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World Turtles News

World Turtles Early Access Date Announcement

Good day, fellow Meeps!

I bet you’re excited to hear the news!

World Turtles launches into Early Access on May 1st, 2023 on PC! 🎉

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Thank you all for your support throughout development! I’m super excited to show you everything we’ve accomplished since the last demo update, and I hope you enjoy saving the World Turtles as much as I do.

Make sure to join our Discord server and follow us on our Twitter for more frequent updates and to connect with other Meeps!

De Chelonian Mobile!
Gideon

QoL improvements, Challenges, Map Maker and more! - April Devlog

[h2]Good day, fellow Meeps![/h2]

Welcome to the last update before the release date announcement! Although World Turtles is “Made with Unity”, it still feels “Unreal” that we’re almost at the Early Access release point. When I started tinkering with Unity 4 years ago, I had no idea what lay ahead!

The biggest updates for the last 5 weeks are discussed below. As before, some more Quality of Life improvements have also been added.

Join our Discord server for more frequent updates and previews!
De Chelonian Mobile!
Gideon

[h2]Voiceovers for all Four Tutorials[/h2]

There is now a Meep voice guiding you through all four of the tutorials. There’s not much more to say about that!



[h2]Localization[/h2]
Localization for German, Chinese and Afrikaans (my mother tongue) has just about been completed, and the process is working quite well! More languages will be selected based on the support for World Turtles in different regions. Personally, I’d love to just add 6 more languages off the bat, but it also has to make financial sense. Fan-based localizations are not off the cards, although any such endeavors must be properly managed and executed.



[h2]Introducing: Challenges with Variability and on-line Leader Boards[/h2]
You can now ply your trade against four challenges that need specific strategies to complete successfully. There are five difficulty levels to choose from. You also have the option of submitting your best score for any challenge-difficulty combination to an online leader board.
The challenges introduce variability in the game parameters: Experience can be gained at different rates; Upgrade multipliers can alter the efficiency gained from levelling up; Goodwill can accumulate at different rates for different challenges. Tutorials and Challenges can also have different Research tech trees – the research items can be organized in any way that fits the data structures and the UI will automatically display and handle it correctly. There’s no reason why this feature cannot eventually make it into the Map Maker as well!



[h2]Helicopter Rides[/h2]
In addition to Water Ways being constructed by Builders using helicopters, Meeps on Leisure tasks now also use Helicopters to fly over their homes, while Wanderers now use available helicopters to scout further, including across water.



[h2]The First Draft of a Detailed Map Maker (Tectonic Plates / Topography)[/h2]
While you will not yet be able to play on these maps, you can now create your own maps by specifying Tectonic Plates (and the direction and speed with which they move) right on the map, or by applying Topographic Maps to determine land elevation. Then, you can select Climate parameters and even edit hexes individually. More options will continuously be added and, eventually, you will be able to play on and share these maps.



[h3]Hello, World![/h3]


[h3]65 New Music Tracks[/h3]
I’ve added 65 more of Alexander Nakarada’s wonderful tracks to keep the playlist fresh. His discography is an absolute treasure!

[h3]UI[/h3]
The UI is constantly improving, although the additions this month are not as impactful as last month. However, I should be able to share some exiting news on this front soon…

Map Builder, Tectonic Plates, Demolition & More Update!

Good day, fellow Meeps!

The Early Access release of World Turtles is now thundering ahead like a starving World Turtle eyeing a juicy Space Cucumber! I may not reveal the exact release date yet, but I can say that there will be only one more update like this (after this one) before release!

The biggest updates since the release of the January demo are discussed below. The current build runs smoother with fewer little niggles and bugs than the demo, since we’ve received some good feedback and identification of issues via our Closed Beta and internal testing rounds. Quality of Life improvements have also been added and some more are planned.

Join our Discord server for more frequent updates and previews!

De Chelonian Mobile!
Gideon
Discord

[h2]Tectonic Plates and the Map Builder![/h2]
I have completely reworked the way the landmasses (before erosion and climate) are determined – it now uses a system based on Plate Tectonics to determine the layout of land and water. This leads to greater control over the characteristics of the created maps and much more natural looking worlds. The factors available in the revamped Map Builder each have a clear, focused impact on how the randomly generated world looks and plays. You can preview a map with a specific seed and then play on that exact map!



As an example, note how much more natural the continents and beaches (I’ve also added a more sandy look) appear when the water level drops, revealing more land next to the beach but not in the deeper seas, like before:



This also makes water a mechanic that actually influences gameplay, where water was previously very random and erratic. Finally, starting locations are a lot more dependable to be playable.

[h2]Demolition and Repairs[/h2]
Buildings can now be canceled or demolished at any stage of construction, as long as they have not yet been upgraded or are special buildings that would lead to problems if demolished. Demolishing a building returns some of the resources and repairing a building now also costs resources. Repairs and Demolition are also progressive, with the building models updating a few times in the cycle. In addition, damaged buildings lose some of their functionality until they are repaired (for example Water Towers not providing water and having to be refilled from scratch).



[h2]Minimap and Meep Cam Control[/h2]
The minimap can now be panned and zoomed, allowing you to focus on specific areas. The resources are also displayed more clearly now. The space minimap can also be zoomed, while the Meep Cam can now zoom and orbit around the Meep being followed.



