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TrackDayR News

TrackDayR - HOTFIX UPDATE 1.0.98.39

BUILD 1.0.98.39


Hey guys, Hotfix update based on community and Dev Testers feedbaks!


RACER Mode against AI temporary disabled due to physics changes


CHANGELOG


  • - engine delivery at low rpm
  • - rider position correction when cornering
  • - influence of accelerations on rider in air
  • - helmetcam correction
  • - correction of some physics values on 3- and 4-wheel vehicles
  • - some other fixes



We will evaluate in the next days if to clear leaderboards (maybe partially)

TrackDayR - MAJOR RELEASE UPDATE 1.0.98.37



BUILD 1.0.98.37


Hey guys, time slam the bike to a new MAJOR UPDATE!


NEW HUD

We finally managed to integrate the new HUD completely designed by Frankie, a super-skilled guy who helped us and will help us in the future in the creation and complete renovation of our UI and UX.
THANK YOU SO MUCH FROM THE WHOLE MADCOW TEAM



IMPROVED PENALTY SYSTEM

Thanks to the players and Dev Testers report, we noticed that there were still a lot of sneaky people in the leaderboard, so we were forced to delete several leaderboard times and make the TimeAttackR penalty system more restrictive.




QUAD ATV-MX

A complete 450cc competition Quad, ready to race and rush on the dirt tracks!





BProto MX and road 3-wheeler


Somebody may have seen him delivering bread to old people or carrying bulky objects in Italian towns, but what a bore with a 50cc engine.
So we decided to throw a 600cc 4-cylinder engine under it and create a race version for both asphalt and dirt!
100 hp in a 300 kg (660 lbs) three-wheeler is something totally crazy.



NEW AIR PHYSICS


We are excited to announce that our development team has made significant improvements to the air physics of the motocross bikes in our game, TrackDayR. Thanks to these updates, our players can now enjoy even smoother and more responsive riding, making it easier to tackle the jumps and gaps on the cross track.

We focused on improving the aerodynamic stability of the bikes to ensure better maneuverability and agility. Our players have noticed a significant improvement in their gameplay experience, and are able to complete jumps and gaps with greater precision and ease.

We are very proud of the work we have done and believe that air physics is a crucial aspect of an engaging motocross gaming experience. We will continue to work hard to improve our simulation and provide our players with the best possible riding experience. Thank you for your continued support!





NEW SUSPENSION PHYSICS


Our development team has completely overhauled the suspension system of our simulator. Thanks to the collaboration with our most experienced and passionate players, we were able to collect a large amount of data on the behavior of suspensions in order to improve our system, offering our players greater stability and ensuring even smoother and more responsive handling on rough and uneven terrain.
By studying the new data, we were able to optimize the precision of the suspensions, achieving a level never reached before.



NEW FOGGY WEATHER


Now you can find the fog on a determinated time of the day. You will find it on Morning or Evening time of the day.




Here the added contents list

NEW TRACKS


- LACR MX
OFFICIAL LICENSED TRACK




- Andes MX




- UTAH Flat




- Moesia





All the old circuits have been updated and optimised to the new Unity3D frameworks version[/h3]

We hope you like it

All feedbacks will be welcome!

IMPORTANT NOTICE: The best is yet to come :P

SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!


REMEMBER TO RESTORE TO DEFAULT YOUR CONTROLLER ON THE OPTION MENU


RACER Mode against AI temporary disabled due to physics changes


CHANGELOG


  • - new HUD
  • - new QUAD ATV MX
  • - new BProto 3-wheeler asphalt
  • - new BProto 3-wheeler MX
  • - new tracks ( ANDES MX, UTAH FLAT, MOESIA SM)
  • - new animation system
  • - new suspension system based on real data (thank you to MITCH for the data)
  • - new in-air physics system
  • - new engine torque curve simulation
  • - new tyres
  • - improved sit/stand animation
  • - new wheeiling system
  • - improved wheelie balance management
  • - improved influence engine revs in the agility of the bike
  • - improved rear wheel traction
  • - new camera 1
  • - new smooth leaning settings
  • - improved steer managment
  • - new optimal braking calculation system ( BrakeAI )
  • - new physical braking calculation system
  • - added PSD system on rear suspension
  • - new dust replay for the front tyres
  • - new Low profile GFX setting
  • - hotfix the chainpull algorithm that induced strange wheelies even at high speed
  • - new ynamic camber simulation based on rear shock compression
  • - new vertical air drag system
  • LOT OF MINOR FIXES - sincerely we have lost count of them :P


known issue old rider model on ghost laps in TimeattackR are broken

We will evaluate in the next days if to clear leaderboards (maybe partially)

NEW UPDATE Build 1.0.95.62



Here we are again guys, as we received tons of feedbacks and suggestions we decided to work hard on it and make a new super update!

