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  3. [Weekly Update - 1] Focus on temple improvements

[Weekly Update - 1] Focus on temple improvements

Hi, we made a lot of bug fix thanks to your feedbacks, that is helping us to improve the quality of the game!

[h2]Features[/h2]
  • Added 2 arrows in the Temple carousel to make navigation easier (keyboard arrows still work). @CommunityFeedback

  • Temple should take less ressources at launch (still need some improvement to support low end pc). @CommunityFeedback
  • Rework quit temple button, to reload previous scene.
  • Rework keywords displaying to improve lisibility.

  • Masking spell grid when overing a spell to improve lisibility.
  • Remove pseudo displaying when editing deck to increase lisibility.
  • Rework spell grid border to increase lisibility.

[hr][/hr]
[h2]Bug fixes[/h2]
  • Remove spell that shouldn't be available for the player. @CommunityFeedback
  • All spells now have a name, a description and a specific icon. @CommunityFeedback
  • You will no longer find favor spells and crystal spells in the Temple. @CommunityFeedback
  • You should no longer be able to duplicate spells switching decks .@CommunityFeedback
  • The font of your coin numbers should no longer go out of the round when you reach 100 and more coins. @CommunityFeedback
  • Fix a bug where returning to main menu was duplicating current selection. @CommunityFeedback
  • Fix a bug where you could no longer edit your deck after loading the temple a second time.
  • The second effect of Apollo's feast now applies correctly.
  • Poseidon's wave now works correctly.
  • The "Courage" spell now adds 1 point of armor.
  • You can now fly over your opponent favor without worry.
  • Ares has the right 3D model in the endgame cut scene.

[hr][/hr]
[h2]Localization[/h2]
  • Temple - Added French translation for "Create a new deck".
  • Combat - Better localization in the confirmation box at the end of a turn.
  • Spells - Added keyword colorizations and rework localization of some spells.

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