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Gunlocked - The 2nd Gunning DLC Coming Soon

The DLC page is now live for Gunlocked - The 2nd Gunning.

Wishlist it HERE

This update represents every idea I've had if I made a sequel. I decided "Why wait?" Expect some truly original new weapons, bosses, pilots, and other upgrades. And don't forget, a free update will add a new boss and several new upgrades when this releases. So there's more content for everyone!

There are so many wild new upgrades available, that along with the new pilots, there are tons of new strategies to try. Expect to have more fun with drones, beacons, and the new "Bomb" type weapons.

You can see some of the upgrades here (not pictured: all the new symbionics):



While no firm release is given just yet, you can expect this to launch pretty dang soon. Most of the content is finished, but there's still a bit of balance and bug fixing to go. If you have any questions, ask below!

Upcoming Content: New Free and Paid DLC

Hey everyone! It's been a while since my last post about the status of Gunlocked. After a year of work, with very little time to rest, I took a little time to decompress-during the holidays- after launch day.

But only a little time. I've actually been hard at work on 2 big new content patches that will upgrade Gunlocked in every way! Both updates will land on the same day (TBA), and one will be a big chunk of free content for everyone, while the other will be a massive expansion. Read on to learn more:

The Stormy Knight Update: Free Content. Focused on expanding the electric synergies and bringing in a unique new boss for the Endless zone.
  • A new boss for endless mode: The Knight Crawler
  • New music tracks
  • New upgrades: 2 Weapons, 2 Utilities, 2 Aftermods, and 1 new Symbionic
  • Balance updates for upgrades already in the game.


The 2nd Gunning: A full, paid expansion. The 2nd Gunning DLC will function almost like a sequel within the game, nearly doubling the content of the base game. Price TBD.
  • 3 new Bosses. Adding an alternate boss for each of the original 3 zones (and they can show up in Endless as well)
  • 7 new pilots and unique pilot augments
  • Dozens of new upgrades: Weapons, utilities, augments, symbionics, aftermods
  • An expansion to upgrade types adds a new "Bomb" type, and adds more Beacon synergies.
  • 5 New Trials: For those of you that have mastered the game, you can kick the difficulty up even higher
  • Plenty of new achievements


Here's a little teaser of one of the new pilots, and the updated pilot interface:



Stay tuned, and let me know what you think in the comments. Can't wait to share more!

Hotfix v. 1.02b

  • Fixed an issue still plaguing the Retrofit aftermod that could allow it to select/equip nothing
  • Fixed an issue with the codex displaying the wrong text for certain utilities

Hotfix 1.02a

  • Found and fixed an extremely old bug that could interfere with a number of boss behaviors. This should prevent bosses from getting stuck in certain states, though it was already extremely rare.
  • Significantly optimized and rebalanced the Sting King fights post-15-minutes in Endless Mode. Fighting a Sting King at 20+ minutes should no longer grind the game to a halt.