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Welcome to ParadiZe News

July 16th - Hotfix

We've implemented a small hotfix today that applied the following changes:

  • Fixed various bugs related to player and camp inventory interactions
  • Fixed potential quest blocker with Mc Fixer

Hard Mode & Tri-Turret Update!



Hello Citizens of ParadiZe!

Turns out that removed from the need to sleep, eat, and play video games, Zombot workers are effective, perhaps a little too effective. Wood, water, vegetables, you name it, we are absolutely swimming in resources. That's where the law of supply and demand comes in, you have the supply and I demand you pelt zombies with it!

That's why we've come up with some new base defences to maximise damage and get rid of any leftover veggies on the plate. Party like it's nineteen hundred by pelting the incoming hordes with vegetables, freezing them with ice and snow or turn them into swiss cheese with wooden stakes.

We hope you're ready to redesign your base layout to make use of the turrets added in this update. They'll be necessary to handle the new difficulty mode that's also being introduced.

Patch Notes

[h2]Key Features[/h2]
  • 3 Turrets added, defensive structures used in enemy camps that can be unlocked by gathering pieces of enemy turrets.
    • Wooden Gatling Gun (shoots in a straight line)
    • Snow Cannon (arcs from left to right)
    • Vegetable Mortar (fires in a circle in front of the mortar)
  • New 'Hard' Difficulty Mode Added
    • All zombies are now more dangerous (more HP, deal more damage)
    • This new difficulty mode can be chosen at game creation or in-game (via the pause menu)
  • 2 New High-level weapons added
    • Katana
    • Metal Disc
      • Base versions of both weapons can be found on Elites in the world with Mythical versions craftable with recipes found on Golden Zombies and Minibosses.

[h2]Other Changes[/h2]
  • A Zombot Module has been added to activate only loaded turrets (allows a single Zombot to man several turrets).
  • Player markers have been added to the minimap in multiplayer
  • Clicking outside the box now exits Zombot Modules or Booster Kit selection menus
  • Improved the 'Direct Control a Zombot' skill, allowing the player to use ranged attacks and fixes an issue where the player could easily leave the game zone
  • Added figures about corresponding resource in the generators information panel
  • Added the option to pick up items by holding down the loot button

[h2]Bug Fixes[/h2]
  • The Zombot flee action has been improved to prevent them from getting stuck
  • The Activate order now applies to the first follower who isn't already doing a task (to avoid interruptions)
  • Changed the display mode of ground targeting VFX so that they are visible on snow
  • Multiplayer lobby owners camps are now shown first in the multiplayer menu
  • Capture process has been updated to a long press to avoid getting mixed up with weapon changes
  • Gas smoke colour changed for visual clarity
    • Purple = Damage over time
    • Green = Instakill
  • Improved visual feedback when using the 'Tormentor' skill, especially when using keyboard & mouse as it was not visible.
  • Improved cooldown feedback on the life gauge of the 'Automatic Defibrilator' skill
  • Improved collision correction when crossing rifts
    • Designed to avoid falls, ensure the player doesn't jump in place, and to ensure that Zombot's follow when the player crosses the rift

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ParadiZe News - Report #2

Honestly, I have no idea how they're doing it. Who their scientists are or where they're getting the know-how to come up with creations of their own. Perhaps there's a spark of human imagination left in there? A sliver of humanity begging to be recognised. Don't ask me, I have a rule, swing first, put the helmet on them, grab a pint and wait for this to blow over.

That's why I'll be dispatching ParadiZe residents to investigate further and if necessary, smash up their stuff and take it for ourselves!

Stay tuned for more information in the near future!

4th June Hotfix

NOTE:On June 5th we introduced a fix that resolved an issue with the game version being noted as incompatible with the server version. You should now be able to play without any further issues.

Today we launched a hotfix to resolve an issue regarding players being unable to collect the new Zombot Equipment introduced in the previous patch.

Special thanks to the players over on Discord who helped us in tracking this issue down.

Elite Zombies & New Equipment Update


A public service announcement to all residents of ParadiZe:

We know you've heard the rumors. That new, more powerful zombies are running amok in ParadiZe. That these creatures are stronger, scarier, and they put the DEAD into deadly. We're sorry to say that these rumors are completely true, so lock up your children, barricade your bases, and make sure you've cleaned the spike traps - sometimes the fleshy bits get all caught up in there, it's just awful!

For those still brave enough to venture into ParadiZe, we want you to know our top men are on the case, well top man, Bob, it was Bob, OK. Bob has been hard at work, coming up with some new tools to deal with these unknown threats.

[h2]Patch Notes[/h2]
[h3]Key Features[/h3]
  • New Enemy Type: Elite Enemies have been added
    • Larger Health Pools
    • Protection against enemies
    • Lower fall threshold
    • May not be interrupted by strong attacks
    • Are not deactivated if the pylon is destroyed
    • They can drop Booster Kits when defeated (see below)
  • Added a weapon and armor upgrade mechanic: Booster Kits
    • Available from level 1-3 (available only from Elites)
    • Boosts are installed on an item through the inventory
    • A weapon/armor can only have 1 Boost applied at a time
    • Booster Kits will be further developed and expanded on in future updates!
  • New Hand Equipment: Shield
    • Protects the user (Player/Zombot) from frontal attacks
    • The player is only protected when aiming
  • New Zombot Equipment
    • Radio Antenna
      • Passive Regen effect on all allied zombots
      • Active effect (configurable via modules) to revive friendly zombots
    • Mortar
      • Active effect that fires rockets at surrounding enemies
  • New skill added to allow the player to convert their Zombots into Elite Zombots
[h3]Other Changes[/h3]
  • Added the option to dismantle a stack of items instantly
  • Added a quest objective to unlock Elite Zombots for camp pylons
  • The weapon comparison panel now allows for quick comparisons between both weapons.
  • Text popups now explain action restrictions for players with the guest role in Public games.
  • Private sessions no longer have restrictions for players.
  • Game options are no longer stored in the Steam Cloud, to make it easier for players running the game on multiple machines
[h3]Bug Fixes[/h3]
  • Fixed a bug preventing you from being unable to capture Zombots that still had their helmets on.
  • The camp menace level is now saved and will not reset if you exit the game
  • Various bug fixes related to crashes, UI & online performance

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