NEW IN AIR STEER MANAGMENT

now you have no excuses, you can smash the handlebars like a real pro rider!

PHYSICS

YEEEEEESSS, we finally found a bug that break our b***s for months. The bikes behaviours is definitively improved during hard brakes and bumpy sloped surfaces (that damned slope on Michigan MX track, we know you know)

We also improved the chat managment, the scroll will stay on the bottom and the types you press on your keyboard doesn break all your settings in game. We also added the lobby log on the chat.


[h2]Changelog:[/h2]

- fix leaning bug on brake
- add small bike logo to timeattack leaderboard and VS screen
- changed air surfaces on dirt bikes
- automatic scroll chat
- new direct/VR mixed air steering management system
- multiplayer loading block when the room was open for a long time and with many connections
- new dynamic obstacle impact impact
- new automatic bales repositioning


[previewyoutube][/previewyoutube]

HOTFIX PATCH 1.0.95.55



PLEASE ALWAYS VERIFY YOUR GAME FILES WITH STEAM CLIENT

1. Open your Game Library on Steam

2. Right-click on your game

3. Select Properties from the menu

4. In the Properties menu, select 'Local Files' from the left-hand panel

5. On the Local Files page, select 'Verify integrity of game files'

6. Steam will then verify your files. Please note this can take a few minutes!




CHANGELOG:

- Fix helmet cam issues
- Fix penalties checkpoints on TimeAttackR Mode

TrackDayR - MAJOR RELEASE UPDATE 1.0.95.51

BUILD 1.0.95.51


Hey guys, time RACE to a new MAJOR UPDATE!

[h2]MULTIPLAYER RACE
[/h2]We listened a lot the community about the possibility to create race in multiplayer so we dedicated all the effort on it! You now have the possibility to create a lobby with up to 22 players!

[h2]NEW PENALTY SYSTEM
[/h2]Another thing that the community wanted us to put our attention to is a solid anti-cut with penalty system for every game modes to make our simulator much more competitive and challenging.

[h2]GRID GIRLS
[/h2]Girls on the starting grid with the time sign (for the moment only 5 seconds) before the gates will go down

[h2]SUPERCROSS IS HERE
[/h2]
As requested by the community supercross is here! We created 3 super challenging tracks called Alameda, Millcreek and Orange County.
All this tracks are placed in a totally new stadium full of lights and big screens.

[h2]CHAT[/h2]
We know that with races one of the main missing things can be the textual chat so we made it! Is only an early version but is super easy and usable. It has notifications and you can open it by pressing T on your beautiful RGB keyboard 🤓

[h2]PHYSICS[/h2]
You really think that we will release a major without improve our physic engine? Pfff
We worked hard on suspensions physics and also on the surface contact point of the wheel on the jump faces. Also the Mx tyre model is improved, now you can have more traction under high loads.


Here the added contents list

[h2]NEW TRACKS[/h2]


[h2]- Alameda SX[/h2]



[h2]- Millcreek SX[/h2]



[h2]- Orange County SX[/h2]



[h2]- Tarn MX
[/h2]




All the old circuits have been updated and optimised to the new Unity3D frameworks version[/h3]

We hope you like it

All feedbacks will be welcome!

IMPORTANT NOTICE: The best is yet to come :P

SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!


REMEMBER TO RESTORE TO DEFAULT YOUR CONTROLLER ON THE OPTION MENU




CHANGELOG


  • - new multiplayer race mode
  • - new multiplayer settings sharing mode
  • - new host options selection window
  • - new starting procedure from the gate
  • - new tracks ( AlamedaSX, Millcreek SX, Orancge County SX, TARN MX )
  • - new surface reading system on jump
  • - improved fastbump simulation on suspensions
  • - general suspension bump/rebound improvement
  • - flip bug fix
  • - reset camera bug fix
  • - saved camera TPS
  • - improved pit stop retire functionality
  • - improved positioning in multiplayer
  • - added chat function (T key)
  • - improved rear wheel traction
  • - improved control in air
  • - quick restart and instant go to box
  • - fixed music menu in game
  • - new shader for the whole terrain system
  • LOT OF MINOR FIXES - sincerely we have lost count of them :P


known issue old rider model on ghost laps in TimeattackR are broken

We will evaluate in the next days if to clear leaderboards (maybe partially)