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Gunlocked News

Upcoming Content: New Free and Paid DLC

Hey everyone! It's been a while since my last post about the status of Gunlocked. After a year of work, with very little time to rest, I took a little time to decompress-during the holidays- after launch day.

But only a little time. I've actually been hard at work on 2 big new content patches that will upgrade Gunlocked in every way! Both updates will land on the same day (TBA), and one will be a big chunk of free content for everyone, while the other will be a massive expansion. Read on to learn more:

The Stormy Knight Update: Free Content. Focused on expanding the electric synergies and bringing in a unique new boss for the Endless zone.
  • A new boss for endless mode: The Knight Crawler
  • New music tracks
  • New upgrades: 2 Weapons, 2 Utilities, 2 Aftermods, and 1 new Symbionic
  • Balance updates for upgrades already in the game.


The 2nd Gunning: A full, paid expansion. The 2nd Gunning DLC will function almost like a sequel within the game, nearly doubling the content of the base game. Price TBD.
  • 3 new Bosses. Adding an alternate boss for each of the original 3 zones (and they can show up in Endless as well)
  • 7 new pilots and unique pilot augments
  • Dozens of new upgrades: Weapons, utilities, augments, symbionics, aftermods
  • An expansion to upgrade types adds a new "Bomb" type, and adds more Beacon synergies.
  • 5 New Trials: For those of you that have mastered the game, you can kick the difficulty up even higher
  • Plenty of new achievements


Here's a little teaser of one of the new pilots, and the updated pilot interface:



Stay tuned, and let me know what you think in the comments. Can't wait to share more!

Hotfix v. 1.02b

  • Fixed an issue still plaguing the Retrofit aftermod that could allow it to select/equip nothing
  • Fixed an issue with the codex displaying the wrong text for certain utilities

Hotfix 1.02a

  • Found and fixed an extremely old bug that could interfere with a number of boss behaviors. This should prevent bosses from getting stuck in certain states, though it was already extremely rare.
  • Significantly optimized and rebalanced the Sting King fights post-15-minutes in Endless Mode. Fighting a Sting King at 20+ minutes should no longer grind the game to a halt.