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Dragonkin: The Banished - Playtest NDAs have been sent!



Hello,

We mentioned previously that we're running a playtest for our next project, Dragonkin: The Banished.

For anyone who has signed up, NDAs (Non-Disclosure Agreements) for the playtest have been sent so please check your inbox (the mail should be from Nacon Gaming ).

As a reminder, you must sign the NDA to receive a key and access to the playtest. Those who sign the NDA will also receive an invite to an exclusive Discord to discuss the playtest with the development team.

We look forward to hearing your feedback!

Playtest our next game Dragonkin: The Banished



Hello,

As you may know, we're currently working on our next Hack n' Slash project, Dragonkin: The Banished.

As part of the development process, we'd like to bring on a select group of players to provide feedback on an early version of the game.

To be involved in the Playtest you will have to agree to sign a NDA (Non Disclosure Agreement) to specify that you will not share any information / screenshots / video from the playtest outside the specified channels for discussion with the development team.

This beta will run from December 19th, 11:59PM (CET), until December 31st 2024, 11:59 (CET).

Find out more about the Playtest and how to sign up here:
Sign up for the Playtest!

Halloween Update Out Now!



Happy Halloween ParadiZe!

How did you find the recent Horde Mode update? How many waves did your base stand up against?

Today we're bringing a little Halloween cheer to ParadiZe with a suite of new cosmetics, for you and your zombots, alongside some boxing gloves for those ready to imitate their influencer of choice and challenge a celebrity zombie to a 1v1 in the ring!

But that’s not all! Test your skills with our new Nightmare Mode. The patch notes may be short, but the implications are big. So head on into ParadiZe and check out the changes!

[h3]Patch Notes:[/h3]
  • Added new game difficulty: "Nightmare mode"
  • Added new high-level weapon: The Boxing Gloves
  • Added Halloween cosmetics (helmet & uniform)
  • Added 3 zombot uniforms (sport, ninja and super-hero)
  • Various bugs and crashes fixed

Join the EKO Software Official Discord Server

Hello survivors!

We hope you're enjoying your adventures in ParadiZe! Did you know that we have an EKO Software Discord where you can chat with other players, leave feedback for the devs, enter competitions or just shout endlessly into the void (until a mod times you out).

If you want to chat with the devs and speak to other players, join our Discord!

Horde Mode Update



HELLOOOOOO PARADIZE,

If you didn't hear this in my (Jeff Tusk's) voice, then something has gone wrong with our marketing and I'll have the intern in charge ejected from the closest airlock. Now, don't get me wrong, but from my safe haven on the moon, I've seen you build your bases, build turrets, find new weapons, and I'm starting to wonder if you're even trying to get up here anymore.

Regardless, a new survivor seems to have made his way into your camp and he wants to test just how ready you are for the zombie apocalypse. Chat with this survivor to start a new challenge, Horde Mode. Batten down the hatches and get ready as wave upon wave of Zombies descend upon your base, testing your skills as you try to survive.

The irony being that you won't. We couldn't quite work out how to stop the unending zombie hordes, hence the use of the word "unending". However, thanks to our latest technical innovations you'll be able to zip-zap your base to how it was before the attack in a jiffy. Don't ask us why we don't use this to go back to before this whole thing started...

I've also been told there are other changes afoot, but I will leave it to those who can like to read to find out below. See you soon survivors!

[h2]Patch notes[/h2]
[h3]Key Features:[/h3]
  • New "Horde Mode" has been added, featuring a Camp Defense gameplay. In this mode, you must protect your camp against infinite waves of zombies.
    • Horde Mode becomes available after defeating the first boss, Papa Davis. Talk to him at your camp to start "Horde Mode".
    • Completing a stage earns you booster kits to improve your gear and "Horde Points," which can be spent on permanent camp and Zombot upgrades.
    • Achieving an S+ rank for the first time in each stage grants you even more rewards.
  • 2 New High-level weapons added
    • Scissors & Snowthrower
      • Base versions of both weapons can be found on Elites in the world, while Mythical versions can be crafted using recipes obtained from Golden Zombies and Minibosses.
  • Improvements to building placement
    • A green area has been added to preview the space that a building will occupy before it's placed
    • If placement is not possible, the area will turn red
    • Additionally, three icons have been added to indicate what is obstructing placement: characters, buildings, or the environment

[h3]Other Changes:[/h3]
  • High-level Booster kits now have a minimum equip level requirement
  • Zombot controls have been improved to improve direct control
  • Zombot behavior has been enhanced, reducing the chances of them getting blocked or interrupted in enemy camps
  • Turrets now display their resource requirements in the inventory menu
  • Playable character portraits have been updated

[h3]Bug Fixes:[/h3]
  • Fixed a crash in the skill scene when playing in Chinese
  • The Flamethrowers' visual effects will now stop when the Zombot stops shooting
  • The Repair Kit equipped on the Zombots now allows buildings to be repaired to 80%
  • The 4K texture DLC has been updated to address some missing textures
  • Various issues have been fixed, targeting improving stability for local and online multiplayer sessions
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