[h2]Message Vault[/h2]
All previous important messages are now saved in a Message Vault and are also available after loading a game. Note that we now also keep track of the day, not only time of day.



[h2]Space Resources[/h2]
In addition to the basic resources, I have started adding Space Resources. The first two are crystals that are deposited by the Gas Pollution (Octavium) and Snow Comets crashing down (Niveum). These crystals dissolve/dissipate over time, so Meeps need to gather them before they’re gone after one of the natural disasters have deposited them on the terrain! This makes the Snow Comets and Gas Pollution more interactive, as they also bring opportunity with their damage, and the player needs to act fast to gather the resources before they disappear.
There’s space for 4 more kinds of Space Resources, possibly with more than one tier each. Uses for Space Resources still have to be implemented, but I can reveal that they will have scientific and cultural / artistic uses.





[h2]Three New Shorter Tutorials[/h2]
I’ve added the following three shorter tutorials, focusing on specific mechanics in more detail:
  • Resource tutorial, for gathering Wood and Stone and expanding borders.
  • Farming tutorial, for getting the most out of your Farms and Fishmongers.
  • Research tutorial, for understanding building-specific and realm-wide research. Some Research items now also cause Breakthroughs in other, related lines of study. These Breakthrough connections are randomized, so will play differently on different playthroughs.


These tutorials will also receive voice overs this month!

[h2]UI Additions[/h2]
Among the UI additions are:
  • Icons that allow you to find damaged buildings and buildings that can be upgraded.
  • The option of switching off On-map Hints after becoming familiar with them. They will still be available in the Message Vault.





Biggest Demo Update Yet!

Hello fellow Meeps!

After almost 6 months, it's time for an exciting update to the World Turtles Demo!

The biggest changes are discussed below. The demo should be more performant and stable since I’ve, uhm, persuaded a few Gremlins to find other lodgings. I would love to hear your feedback and suggestions for the next leg of the journey.

Enjoy the new demo, and join Discord for the chance to participate in the Closed Beta!

De Chelonian Mobile!
Gideon

Discord : https://discord.com/invite/2NEb4HxwhF


Water System
A complete water system needs to be constructed and maintained to supply Meeps with water of increasing quality, improving their health.




Feeding and Steering the Turtle
The mechanic of feeding and steering the Turtle with the Catapult has been implemented! The Meeps will now have to plant and harvest feeding grass with which to load the catapult, so it will be a lot more work. But don't despair, the AI realms will assist you with everything!




Annexes
Annexes have come a long way! Most building types can now commission Annexes around them, including Water Towers, Water Points, Wells, Play Wheels, Kennels, Mortar Pits, Helicopters, Monuments ... and more are being planned!




Natural Disasters
Natural disasters can damage infrastructure but can also be managed to avoid catastrophes (try the new terrain manipulation feature). Snow Comets crash down on the terrain and eruptions from Fault Lines cause Fracture Springs, which in turn cause new rivers to form and spread throughout the land.






UI Overhaul
I have spent a lot of time on trying to make the UI more intuitive, aesthetic (given I don’t have a UI artist!) and standardized, and just improve the overall user experience. Some elements have changed positions – I hope you get used to these changes quickly!
Functionality for complete localization has also been completed and the translations will be attended to during the next few months. The list of languages still needs to be finalized, but there’s always the option of including community-driven translations as well.




Game Options Menu
The clunky Game Options menu has been broken down into more manageable, logical groups of options. Note that Twitch integration is now possible, allowing Meeps to pick their names from the participating chatters in the Streamer’s Twitch channel – so, persuade your favorite streamers to try out World Turtles!




Dog Kennels, Comets, & More! November Devlog

Hi all!

I’ve been working on a lot of new things and I would love to share them with you.

Last time, we spoke about the Water System. Now, I'm almost done implementing it! The lake or sea water will be polluted by toxic gas in space from time to time. For this reason, as well as to distribute water more efficiently, you will need a system of Water Towers, Wells and Water Points to supply your growing Realm with water. Technological advancements will allow you to produce cleaner, safer water for consumption, increasing the health of your Meeps.

Here’s an example of what your system might look like!


Large ice and snow comets can break off of the Turtle's flippers, crashing down on the world below and causing havoc. Damaged buildings would have to be repaired before becoming operational again.

Here’s an example of what happens visually when those comets crash down!


Wanderers will be able to annex Kennels, allowing their dogs to have offspring, so that more Wanderers (and AI Wanderers) can have canine companions. Here’s an example of what a kennel might look like:


I've been working hard to improve the UI, and the UX is much smoother and more intuitive already - it's an ongoing process, but I’m excited to share it with you!

And last but not least, remember the Research Overview Screen we talked about last time? Well, the design and icons for a bunch of research items have been completed. I am currently implementing their impacts.

Once again, thank you for all of your support, encouragement, and excitement throughout development. I can’t wait to share more about World Turtles with you!

If you want to be more a part of the journey, feel free to join our Discord where you can hang out with myself and the community.

De Chelonian Mobile
Gideon

Discord : https://discord.com/invite/2NEb4HxwhF