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Community Update - Battlefield Labs - Destruction

We’re back with another Community Update focused on destruction, and a summary of our initial learnings from previous Battlefield Labs play sessions.

Let’s start with a preview on how we’re designing and testing destruction for the future.

[h2]OUR DESIGN PHILOSOPHY FOR DESTRUCTION[/h2]
Our goals for destruction are centered around adding further gameplay depth by allowing you to reshape the environment and transform your surroundings toward a tactical advantage. For example, barging through walls to surprise your enemies, reshaping the battlefield to create new paths into the capture zones, or taking down a building to take out an attacking squad.

We're designing destruction around easily identifiable visual and audio language that lets you understand what can be destroyed, altered, or transformed through gameplay.

We aim to make destruction an integral part of your Battlefield experience to create an intuitive, fun, and rewarding environment where you feel empowered to shape the world around you.

[h2]DESTRUCTION AND GAMEPLAY[/h2]
Let’s take walls as an example of the new destruction language. Once a wall takes enough damage from an explosion, smaller impacts, such as bullets, will also contribute to its destruction, allowing you to shoot your way through the wall. Audio VFX will help you not only see, but also hear whether your attacks are successful.

Different surface types now also visually degrade before breaking down through persistent surface damage. Buildings “apple-core” as they start to break down, leaving their core exposed as destroyed parts create rubble and debris on the ground around it.

New mechanics allow you to create more destruction-related opportunities during gameplay, as well as being able to influence your surroundings through the use of different weapons or vehicle types. For example, rubble caused by destruction now remains on the battlefield, and allows you to create and use new opportunities for cover and protection.

[previewyoutube][/previewyoutube]

Above is an early pre-alpha example that showcases the ability to destroy a wall to quickly traverse through the building and reach the other side - without this tactical impact, you would have to either run around the block or navigate through staircases to get to the other side.

Be careful in how you use destruction to your advantage, as one advantage to you would also be an advantage to the enemy, and this exposed flooring could now be used by them to counter this new route.

[h2]FEEDBACK AND VALIDATION[/h2]
Insights we’re gathering range from everything between destruction as a tactical element to you as a player being able to differentiate between non-destructible and destructible environments.

At this stage of testing within Battlefield Labs, our main focus points are:
  • Understanding which environments can or cannot be destroyed and which type of firepower is required for different material types
  • The impact of collateral damage from debris and destructible elements
  • Tactical use of destruction to create new pathing or persistent environments
  • Balancing the ecosystem of damage through firepower and destruction


[h2]OUR LEARNINGS SO FAR[/h2]
Our goals for our initial Battlefield Labs play sessions were to test server performance, gunplay and movement, and for participants to get an initial understanding of what's next for Battlefield. Participants have now played through multiple sessions, and offered up thousands of pieces of feedback. As we start testing other topics such as destruction, we wanted to share some of our initial learnings and next steps coming out of those play sessions.

We encountered some initial issues with server stability and performance, which provided valuable data for us to adjust their configurations. We've already seen that follow-up play sessions offered a smoother gameplay experience for participants, and that we are on the right track to start scaling further testing with more participants in the future.

For gunplay we've learned that while gunplay feels in a good spot, there's further balancing to be done to the different weapon archetypes and their damage values. Feedback on movement suggests that we need to continue iterating on finding the right balance in speed, namely for functionality like crouch sprint, combat rolling, vaulting, and more. Be sure to check out our previous Community Update if you are interested in learning more about our design philosophy and goals for gunplay and movement.

Lastly, as we move our focus back to destruction, we have seen feedback around the balancing of destructible objects across the map and the fine-tuning of damage levels of surfaces. Destruction will be an ongoing topic within our playsessions, and we’ll continue to test these and other areas of destruction throughout upcoming playsessions.

[h2]WHAT’S NEXT?[/h2]
Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield. Read our FAQ if you’d like to learn more, and join the discussion on Battlefield Discord.

We’ll be back in the future with new Community Updates to keep you informed on ongoing testing and learnings within Battlefield Labs.

