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The Future of Gunlocked

https://store.steampowered.com/app/3492830/Gunlocked_2/

Gunlocked is a game that keeps on giving, but as a solo developer there's a limit to how much I can give back. We're heading toward 1000 new players just this month, 3 years after release, and that means a fresh batch of feedback on Steam, social media, Discord, and even in my email. So I thought I'd take a moment to explain where I'm at as a solo developer, and how that affects development of my games, especially Gunlocked 1 and 2.

The short version is that development stopped on Gunlocked quite some time ago. As mentioned, I still get feedback about the interface, controls, balance, and content/feature requests, but any time I spend going back to an older game is time away from a current or future game. There's no team to pick up the slack. It's just me. But that doesn't mean your feedback isn't valuable. It's why I'm making Gunlocked 2 in the first place!

The community's feedback on the original Gunlocked has been invaluable in helping me shape Gunlocked 2, and I've set up a new forum post to continue to facilitate that here: https://steamcommunity.com/app/3492830/discussions/0/828204828240947732/ And you can always join the Discord here: https://discord.gg/YbdSHs58m9

If you want to take a more active role in shaping Gunlocked 2, there's a Kickstarter going on to help me expand the game even further with more planned content, and a robust soundtrack. Backers can gain access to early playtests, or even become characters in the game. If even a tiny percentage of Gunlocked 1 players backed the Kickstarter at the $10 tier, the game would be funded.

You can check that out here: https://www.kickstarter.com/projects/fromlefcourt/gunlocked-2-endless-battles-in-space

Pictured: This could be you. The hightest tier backers can even become playable pilots!

It's important to note that Gunlocked 2 will release even if the Kickstarter fails, but It will mean the final scope of the game will be decided by Early Access, similar to how the original was developed. It will be a complete experience, but the depth and breadth will be decided by its success.

Pictured: 6 of 20 planned bosses for Gunlocked 2. Only time will tell how many more I can add.

There's a lot I want to do in Gunlocked 2, and a level of quality I'm trying to maintain, well above anything that was possible with the original. And that drive to improve is largely driven by the amazing feedback I've received and continue to receive about the original. But that kind of quality also takes more time, and time is money.

Pictured: A selection of animations from Gunlocked 2. Things even explode better in the sequel!

Wishlists continue to climb for Gunlocked 2, so I know there's still a hunger for shmup roguelite experiences, and no matter what happens, I intend to make the sequel better than the original in every aspect. I hope you can come along for the ride in whatever way makes sense for you!