[Weekly Update 3 - Closed Alpha] Adding new mechanics and Rework Grür combat
Hello,
This week we focused on improving gameplay depth, we introduce a bunch of new mechanics ːsteamhappyː
[h2]Features[/h2]
[h3]Status[/h3]
[h3]Grür[/h3]

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[h2]Bugs[/h2]
This week we focused on improving gameplay depth, we introduce a bunch of new mechanics ːsteamhappyː
[h2]Features[/h2]
[h3]Status[/h3]
- Tiredness => Reduce damage by 1 for each stack, if stacked four times make the target sleep.
- Sleep => Skip a turn.
- Strength => Each stack increase your damage by 1.
- Dodge => Dodge the next attack.
- Deflect => Send back the spell to the caster.
- CounterAttack => Each time you took damage, you will deal one damage by stack to the opponent.
- Projectile => Store a projectile, that can be used later.
[h3]Grür[/h3]
- Complete rework of the Gnür Deck and IA.
- Gnür has now 2 phases, and should be more challenging to beat.

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[h2]Bugs[/h2]
- IA intentions are displayed correctly and during all the fight.