We look forward to seeing you in action, hearing your feedback, and chatting Battlefield with you!

// The Battlefield Team

Battlefield™ 2042 EA Play* reward



Experience a world of thrill with EA Play. Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month including various skins in Battlefield™ 2042. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.

*Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details.
EA Play members, lock on to the enemies in a new look with the Battlefield™ 2042 SU74 Skin: Cloudpiercer. Launch Battlefield 2042 from March 25–April 29, and it will be auto-granted.

https://store.steampowered.com/app/1517290/Battlefield_2042/

BATTLEFIELD 2042 UPDATE #8.6.1

We are releasing Update 8.6.1 on Tuesday, April 1st (no, we are not kidding!), which will enable the King of the Hill mode for Battlefield 2042, as part of the War Machine time-limited event!

War Machine has been underway since March 18th and will continue to run through to April 15!

//The Battlefield Team

[h3]Community Calendar[/h3]
Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar.

[h3]Stay Informed[/h3]
Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield.



[h2]King of the Hill[/h2]
King of the Hill is a new mode coming on April 1st as part of the War Machine time-limited event. Two teams rush to capture a single objective on the map while also trying to repel the enemy team!

Combined Arms
In King of the Hill, you’ll fight 20 versus 20 in an all-out battle for control over the objective! Both Infantry close quarter combat and Vehicle skills are going to be required to win over your enemy.

Vehicles will become unlocked as a team loses tickets, so don’t count your chickens just yet and keep your eyes open for a counterattack by enemy forces. King of the Hill features a single objective that moves to a new location after a set amount of time, opening avenues and opportunities to take back control or further dominate the opponent.

How to grab the crown and become King!
Vehicles can turn the tide quickly, so make sure you check the vehicle menu for newly unlocked vehicles and track progress when they unlock at the top of the deploy screen!

The losing team unlocks new vehicle categories before their enemy, so use this advantage to take back control over the objective.

Controlling chokepoints can be more impactful than throwing bodies at the objective.

Control, control, control.
Using Spawn Beacons, Irish’s EIDOS system, and other gadgets can swing the match in your favor; use them wisely.

Know your objective and how it rotates.
The rotation will pick from two to three different points, so learning which those can be and rotating quickly will give you an advantage over the enemy team.

King of the Hill is available on:
  • Kaleidoscope
  • Flashpoint
  • Renewal
  • Valparaiso

Missed out on War Machine so far? Catch up with all changes, new modes, the Event Pass, and more in our Patch 8.6.0 blog.

And what’s a wrap for this Update Note, but as one final reminder - hold the objective, deplete the enemy score and win!


This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Play the War Machine Event Now

We are on the verge of total annihilation. Resources have dwindled, AI has taken control, and death is the only hand being dealt.


Welcome to the end of the world as we know it. This is the War Machine Event. You’ll need to conquer three modes and save humanity from extinction.



Take back control of precious resources by holding a majority of capture points in Domination.

Take up arms against the rogue AOS AI who started this fight and wipe out her relentless horde of AI robots in Override.

Fight and take charge of a single capture point as hell rains down on you – if your squad can handle the onslaught – in King of the Hill, coming in a future update.

The world needs you, No-Pat. Does your squad have what it takes to take down the War Machine?

https://store.steampowered.com/app/1517290/Battlefield_2042/

New Battlefield 2042 event introduces more game modes, an evil AI, and robots

It's no secret that Battlefield 2042 struggled at launch. EA's latest attempt at bringing back its flagship military series wasn't met with the explosion the developer hoped for, and that's why the next entry in the franchise looks to be going back to basics. However you feel about the specialist system, though, EA has at least spent the last few years massively supporting the shooter. Now, the latest update is here, and it introduces an all-new event filled with a rogue AI, robots, and some revamped ways to play.


Read the rest of the story...


RELATED LINKS:

The next Battlefield is overhauling gunplay and movement for the better

EA is prepared to move next Battlefield game, probably because of GTA 6

How to sign up for Battlefield Labs