Update, Version 20240516

English
############Content###############
[Battle]As we now have more things to display in the post-battle screen, the result window has been split into two. One for experience and one for loots.
[Battle]The experience window shall display every character's exp gain separately. The number shall now be posted to all modifiers including the game setting or any modifiers on the characters. Thus, each character in your group may gain a different amount of experience for each battle.
[Battle]If a character levels up, such information will be displayed in the experience window.
[Battle]The loot window now displays the loot you gained only.
[Battle]Those 2 windows respect the game setting of automatically making them disappear without the need for any confirmation inputs if you desire.
############System################
Added a more versatile popup class taking a window class as a parameter and an array as a parameter of that window class that can use any window class as a temporary popup.
简体中文
##########Content#################
【战斗】因为我们在战斗结束后显示的信息变多了,所以战斗结束的报告窗口现在被分成了两个,一个显示获得的经验,另外一个显示掉落物。
【战斗】战斗后获得的经验窗口会对每个队伍中的成员获得的经验单独显示,并且经验值是所有的包括游戏设定、角色身上的修正进行调整之后的数值。因此,队伍中每个角色在一次战斗中获得的经验可能不同。
【战斗】如果有角色升级,则也会显示在战斗后的经验窗口中。
【战斗】掉落物窗口将会只显示你获得的物品。
【战斗】上述两个窗口会遵循你进行的游戏设定,可以设置为无需输入,在一段时间后自动消失的状态。
############System################
加入了一种更为通用的窗口显示类,使用一个窗口类作为参数,一个数组作为这个窗口类的参数的参数,从而可以在游戏中显示任何的窗口作为临时的弹窗。
Latest news from Ukraine/乌克兰小剧场
https://controlc.com/e4434234
https://pastelink.net/edjllyo1


