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World Turtles News

Turtles in Animal Shelter

[h2]Good day, fellow Meeps![/h2][p][/p][h3]Congratulations to our friends from Animal Shelter 2, who have just released their game! 🎊[/h3][p][/p][h3]On this special occasion, we have a special bundle - Turtles in Animal Shelter for you! πŸ‘‡[/h3][p][/p][p]Turtles in Animal Shelter[/p][p][/p][h3][dynamiclink][/dynamiclink]Additionally, the game publisher has committed to donating a total of $10,000 to real animal shelters 🐢 😻[/h3][p][dynamiclink][/dynamiclink][/p][h3]Finally, the World Turtles Demo is currently Live and will remain so going forward. πŸ‘‡[/h3][p][/p][p]World Turtles Demo[/p][p][/p][p]We hope you will have fun with this! ☺️[/p][p]
De Chelonian Mobile![/p][p]Gideon[/p]

Patch 4: Fixing Load Error and Reeve Customization

Good day, fellow Meeps!

Here are the patch notes for version 1.04, which has just been released:
  • Expanded the range you can see into space before having Lookout Towers, to make steering easier as you can plan ahead better.
  • Fixed a bug that caused some Reeve customization not to be applied to the Reeves.
  • Fixed a "reasonability check and log" step on loading, which caused some saved games not to load correctly and lead to a black screen. All games saved with the previous version (1.03) can still be loaded with the new version (1.04).


De Chelonian Mobile!
Gideon

Patch 3 -40% = Lowest Price to Date!

Good day, fellow Meeps!

For patch #3, which is now live, I've standardized camera rotation and scrolling across frame rates, and the camera movement is smoother. I've been spending some time on the "behind the scenes" of the threading and have decreased the "overhead cost" of the threads, which should improve stability and reduce occasional stutters.

The Steam Summer Sale starts in a couple of hours' time. World Turtles will be discounted by 40% for the sale, which is the largest Steam discount yet! Just saying...



De Chelonian Mobile!
Gideon

Patch 2: Additions, Corrections and Improved Stability

Good day, fellow Meeps!

I'm uploading Patch #2 with a few small additions / changes, plus an impactful one (in some cases):

Added:
  • "Reduce Cutscenes" option under Game Options | UI. This will prevent the cut scene while, in some cases, still displaying only the message.


Fixed:
  • After saving a tutorial game where Reeve Learning was not yet activated, it would be activated on load. The value is now correctly loaded for new saved games. For existing saved game, it will still be activated on load, but the game will work.
  • AI Realm names were sometimes duplicated on Tooltips.
  • Big impact to a small number of maps: Depending on random map creation, it could happen that the Tribe Member closest to your Founders Hex could be from a Tribal Camp (just across the sea) that does not actually have a path to your Founders Hex. There would be a Tribal Camp with a path to your Founders Hex (on your continent), but slightly further away from your Founders Hex. However, the closest Tribe Member is picked to join your tribe and, in this case, no path would be found to your Founder Hex. If this happened repeatedly, it would clog up the pathfinding thread, leading to delays in everything, and possibly freezes/crashes. This has now been rectified!


Did not impact the game, but fixed / improved:
  • A wild animal would "lose visibility" of the surroundings and would not be able to find a path to walk around randomly.
  • Idle Meeps don't clump up for extended periods of time anymore.


I've had reports of a Reeve harvesting medicinal herbs, and then "getting stuck" without returning it to the Founders Hex. I am unable to replicate this on my side, even when loading someone's saved game where this happened. If this still happens after the changes above, I'd appreciate if you could log a report with as much information about the circumstances under which it occurred as possible.

De Chelonian Mobile,
Gideon

Patch 1: A few Small Corrections

Good day, fellow Meeps!

I'm uploading Patch #1 with a few small changes:
  • The "Mouse Scroll" icon looked more like a "Click Scroll Button" icon. Arrows added to the icon to clarify.
  • In the farming tutorial, once in a blue moon (by random numbers and very specific lay of the land), it could happen that the Dwellings was requested to be constructed outside of your territory, preventing you from progressing past that step. The launch build already catered for this happening for the farm, but I've now also catered for the Dwellings.
  • If, for whatever reason, a path cannot be found back home by a Reeve ending an expedition, it will wait a short while and keep looking for a path back home, rather than stay stuck out on the map.


I've had reports of a Reeve harvesting medicinal herbs, and then "getting stuck" without returning it to the Founders Hex. I am unable to replicate this on my side, even when loading someone's saved game where this happened. If this still happens after the changes above, I'd appreciate if you could log a report with as much information about the circumstances under which it occurred as possible.

Regards,
Gideon