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FURTIVE News

Weapon Attachments & New Locations

Another look into our upcoming 'CALL TO ARMS' content update. Here's your first look at weapon attachments, through the new Workbench you will be able to equip different sights, silencers and more to your firearms for certain tactical advantages.

Another improvement also being made to firearms is we've taken out the walking animation while aiming down sights to keep the weapon steady, we're also lowering the FOV while aiming which will significantly improve the ADS experience when using the firearms.



In case you missed our last couple of posts, the new workbench as seen above will be replacing the current workbench. It will replace the crafting UI with a new one that is more similar to the inventory's crafting UI. It will also feature 2 other pages in the UI for setting weapon attachments and repairing damaged tools.

We're adding more improvements and locations to the map. The new update will see some small little additions to the world that will give the island some more life, as well as new point of interest locations. These locations include 2 new fuel depots which will tie into the new raid missions, and also be a place to steal fuel from for your HV-1's.



More to share soon! Cheers.

First Look Into CALL TO ARMS

Here's a peak into the CALL TO ARMS update!

We've heard a lot of people getting their HV-1 stuck too often, so today we present a new modification to the vehicle. The winch! Hook it up to a nearby tree and wind yourself in to get the vehicle unstuck.
[previewyoutube][/previewyoutube]

I'd also like to show improvements made to the weapon UI that shows the ammunition type for the currently held firearm and melee weapon/tool degradation health status.


We're also bringing 60 new steam achievements with this update, here's a little peak into my folder with some of the artworks.


We've got heaps more to show off soon as we get closer to the release of this update, at the moment we're aiming for the end of the month to have it out.

FURTIVE v0.1.6

Release Notes
  • Client players can now interact ride in the HV-1 as passenger, currently only hosting player can drive the vehicle. We are still fixing an issue with the client's ability to drive the vehicle.
  • Save file stability in new updates has been improved with a new save file upgrading function in the save system.
  • Breaking tree stumps will no longer break multiplayer sessions.
  • Items near other players no longer glow for the local player.
  • Interaction range has been slightly increased so players can pick up items and interact with objects from a slightly further distance.
  • Characters will now properly unlock when the player using them disconnects, leaving the character free to be chosen by the next joining player.
  • Fixed corrupted metal axe icon in the equipped weapon display on the bottom right corner of screen.


Another issue we have recently picked up is the save and load system won't consistently load players back into their position they saved in, instead just go back to spawn. We're investigating the cause for this, but other than that everything else loads correctly.

Upcoming Content Sneak Peak.

Let's take a peak into what's coming soon this year. We'd like to share what we are bringing to the game in May's update and give a little tease to what will be happening in August.

CALL TO ARMS - May Content/Quality of Life Update
This update plans to include a complete rework to the Workbench, improving it's UI and functionality. This station will not only be used for crafting anymore, it will now also be used for repairing weapons/tools as we plan to introduce degradation, and last but not least, customising firearm attachments. Firearms will receive a range of attachments to apply improvements on your selected firearm.

Map Location Markers. Newly discovered locations will become marked on the player's GPS to help with familiarising yourself with the map as you discover it. Player's will also be able to craft waypoint markers to drop behind in locations they wish to remember to come back to, such as bases.

Raid Missions. We plan to introduce a new NPC in the night crawler group at the active night villages. Offering rewards for completing small strike missions to cripple The Corocotta and help the group with their needs. Rewards will include gold, xp and any loot you obtain from the mission.

There's a lot more to coming with this update that we'll go into more detail on as we get closer. These are just some of the main highlights.


VERDANT SECTOR - August Content Expansion
We've also begun early production on August's major content update. We call this an expansion as we plan to expand the map in a pretty big and unconventional way, with plenty of interesting areas to explore, new missions to do, new weapons to obtain, new enemies to face, and more. We'll touch more on this a little bit later.

Can't wait to share more of the upcoming content with you all. Massive thank you to everyone for the incredible support in our first few weeks of launch!

FURTIVE v0.1.5 Patch Release

Release Notes
  • Major performance stuttering has been fixed. Our next steps will be to achieve a higher FPS.
  • Added buoyancy to items in lakes, which should rectify the issue of not being able to pick up items under water. Items can be picked up once they have surfaced.
  • Added a new skill tree for upgrading inventory capacity up to 100, mastery level lets players keep their toolbar items after death.
  • Added repair functionality to the building hammer, allowing the player to repair damaged structures using 1 wood log per third of maximum health of the building object.
  • Changed Toolbar UI placement in the inventory item window to be more prominent, with an added header.
  • Adjusted spawnrates of soldiers, wildlife, helicopter patrols, and boats. Let us know if these rates need further tweaking.
  • Soldier's attack priority between players and buildings has been adjusted to prioritise the player more. Let us know if they still tend to target buildings more.
  • Removed forced opening prologue for first time players. You will now only be prompted once when clicking play in the menu, asking if you wish to play the prologue or not.
  • Trees now fall in the direction the player is facing when chopping them.
  • Fixed missing stump texture underneath cut trees.
  • Menu screen buttons now hightlight when hovering the mouse over and clicking.
  • Fixed a bug where The Trader NPC would spontaneously attack the player.
  • Added a check to prevent removing items from furnaces/campfires if the player's inventory is full.
  • Soldiers/Wildlife will no longer take damage from vehicles that have no players inside, and the minimum impact damage has been increased so they don't die too easily when touching vehicles.


Ongoing Improvements
  • Performance drop while wielding building hammer.
  • UI Markers clipping out after 1000m.
  • HV-1 Interaction for client players.
  • Still looking for any further multiplayer bug reports so that we may address them promptly.