INPUT CURVE AND SCALE setup under controller settings
  • NEW Jump On Off system (bunny hops)
  • bugfix save new controller setttings
  • bugfix in air lean forward/backward
  • NEW tiremodel for MX
  • New smooth steering management
  • New inertial lean management ( more physical )
  • Hotfix on bike file of road bikes
  • New compound 1 tire for road/supermoto bikes
  • Bugfix lateral angular velocity that affected calculation of optimal lean angle
  • BIG Bugfix on steering rotation limit that was overdriving and generating weird "jitter"
  • Turned off bike sounds during loading
  • Turned off bike sounds in the pause menu
  • weight-based motion tilt
  • Improved animation and position control of the bike pushed on foot
  • hotfix on inertia calculation on transition between whip and re-entry
  • Add new HW750 big flat with sound
  • bugfix timeattack did not work above 8m20s
  • Hotfix for dedicater server race
  • Added simulation "clutch guard" in the traction change phase
  • Improved calculation of deceleration/acceleration due to inertia in the freewheel
  • Improved simulated engine revival from low rpm
  • Improved behavior of VR on countersteer control transition in powerslide ( slide control in flat style )
  • BUG fix clutch did not send the engine to idle
  • Fully separated code by manage rear brake behaviours
  • rearbrake code tuning to make it less "on/off"
  • Added ability to load environmental sounds onto tracks
  • bugfix fluttering shirt in photomode
  • hotfix reset sound after winning timeattack
  • hotfix checksum no longer appears in multiplayer when they come a remote player loads unverified bikes
  • Added separate timeattack category for flat 750
  • New steering management in direction changes
  • Add ASSIST tab in Go to Box menu
  • add reset gear to Neutral on restart
  • hotfix lean limit calculation
  • removed not longer used .tire file in bike folders
  • direct weigth extended and interpolated by bike speed
  • improved ROAD bike hard brake with leg out
  • self-balancing weight lever
  • hotfix smoth rear brake power brake
  • fixed bug on tire detach from the ground
  • improved rear tire load calculation during rear braking
  • hotfix lateral traction excessive slipping
  • hotfix engine limiter
  • hotfix frontbrake VR stability
  • remove jumpOnOff on roadbikes and flat
  • add new flat TT tracks Peoria
  • minor bugfix un UI and Menu
  • enabled spectator mode on Multy ( alpha )
  • Improved scrub and improved ramp preparation
  • improved dust smoke shader performances In situations with multiple bikes on the track
  • bugfix rider vibration at stationary bike
  • added positionDamper and rotationDamper in helmetcamera file
  • added smoothdampLook in helmetcamera file
  • added smoothdampTilt in helmetcamera file
  • smothdamp helmet camera rotation following the horizon
  • fixed timeattack enabled categories in flat tracks
  • bugfix on new lookat code for helmet cam
  • add ambient sound to all tracks
  • possibility of not hiding avatar head from file
  • checksum hotfix
  • improved VR behavior on slide handling without throttle or brake
  • new math tire model for atv
  • general revision of bike tdr files
  • improved load transfer 4 wheels
  • improved sidecar load transfer
  • improved smooth steering on atv and sidecar
  • added differential lock on atvs
  • updated michigan MX graphics
  • add 2 new flat tracks ovals GREENWHICH
  • updated physics and virtual rider of the atv
  • new dedicated virtual rider for the sidecar
  • new ambient sound loading system that eliminates redundant files
  • fixed excessive torso rotation when bike points down ( less hands off )
  • bugfix timeattack inisible head on ghost
  • bugfix multy invisible head
  • Physical alignment of the sidecar ( feeling of weight )