Dice News #3 Décembre 2022
Hello, welcome to this new Dice News dedicated to the music but especially to the returns of the festival "Turn Based Fest" which took place from 8 to 12 December 2022 with on our side a playtest open to everyone in order to take the temperature with you the community on what should be done for the continuation of the game! Let's get to the heart of the subject.
If you were able to try the playtest last week you could hear the beautiful music of Dice Of Olympus, they are composed by Thibaut "Oathr" Dellaforest, his sitejust released so if you need music for your game do not hesitate to call him!
- Listen to an extract of the soundtrack n°1
- Listen to a extract of the soundtrack n°2
The music is orchestral and some of it is just background music so it doesn't take over the action of the game. We are very satisfied with the music and we hope you will enjoy it during your battles.
Despite a huge crunch on our part (and that we never want to do again) to make a clean launch of the playtest some mistakes were made (due to lack of time) and unfortunately the playtest did not go as well as expected. Missing translations, the impossibility to launch a multiplayer game at the beginning, the impossibility to leave a game once the victory screen was displayed, in short we had some problems.
These issues, you identified them thanks to the beugs report tool and we are very grateful to all of you who participate to make Dice Of Olympus a better game! Now theses bugs are fixed
During the whole festival the requests for access to the playtests have only increased to reach 242, which at our scale is gigantic, we thank you once again for that!
Through our exchanges on Discord as well as via the feedback form we understand that the tutorial did not totally seduce you. Without being 100% bad, it deserves to be modified, however making a good tutorial requires a lot of time and it is often done last during the production of a game. That's why we might come back to the video format for the next playtest, maybe less interactive but more digestible.
We don't have any date to communicate yet about a possible new playtest.
Almost all the feedbacks talk about a huge lack of feedback during a game of Dice Of Olympus, we are aware of this, we do not discover this problem in the game but it was not yet the time to deal with it. Now we feel that the game is running relatively smoothly and that almost all the basic UI and features are present, so we can say that the beginning of 2023 will be devoted to improving the quality of feedback in Dice Of Olympus.
[h2]UI change to be expected[/h2]
During the playtest a French game developer with the nickname of "L'Alkemiste" made a lot of relevant remarks about the things that were good and bad in the game. This person is none other than the Art Director behind the game "Foretales". (a game, which we recommend to you)
He told us that according to him, health points and resources like mana, re-rolls and statuses should be constantly displayed. Since we have been building our UI this is not a remark we have heard very frequently. However, Alain's (that's his first name) experience with this kind of game makes us wonder about the practicality of our UI.
We are currently modelling interfaces to see if we can continue to combine sobriety with clarity, to be continued...
[h3]New hero[/h3]
I promised you in the last blogpost to reveal a new playable God, but even if it is ready I think this post is already quite full of information so you'll have to wait until 2023 :P
[h3]Roadmap[/h3]
Thanks to your feedback we have on a list all the changes we hope to make as soon as possible. If we have the time (and the courage) maybe an infographic could help you see what has been done, and what is left to do.
[h3]New UI[/h3]
The Mulligan as well as the store in-game has received a facelift, they are according to us much clearer and more pleasant to use.
Mulligan :

Store :

Next step: The quest selection screen :

[h3]Steam Neo Fest[/h3]
We had registered for the Steam Neo Fest in February 2023 but due to the feedback and the workload, we preferred to postpone our registration to June 2023. This necessarily shifts the release date of the game.
[h3]Holidays[/h3]
After having done our best to deliver a playable alpha during the Turn Based Fest, we allow ourselves some time and rest for the end of the year
So, it is with these words that the whole team of Bathyscaphe Studio (Nico and myself, we are still only 2 eh) wishes you a happy holiday season! ːsteamhappyː
Algost
Music
If you were able to try the playtest last week you could hear the beautiful music of Dice Of Olympus, they are composed by Thibaut "Oathr" Dellaforest, his sitejust released so if you need music for your game do not hesitate to call him!
- Listen to an extract of the soundtrack n°1
- Listen to a extract of the soundtrack n°2
The music is orchestral and some of it is just background music so it doesn't take over the action of the game. We are very satisfied with the music and we hope you will enjoy it during your battles.
Return on the Turn Based Fest
Despite a huge crunch on our part (and that we never want to do again) to make a clean launch of the playtest some mistakes were made (due to lack of time) and unfortunately the playtest did not go as well as expected. Missing translations, the impossibility to launch a multiplayer game at the beginning, the impossibility to leave a game once the victory screen was displayed, in short we had some problems.
These issues, you identified them thanks to the beugs report tool and we are very grateful to all of you who participate to make Dice Of Olympus a better game! Now theses bugs are fixed
During the whole festival the requests for access to the playtests have only increased to reach 242, which at our scale is gigantic, we thank you once again for that!
Through our exchanges on Discord as well as via the feedback form we understand that the tutorial did not totally seduce you. Without being 100% bad, it deserves to be modified, however making a good tutorial requires a lot of time and it is often done last during the production of a game. That's why we might come back to the video format for the next playtest, maybe less interactive but more digestible.
We don't have any date to communicate yet about a possible new playtest.
Almost all the feedbacks talk about a huge lack of feedback during a game of Dice Of Olympus, we are aware of this, we do not discover this problem in the game but it was not yet the time to deal with it. Now we feel that the game is running relatively smoothly and that almost all the basic UI and features are present, so we can say that the beginning of 2023 will be devoted to improving the quality of feedback in Dice Of Olympus.
[h2]UI change to be expected[/h2]
During the playtest a French game developer with the nickname of "L'Alkemiste" made a lot of relevant remarks about the things that were good and bad in the game. This person is none other than the Art Director behind the game "Foretales". (a game, which we recommend to you)
He told us that according to him, health points and resources like mana, re-rolls and statuses should be constantly displayed. Since we have been building our UI this is not a remark we have heard very frequently. However, Alain's (that's his first name) experience with this kind of game makes us wonder about the practicality of our UI.
We are currently modelling interfaces to see if we can continue to combine sobriety with clarity, to be continued...
News in no particular order
[h3]New hero[/h3]
I promised you in the last blogpost to reveal a new playable God, but even if it is ready I think this post is already quite full of information so you'll have to wait until 2023 :P
[h3]Roadmap[/h3]
Thanks to your feedback we have on a list all the changes we hope to make as soon as possible. If we have the time (and the courage) maybe an infographic could help you see what has been done, and what is left to do.
[h3]New UI[/h3]
The Mulligan as well as the store in-game has received a facelift, they are according to us much clearer and more pleasant to use.
Mulligan :

Store :

Next step: The quest selection screen :

[h3]Steam Neo Fest[/h3]
We had registered for the Steam Neo Fest in February 2023 but due to the feedback and the workload, we preferred to postpone our registration to June 2023. This necessarily shifts the release date of the game.
[h3]Holidays[/h3]
After having done our best to deliver a playable alpha during the Turn Based Fest, we allow ourselves some time and rest for the end of the year
So, it is with these words that the whole team of Bathyscaphe Studio (Nico and myself, we are still only 2 eh) wishes you a happy holiday season! ːsteamhappyː
Algost